#ifndef _GAME_H_ #define _GAME_H_ typedef struct { int x; int y; } POINT; typedef struct { char direction; POINT position; POINT old_position; int value; char color; int move_tick; } BALL; typedef struct { int head_dir_x; int head_dir_y; int next_head_dir_x; int next_head_dir_y; POINT* old_tail; POINT** body; int head_ptr; int length; } PLAYER; typedef struct { int points; int status; } GAME_STATE; typedef struct { int width; int height; BALL** balls; int ball_count; int max_allocated_balls; WINDOW* win; PLAYER* player; GAME_STATE* state; } FIELD; extern GAME_STATE* state; void set_lost(GAME_STATE* state); void set_won(GAME_STATE* state); void eat_ball(FIELD* field, int pos); void play_game(GAME_STATE* state); #endif