diff --git a/API.md b/API.md index 0f24e47..a510553 100644 --- a/API.md +++ b/API.md @@ -7,8 +7,6 @@ Add these to the item definition. * `_tt_ignore`: If `true`, the `description` of this item won't be altered at all * `_tt_help`: Custom help text -* `_tt_food`: If `true`, item is a food item that can be consumed by the player -* `_tt_food_hp`: Health increase (in HP) for player when consuming food item Once this mod had overwritten the `description` field of an item was overwritten, it will save the original (unaltered) `description` in the `_tt_original_description` field. diff --git a/init.lua b/init.lua index b2b1390..a79bf27 100644 --- a/init.lua +++ b/init.lua @@ -1,5 +1,3 @@ -local S = minetest.get_translator("tt") - tt = {} tt.COLOR_DEFAULT = "#d0ffd0" tt.COLOR_DANGER = "#ffff00" diff --git a/locale/template.txt b/locale/template.txt deleted file mode 100644 index 488a0e2..0000000 --- a/locale/template.txt +++ /dev/null @@ -1,27 +0,0 @@ -# textdomain:tt -Damage: @1= -Damage (@1): @2= -Healing: @1= -Healing (@1): @2= -Full punch interval: @1s= -Food item= -+@1 satiation= -@1 satiation= -+@1 food points= -Contact damage: @1 per second= -Contact healing: @1 per second= -Drowning damage: @1= -Bouncy (@1%)= -Luminance: @1= -Slippery= -Climbable= -Climbable (only downwards)= -No jumping= -No swimming upwards= -No rising= -Fall damage: @1%= -Fall damage: +@1%= -No fall damage= -Digs @1 blocks= -Digs @1 blocks instantly= -Minimum dig time: @1s= diff --git a/locale/tt.de.tr b/locale/tt.de.tr deleted file mode 100644 index b62daee..0000000 --- a/locale/tt.de.tr +++ /dev/null @@ -1,27 +0,0 @@ -# textdomain:tt -Damage: @1=Schaden: @1 -Damage (@1): @2=Schaden (@1): @2 -Healing: @1=Heilung: @1 -Healing (@1): @2=Heilung (@1): @2 -Full punch interval: @1s=Zeit zum Ausholen: @1s -Food item=Lebensmittel -+@1 satiation=+@1 Sättigung -@1 satiation=@1 Sättigung -+@1 food points=+@1 Nahrungspunkte -Contact damage: @1 per second=Kontaktschaden: @1 pro Sekunde -Contact healing: @1 per second=Kontaktheilung: @1 pro Sekunde -Drowning damage: @1=Ertrinkensschaden: @1 -Bouncy (@1%)=Sprunghaft (@1%) -Luminance: @1=Lichtstärke: @1 -Slippery=Rutschig -Climbable=Erkletterbar -Climbable (only downwards)=Erkletterbar (nur nach unten) -No jumping=Kein Springen -No swimming upwards=Kein nach oben schwimmen -No rising=Kein Aufsteigen -Fall damage: @1%=Fallschaden: @1% -Fall damage: +@1%=Fallschaden: +@1% -No fall damage=Kein Fallschaden -Digs @1 blocks=Gräbt „@1“-Blöcke -Digs @1 blocks instantly=Gräbt „@1“-Blöcke sofort -Minimum dig time: @1s=Minimale Grabezeit: @1s