minetest.register_tool("rangedweapons:benelli_rld", { stack_max= 1, range = 0, wield_scale = {x=1.9,y=1.9,z=1.1}, description = "", loaded_gun = "rangedweapons:benelli", loaded_sound = "rangedweapons_shotgun_reload_b", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_benelli_rld.png", }) minetest.register_tool("rangedweapons:benelli", { description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 26"), range = 0, wield_scale = {x=1.9,y=1.9,z=1.1}, inventory_image = "rangedweapons_benelli.png", RW_gun_capabilities = { gun_damage = {fleshy=2,knockback=6}, gun_crit = 6, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:shell",7}}, gun_skill = {"shotgun_skill",20}, gun_icon = "rangedweapons_benelli_icon.png", gun_unloaded = "rangedweapons:benelli_rld", gun_cooling = "rangedweapons:benelli_uld", gun_velocity = 25, gun_accuracy = 48, gun_cooldown = 0.6, gun_gravity = 4, gun_reload = 0.25, gun_projectiles = 5, has_shell = 0, gun_durability = 325, gun_smokeSize = 14, gun_door_breaking = 1, gun_sound = "rangedweapons_shotgun_shot", gun_unload_sound = "rangedweapons_shell_insert", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_single_load_gun(itemstack, user, "") return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, }) minetest.register_tool("rangedweapons:benelli_uld", { stack_max= 1, wield_scale = {x=1.9,y=1.9,z=1.1}, range = 0, description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), inventory_image = "rangedweapons_benelli.png", groups = {not_in_creative_inventory = 1}, on_use = function(user) minetest.sound_play("rangedweapons_empty", {user}) end, on_secondary_use = function(itemstack, user, pointed_thing) eject_shell(itemstack,user,"rangedweapons:benelli_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell") return itemstack end, })