minetest.register_tool("rangedweapons:deagle_rld", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.5}, description = "", range = 0, loaded_gun = "rangedweapons:deagle", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_deagle_rld.png", }) minetest.register_tool("rangedweapons:deagle_r", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.5}, description = "", range = 0, rw_next_reload = "rangedweapons:deagle", load_sound = "rangedweapons_handgun_mag_in", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_deagle_rld.png", }) minetest.register_tool("rangedweapons:deagle", { description = "" ..core.colorize("#35cdff","Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 11\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 20%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.7\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n") ..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"), wield_scale = {x=1.25,y=1.25,z=1.5}, range = 0, inventory_image = "rangedweapons_deagle.png", RW_gun_capabilities = { gun_damage = {fleshy=11,knockback=6}, gun_crit = 20, gun_critEffc = 2.2, suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}}, gun_skill = {"revolver_skill",40}, gun_magazine = "rangedweapons:handgun_mag_white", gun_icon = "rangedweapons_deagle_icon.png", gun_unloaded = "rangedweapons:deagle_r", gun_cooling = "rangedweapons:deagle_rld", gun_velocity = 50, gun_accuracy = 85, gun_cooldown = 0.7, gun_reload = 0.6/1, gun_projectiles = 1, has_shell = 1, gun_durability = 900, gun_smokeSize = 7, gun_mob_penetration = 15, gun_node_penetration = 5, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_deagle", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, }) minetest.register_tool("rangedweapons:golden_deagle_rld", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.5}, description = "", range = 0, loaded_gun = "rangedweapons:golden_deagle", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_golden_deagle_rld.png", }) minetest.register_tool("rangedweapons:golden_deagle_r", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.5}, description = "", range = 0, rw_next_reload = "rangedweapons:golden_deagle", load_sound = "rangedweapons_handgun_mag_in", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_golden_deagle_rld.png", }) minetest.register_tool("rangedweapons:golden_deagle", { description = "" ..core.colorize("#35cdff","Golden Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 14\n") ..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 23%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.75\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n") ..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"), wield_scale = {x=1.25,y=1.25,z=1.5}, range = 0, inventory_image = "rangedweapons_golden_deagle.png", RW_gun_capabilities = { gun_damage = {fleshy=14,knockback=6}, gun_crit = 23, gun_critEffc = 2.2, suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}}, gun_skill = {"revolver_skill",38}, gun_magazine = "rangedweapons:handgun_mag_white", gun_icon = "rangedweapons_golden_deagle_icon.png", gun_unloaded = "rangedweapons:golden_deagle_r", gun_cooling = "rangedweapons:golden_deagle_rld", gun_velocity = 50, gun_accuracy = 90, gun_cooldown = 0.75, gun_reload = 0.6/1, gun_projectiles = 1, has_shell = 1, gun_durability = 1000, gun_smokeSize = 7, gun_mob_penetration = 15, gun_node_penetration = 5, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_deagle", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, on_use = function(itemstack, user, pointed_thing) rangedweapons_shoot_gun(itemstack, user) return itemstack end, })