minetest.register_tool("rangedweapons:g36_r", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:g36_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_g36_rld.png", }) minetest.register_tool("rangedweapons:g36_rr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:g36_rrr", load_sound = "rangedweapons_rifle_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_g36.png", }) minetest.register_tool("rangedweapons:g36_rrr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:g36", load_sound = "rangedweapons_rifle_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_g36.png", }) minetest.register_tool("rangedweapons:g36", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "" ..core.colorize("#35cdff","g36\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 80%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 6%\n") ..core.colorize("#FFFFFF", "Enemy penetration: 17%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"), range = 0, inventory_image = "rangedweapons_g36.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=7,knockback=5}, gun_crit = 12, gun_critEffc = 2.9, suitable_ammo = {{"rangedweapons:556mm",30}}, gun_skill = {"arifle_skill",55}, gun_magazine = "rangedweapons:assaultrifle_mag", gun_icon = "rangedweapons_g36_icon.png", gun_unloaded = "rangedweapons:g36_r", gun_velocity = 40, gun_accuracy = 80, gun_cooldown = 0.08, gun_reload = 1.2/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1500, gun_smokeSize = 5, gun_mob_penetration = 17, gun_node_penetration = 6, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_smg", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, inventory_image = "rangedweapons_g36.png", })