minetest.register_tool("rangedweapons:m16_r", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:m16_rr", load_sound = "rangedweapons_handgun_mag_in", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m16_rld.png", }) minetest.register_tool("rangedweapons:m16_rr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:m16_rrr", load_sound = "rangedweapons_rifle_reload_a", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m16.png", }) minetest.register_tool("rangedweapons:m16_rrr", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "", rw_next_reload = "rangedweapons:m16", load_sound = "rangedweapons_rifle_reload_b", range = 0, groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_m16.png", }) minetest.register_tool("rangedweapons:m16", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.3}, description = "" ..core.colorize("#35cdff","m16\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), range = 0, inventory_image = "rangedweapons_m16.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=6,knockback=4}, gun_crit = 11, gun_critEffc = 2.75, suitable_ammo = {{"rangedweapons:556mm",20}}, gun_skill = {"arifle_skill",55}, gun_magazine = "rangedweapons:assaultrifle_mag", gun_icon = "rangedweapons_m16_icon.png", gun_unloaded = "rangedweapons:m16_r", gun_velocity = 35, gun_accuracy = 75, gun_cooldown = 0.067, gun_reload = 1.0/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1350, gun_smokeSize = 5, gun_mob_penetration = 10, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_smg", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, inventory_image = "rangedweapons_m16.png", })