minetest.register_tool("rangedweapons:mp40_r", { wield_scale = {x=1.75,y=1.75,z=1.5}, description = "", range = 0, rw_next_reload = "rangedweapons:mp40_rr", load_sound = "rangedweapons_handgun_mag_in", inventory_image = "rangedweapons_mp40_rld.png", groups = {not_in_creative_inventory = 1}, }) minetest.register_tool("rangedweapons:mp40_rr", { wield_scale = {x=1.75,y=1.75,z=1.5}, description = "", range = 0, rw_next_reload = "rangedweapons:mp40_rrr", load_sound = "rangedweapons_reload_a", inventory_image = "rangedweapons_mp40.png", groups = {not_in_creative_inventory = 1}, }) minetest.register_tool("rangedweapons:mp40_rrr", { wield_scale = {x=1.75,y=1.75,z=1.5}, description = "", range = 0, inventory_image = "rangedweapons_mp40.png", rw_next_reload = "rangedweapons:mp40", load_sound = "rangedweapons_reload_b", groups = {not_in_creative_inventory = 1}, }) minetest.register_tool("rangedweapons:mp40", { stack_max= 1, wield_scale = {x=1.75,y=1.75,z=1.5}, description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Clip size: 32\n") ..core.colorize("#FFFFFF", "Reload delay: 1.3\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), range = 0, inventory_image = "rangedweapons_mp40.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=2,knockback=1}, gun_crit = 8, gun_critEffc = 2.0, suitable_ammo = {{"rangedweapons:9mm",32}}, gun_skill = {"smg_skill",75}, gun_magazine = "rangedweapons:machinepistol_mag", gun_icon = "rangedweapons_mp40_icon.png", gun_unloaded = "rangedweapons:mp40_r", gun_velocity = 25, gun_accuracy = 75, gun_cooldown = 0.14, gun_reload = 1.3/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1500, gun_smokeSize = 4, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_machine_pistol", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })