minetest.register_craftitem("rangedweapons:tec9_r", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.50}, description = "", range = 0, rw_next_reload = "rangedweapons:tec9_rr", load_sound = "rangedweapons_handgun_mag_in", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_tec9_rld.png", }) minetest.register_craftitem("rangedweapons:tec9_rr", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.50}, description = "", range = 0, rw_next_reload = "rangedweapons:tec9_rrr", load_sound = "rangedweapons_reload_a", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_tec9.png", }) minetest.register_craftitem("rangedweapons:tec9_rrr", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.50}, description = "", range = 0, rw_next_reload = "rangedweapons:tec9", load_sound = "rangedweapons_reload_b", groups = {not_in_creative_inventory = 1}, inventory_image = "rangedweapons_tec9.png", }) minetest.register_craftitem("rangedweapons:tec9", { stack_max= 1, wield_scale = {x=1.25,y=1.25,z=1.50}, description = "" ..core.colorize("#35cdff","TEC-9\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Gun Critical efficiency: 1.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 50\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), range = 0, inventory_image = "rangedweapons_tec9.png", RW_gun_capabilities = { automatic_gun = 1, gun_damage = {fleshy=1,knockback=0}, gun_crit = 9, gun_critEffc = 1.9, suitable_ammo = {{"rangedweapons:9mm",50}}, gun_skill = {"mp_skill",80}, gun_magazine = "rangedweapons:machinepistol_mag", gun_icon = "rangedweapons_tec9_icon.png", gun_unloaded = "rangedweapons:tec9_r", gun_velocity = 20, gun_accuracy = 75, gun_cooldown = 0.2, gun_reload = 1.0/4, gun_projectiles = 1, has_shell = 1, gun_gravity = 0, gun_durability = 1100, gun_smokeSize = 4, gun_unload_sound = "rangedweapons_handgun_mag_out", gun_sound = "rangedweapons_machine_pistol", }, on_secondary_use = function(itemstack, user, pointed_thing) rangedweapons_reload_gun(itemstack, user) return itemstack end, })