-- creative/init.lua -- Load support for MT game translation. local S if minetest.get_translator ~= nil then S = minetest.get_translator("creative") -- 5.x translation function else if minetest.get_modpath("intllib") then dofile(minetest.get_modpath("intllib") .. "/init.lua") if intllib.make_gettext_pair then S = intllib.make_gettext_pair() -- new gettext method else S = intllib.Getter() -- old text file method end else -- boilerplate function S = function(str, ...) local args = {...} return str:gsub("@%d+", function(match) return args[tonumber(match:sub(2))] end) end end end local is_50 = minetest.has_feature("object_use_texture_alpha") local is_53 = minetest.has_feature("object_step_has_moveresult") local is_54 = minetest.has_feature("direct_velocity_on_players") creative = {} creative.get_translator = S creative.is_50 = is_50 creative.is_53 = is_53 creative.is_54 = is_54 local privs_description = "Allow player to use creative inventory" local privs_definition = {} local function update_sfinv(name) minetest.after(0, function() local player = minetest.get_player_by_name(name) if player then if sfinv.get_page(player):sub(1, 9) == "creative:" then sfinv.set_page(player, sfinv.get_homepage_name(player)) else sfinv.set_player_inventory_formspec(player) end end end) end if is_50 then privs_definition = { description = privs_description, give_to_singleplayer = false, give_to_admin = false, on_grant = update_sfinv, on_revoke = update_sfinv } else privs_definition = { description = privs_description, give_to_singleplayer = false } end minetest.register_privilege("creative", privs_definition) local creative_mode_cache = minetest.settings:get_bool("creative_mode") function minetest.is_creative_enabled(name) if name == "" then return creative_mode_cache else return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache end end -- backguard compatibility function creative.is_creative(name) if name == "" then return creative_mode_cache else return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache end end -- For backwards compatibility: function creative.is_enabled_for(name) return creative.is_creative(name) end local player_inventory = {} local inventory_cache = {} local function init_creative_cache(items) inventory_cache[items] = {} local i_cache = inventory_cache[items] for name, def in pairs(items) do if def.groups and def.groups.not_in_creative_inventory ~= 1 and def.description and def.description ~= "" then i_cache[name] = def end end table.sort(i_cache) return i_cache end function creative.init_creative_inventory(player) local player_name = player:get_player_name() player_inventory[player_name] = { size = 0, filter = "", start_i = 0, old_filter = nil, -- use only for caching in update_creative_inventory old_content = nil } minetest.create_detached_inventory("creative_" .. player_name, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2) local name = player2 and player2:get_player_name() or "" if not creative.is_enabled_for(name) or to_list == "main" then return 0 end return count end, allow_put = function(inv, listname, index, stack, player2) return 0 end, allow_take = function(inv, listname, index, stack, player2) local name = player2 and player2:get_player_name() or "" if not creative.is_enabled_for(name) then return 0 end return -1 end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player2) end, on_take = function(inv, listname, index, stack, player2) if stack and stack:get_count() > 0 then minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory") end end, }, player_name) return player_inventory[player_name] end local NO_MATCH = 999 local function match(s, filter) if filter == "" then return 0 end if s:lower():find(filter, 1, true) then return #s - #filter end return NO_MATCH end local function description(def, lang_code) local s = def.description if creative.is_53 then if lang_code then s = minetest.get_translated_string(lang_code, s) end end return s:gsub("\n.*", "") -- First line only end function creative.update_creative_inventory(player_name, tab_content) local inv = player_inventory[player_name] or creative.init_creative_inventory(minetest.get_player_by_name(player_name)) local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) if inv.filter == inv.old_filter and tab_content == inv.old_content then return end inv.old_filter = inv.filter inv.old_content = tab_content local items = inventory_cache[tab_content] or init_creative_cache(tab_content) local lang = minetest.settings:get("language") or "en" local player_info = minetest.get_player_information(player_name) if is_53 then if player_info and player_info.lang_code ~= "" then lang = player_info.lang_code end end local creative_list = {} local order = {} for name, def in pairs(items) do local m = match(description(def), inv.filter) if m > 0 then m = math.min(m, match(description(def, lang), inv.filter)) end if m > 0 then m = math.min(m, match(name, inv.filter)) end if m < NO_MATCH then creative_list[#creative_list+1] = name -- Sort by match value first so closer matches appear earlier order[name] = string.format("%02d", m) .. name end end table.sort(creative_list, function(a, b) return order[a] < order[b] end) player_inv:set_size("main", #creative_list) player_inv:set_list("main", creative_list) inv.size = #creative_list end -- Create the trash field local trash = minetest.create_detached_inventory("trash", { -- Allow the stack to be placed and remove it in on_put() -- This allows the creative inventory to restore the stack allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, on_put = function(inv, listname) inv:set_list(listname, {}) end, }) trash:set_size("main", 1) creative.formspec_add = "" function creative.register_tab(name, title, items) sfinv.register_page("creative:" .. name, { title = title, is_in_nav = function(self, player, context) return creative.is_enabled_for(player:get_player_name()) end, get = function(self, player, context) local player_name = player:get_player_name() creative.update_creative_inventory(player_name, items) local inv = player_inventory[player_name] local start_i = inv.start_i or 0 local pagenum = math.floor(inv.start_i / (4*8) + 1) local pagemax = math.max(math.ceil(inv.size / (4*8)), 1) local esc = minetest.formspec_escape return sfinv.make_formspec(player, context, (inv.size == 0 and ("label[3,2;>_<]") or "") .. "label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" .. [[ image[4,3.9;0.8,0.8;creative_trash_icon.png] listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF] list[current_player;main;0,4.7;8,1;] list[current_player;main;0,5.85;8,3;8] list[detached:trash;main;4,3.9;1,1;] listring[] button[5,4.05;0.8,0.8;creative_prev;<] button[7.25,4.05;0.8,0.8;creative_next;>] button[2.63,4.05;0.8,0.8;creative_search;?] button[3.25,4.05;0.8,0.8;creative_clear;X] ]] .. "tooltip[creative_search;" .. esc(S("Search")) .. "]" .. "tooltip[creative_clear;" .. esc(S("Reset")) .. "]" .. "tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" .. "tooltip[creative_next;" .. esc(S("Next page")) .. "]" .. "listring[current_player;main]" .. "field_close_on_enter[creative_filter;false]" .. "field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" .. "listring[detached:creative_" .. player_name .. ";main]" .. "list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" .. default.get_hotbar_bg(0,4.7) .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. creative.formspec_add, false) end, on_enter = function(self, player, context) local player_name = player:get_player_name() local inv = player_inventory[player_name] if inv then inv.start_i = 0 end end, on_player_receive_fields = function(self, player, context, fields) local player_name = player:get_player_name() local inv = player_inventory[player_name] assert(inv) if fields.creative_clear then inv.start_i = 0 inv.filter = "" --creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif (fields.creative_search or fields.key_enter_field == "creative_filter") and fields.creative_filter then inv.start_i = 0 inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length :gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n) :lower() -- search is case insensitive --creative.update_creative_inventory(player_name, items) sfinv.set_player_inventory_formspec(player, context) elseif not fields.quit then local start_i = inv.start_i or 0 if fields.creative_prev then start_i = start_i - 4*8 if start_i < 0 then start_i = inv.size - (inv.size % (4*8)) if inv.size == start_i then start_i = math.max(0, inv.size - (4*8)) end end elseif fields.creative_next then start_i = start_i + 4*8 if start_i >= inv.size then start_i = 0 end end inv.start_i = start_i sfinv.set_player_inventory_formspec(player, context) end end }) end -- Sort registered items local registered_nodes = {} local registered_tools = {} local registered_craftitems = {} local tab_items = function() for name, def in pairs(minetest.registered_items) do local group = def.groups or {} local nogroup = not (group.node or group.tool or group.craftitem) if group.node or (nogroup and minetest.registered_nodes[name]) then registered_nodes[name] = def elseif group.tool or (nogroup and minetest.registered_tools[name]) then registered_tools[name] = def elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then registered_craftitems[name] = def end end end if minetest.register_on_mods_loaded then minetest.register_on_mods_loaded(tab_items) else minetest.after(0.1, tab_items) end creative.register_tab("all", S("Creative"), minetest.registered_items) --creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes) --creative.register_tab("tools", S("Tools"), minetest.registered_tools) --creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems) local old_homepage_name = sfinv.get_homepage_name function sfinv.get_homepage_name(player) if creative.is_enabled_for(player:get_player_name()) then return "creative:all" else return old_homepage_name(player) end end if minetest.is_creative_enabled("") then local hand_hack = function() -- Dig time is modified according to difference (leveldiff) between tool -- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- leveldiff and 1. -- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been -- increased such that nodes of differing levels have an insignificant -- effect on digtime. local digtime = 42 local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256} minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x = 1, y = 1, z = 2.5}, range = 10, tool_capabilities = { full_punch_interval = 0.5, max_drop_level = 3, groupcaps = { crumbly = caps, cracky = caps, snappy = caps, choppy = caps, oddly_breakable_by_hand = caps, -- dig_immediate group doesn't use value 1. Value 3 is instant dig dig_immediate = {times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256}, }, damage_groups = {fleshy = 10}, } }) end if minetest.register_on_mods_loaded then minetest.register_on_mods_loaded(hand_hack) else minetest.after(0.2, hand_hack) end end -- Unlimited node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) if placer then if placer:is_player() then return creative.is_creative(placer:get_player_name()) end end end) -- Don't pick up if the item is already in the inventory only in hard creative single if creative_mode_cache then local old_handle_node_drops = minetest.handle_node_drops function minetest.handle_node_drops(pos, drops, digger) if not digger then if not digger:is_player() then if not creative.is_creative(digger:get_player_name()) then return old_handle_node_drops(pos, drops, digger) end end end local inv = digger:get_inventory() if inv then for _, item in ipairs(drops) do if not inv:contains_item("main", item, true) then inv:add_item("main", item) end end end end end print("[creative] mod loaded")