From 103d9c5c536abd15a79eb7ed899fee29168bb14c Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sat, 7 Dec 2019 15:55:49 +0100 Subject: [PATCH] Renaming the function wasn't enough --- src/client/content_cao.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 0863f377c..c76f05bbb 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -588,7 +588,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) }; if (m_prop.visual == "sprite") { - getMatrixNode(); + grabMatrixNode(); m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode( m_matrixnode, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->grab(); @@ -609,7 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) txs, tys, 0, 0); } } else if (m_prop.visual == "upright_sprite") { - getMatrixNode(); + grabMatrixNode(); scene::SMesh *mesh = new scene::SMesh(); double dx = BS * m_prop.visual_size.X / 2; double dy = BS * m_prop.visual_size.Y / 2; @@ -672,7 +672,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) // This is needed for changing the texture in the future m_meshnode->setReadOnlyMaterials(true); } else if (m_prop.visual == "cube") { - getMatrixNode(); + grabMatrixNode(); scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS)); m_meshnode = RenderingEngine::get_scene_manager()-> addMeshSceneNode(mesh, m_matrixnode); @@ -688,7 +688,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) m_meshnode->setMaterialType(material_type); m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true); } else if (m_prop.visual == "mesh") { - getMatrixNode(); + grabMatrixNode(); scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true); if (mesh) { m_animated_meshnode = RenderingEngine::get_scene_manager()-> @@ -713,7 +713,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } else errorstream<<"GenericCAO::addToScene(): Could not load mesh "<