From 27ce6d0ecc55af7e46a586b97b3ec9e1d406a897 Mon Sep 17 00:00:00 2001 From: Paul Ouellette Date: Thu, 8 Aug 2019 08:30:38 -0400 Subject: [PATCH] Clean up craft replacements docs --- doc/lua_api.txt | 5 +++-- src/craftdef.h | 17 +++++++++++++---- src/inventorymanager.cpp | 2 +- 3 files changed, 17 insertions(+), 7 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 12ab2b4b5..f3e21bbc5 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4782,8 +4782,9 @@ Item handling `{stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9}` * `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack` * `output.time` = a number, if unsuccessful: `0` - * `output.replacements` = list of `ItemStack`s that couldn't be placed in - `decremented_input.items` + * `output.replacements` = List of replacement `ItemStack`s that couldn't be + placed in `decremented_input.items`. Replacements can be placed in + `decremented_input` if the stack of the replaced item has a count of 1. * `decremented_input` = like `input` * `minetest.get_craft_recipe(output)`: returns input * returns last registered recipe for output item (node) diff --git a/src/craftdef.h b/src/craftdef.h index 5971a89bf..7c14e702a 100644 --- a/src/craftdef.h +++ b/src/craftdef.h @@ -113,9 +113,6 @@ struct CraftOutput Example: If ("bucket:bucket_water", "bucket:bucket_empty") is a replacement pair, the crafting input slot that contained a water bucket will contain an empty bucket after crafting. - - Note: replacements only work correctly when stack_max of the item - to be replaced is 1. It is up to the mod writer to ensure this. */ struct CraftReplacements { @@ -410,10 +407,22 @@ public: ICraftDefManager() = default; virtual ~ICraftDefManager() = default; - // The main crafting function + /** + * The main crafting function. + * + * @param input The input grid. + * @param output CraftOutput where the result is placed. + * @param output_replacements A vector of ItemStacks where replacements are + * placed if they cannot be placed in the input. Replacements can be placed + * in the input if the stack of the replaced item has a count of 1. + * @param decrementInput If true, consume or replace input items. + * @param gamedef + * @return true if a result was found, otherwise false. + */ virtual bool getCraftResult(CraftInput &input, CraftOutput &output, std::vector &output_replacements, bool decrementInput, IGameDef *gamedef) const=0; + virtual std::vector getCraftRecipes(CraftOutput &output, IGameDef *gamedef, unsigned limit=0) const=0; diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 57b561477..5a24f95a4 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -861,7 +861,7 @@ void ICraftAction::apply(InventoryManager *mgr, } // Put the replacements in the inventory or drop them on the floor, if - // the invenotry is full + // the inventory is full for (auto &output_replacement : output_replacements) { if (list_main) output_replacement = list_main->addItem(output_replacement);