diff --git a/builtin/mainmenu/tab_texturepacks.lua b/builtin/mainmenu/tab_texturepacks.lua index a102fd61d..4614a2974 100644 --- a/builtin/mainmenu/tab_texturepacks.lua +++ b/builtin/mainmenu/tab_texturepacks.lua @@ -96,8 +96,8 @@ local function get_formspec(tabview, name, tabdata) return retval .. render_texture_pack_list(list) .. ";" .. index .. "]" .. - "image[0.25,0.25;4.0,3.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" .. - "textarea[0.6,3.5;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]" + "image[0.25,0.25;4.05,2.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" .. + "textarea[0.6,2.85;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]" end -------------------------------------------------------------------------------- diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 8656e43e6..4a7a3c0a0 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -157,7 +157,8 @@ to a single modname. Their meaning is that if the specified mod is missing, that does not prevent this mod from being loaded. ### `screenshot.png` -A screenshot shown in modmanager within mainmenu. +A screenshot shown in the mod manager within the main menu. It should +have an aspect ratio of 3:2 and a minimum size of 300×200 pixels. ### `description.txt` A File containing description to be shown within mainmenu. @@ -234,6 +235,40 @@ stripping out the file extension: * e.g. `foomod_foothing.png` * e.g. `foomod_foothing` +Texture pack directory structure +-------------------------------- + + textures + |-- Texture Pack + | |-- screenshot.png + | |-- description.txt + | |-- your_texture_1.png + | |-- your_texture_2.png + `-- Another Texture Pack + +### Texture Pack +This is a directory containing the entire contents of a single texture pack. +It can be chosen more or less freely and will also become the name of the +texture pack. The name must not be “base”. + +### `description.txt` +A file containing a short description of the texture pack to be shown in the +texture packs tab. + +### `screenshot.png` +A preview image showing an in-game screenshot of this texture pack; it will be +shown in the texture packs tab. It should have an aspect ratio of 3:2 and a +minimum size of 300×200 pixels. + +### `your_texture_1.png`, `your_texture_2.png`, etc. +Any other PNG files will be interpreted as textures. They must have the same +names as the textures they are supposed to override. For example, to override +the apple texture of Minetest Game, add a PNG file named `default_apple.png`. + +The custom textures do not necceessarily require the same size as their +originals, but this might be required for a few particular textures. When +unsure, just test your texture pack in-game. + Texture modifiers ----------------- There are various texture modifiers that can be used diff --git a/textures/base/pack/no_screenshot.png b/textures/base/pack/no_screenshot.png index fbaacc9b0..8c7089897 100644 Binary files a/textures/base/pack/no_screenshot.png and b/textures/base/pack/no_screenshot.png differ