diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 99febe1ef..080a57888 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -118,6 +118,13 @@ random_input (Random input) bool false # Continuous forward movement, toggled by autoforward key. continuous_forward (Continuous forward) bool false +# The length in pixels it takes for touch screen interaction to start. +touchscreen_threshold (Touch screen threshold) int 20 0 100 + +# (Android) Fixes the position of virtual joystick. +# If disabled, virtual joystick will center to first-touch's position. +fixed_virtual_joystick (Fixed virtual joystick) bool false + # Enable joysticks enable_joysticks (Enable joysticks) bool false diff --git a/minetest.conf.example b/minetest.conf.example index 46d9ffe65..679f61dc1 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -86,6 +86,15 @@ # type: bool # continuous_forward = false +# The length in pixels it takes for touch screen interaction to start. +# type: int +# touchscreen_threshold = 20 + +# (Android) Fixes the position of virtual joystick. +# If disabled, virtual joystick will center to first-touch's position. +# type: int +# fixed_virtual_joystick = false + # Enable Joysticks # type: bool # enable_joysticks = false diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 586408dcf..0c13e052d 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -408,6 +408,7 @@ void set_default_settings(Settings *settings) settings->setDefault("touchtarget", "true"); settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/"); settings->setDefault("touchscreen_threshold","20"); + settings->setDefault("fixed_virtual_joystick", "false"); settings->setDefault("smooth_lighting", "false"); settings->setDefault("max_simultaneous_block_sends_per_client", "3"); settings->setDefault("emergequeue_limit_diskonly", "8"); diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp index e849b4053..9b5731652 100644 --- a/src/gui/touchscreengui.cpp +++ b/src/gui/touchscreengui.cpp @@ -1,5 +1,7 @@ /* Copyright (C) 2014 sapier +Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto + This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -37,15 +39,17 @@ with this program; if not, write to the Free Software Foundation, Inc., using namespace irr::core; -const char** touchgui_button_imagenames = (const char*[]) { - "up_arrow.png", - "down_arrow.png", - "left_arrow.png", - "right_arrow.png", +const char **touchgui_button_imagenames = (const char*[]) { "jump_btn.png", "down.png" }; +const char **touchgui_joystick_imagenames = (const char *[]) { + "joystick_off.png", + "joystick_bg.png", + "joystick_center.png" +}; + static irr::EKEY_CODE id2keycode(touch_gui_button_id id) { std::string key = ""; @@ -143,7 +147,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource* tsrc, m_upper_left = UpperLeft; m_lower_right = LowerRight; - /* init settings bar */ + // init settings bar irr::core::rect current_button = rect(UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y); @@ -258,7 +262,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event) } if (m_active) { - /* check for all buttons in vector */ + // check for all buttons in vector std::vector::iterator iter = m_buttons.begin(); @@ -273,11 +277,11 @@ bool AutoHideButtonBar::isButton(const SEvent &event) translated->KeyInput.Shift = false; translated->KeyInput.Char = 0; - /* add this event */ + // add this event translated->KeyInput.PressedDown = true; m_receiver->OnEvent(*translated); - /* remove this event */ + // remove this event translated->KeyInput.PressedDown = false; m_receiver->OnEvent(*translated); @@ -292,7 +296,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event) ++iter; } } else { - /* check for starter button only */ + // check for starter button only if (element == m_starter.guibutton) { m_starter.ids.push_back(event.TouchInput.ID); m_starter.guibutton->setVisible(false); @@ -415,6 +419,8 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver) m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY; } + m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold"); + m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick"); m_screensize = m_device->getVideoDriver()->getScreenSize(); } @@ -435,6 +441,21 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect button_rect, m_texturesource, m_device->getVideoDriver()); } +button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect button_rect, + int texture_id, bool visible) +{ + button_info *btn = new button_info(); + btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O"); + btn->guibutton->setVisible(visible); + btn->guibutton->grab(); + btn->ids.clear(); + + load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect, + m_texturesource, m_device->getVideoDriver()); + + return btn; +} + static int getMaxControlPadSize(float density) { return 200 * density * g_settings->getFloat("hud_scaling"); } @@ -449,50 +470,40 @@ int TouchScreenGUI::getGuiButtonSize() void TouchScreenGUI::init(ISimpleTextureSource* tsrc) { - assert(tsrc != 0); + assert(tsrc); - u32 button_size = getGuiButtonSize(); - m_visible = true; - m_texturesource = tsrc; - /* - draw control pad - 0 1 2 - 3 4 5 - for now only 0, 1, 2, and 4 are used - */ - int number = 0; - for (int y = 0; y < 2; ++y) - for (int x = 0; x < 3; ++x, ++number) { - rect button_rect( - x * button_size, m_screensize.Y - button_size * (2 - y), - (x + 1) * button_size, m_screensize.Y - button_size * (1 - y) - ); - touch_gui_button_id id = after_last_element_id; - std::wstring caption; - switch (number) { - case 0: - id = left_id; - caption = L"<"; - break; - case 1: - id = forward_id; - caption = L"^"; - break; - case 2: - id = right_id; - caption = L">"; - break; - case 4: - id = backward_id; - caption = L"v"; - break; - } - if (id != after_last_element_id) { - initButton(id, button_rect, caption, false); - } - } + u32 button_size = getGuiButtonSize(); + m_visible = true; + m_texturesource = tsrc; - /* init jump button */ + /* Init joystick display "button" + * Joystick is placed on bottom left of screen. + */ + if (m_fixed_joystick) { + m_joystick_btn_off = initJoystickButton(joystick_off_id, + rect(button_size, + m_screensize.Y - button_size * 4, + button_size * 4, + m_screensize.Y - button_size), 0); + } else { + m_joystick_btn_off = initJoystickButton(joystick_off_id, + rect(button_size, + m_screensize.Y - button_size * 3, + button_size * 3, + m_screensize.Y - button_size), 0); + } + + m_joystick_btn_bg = initJoystickButton(joystick_bg_id, + rect(button_size, + m_screensize.Y - button_size * 4, + button_size * 4, + m_screensize.Y - button_size), + 1, false); + + m_joystick_btn_center = initJoystickButton(joystick_center_id, + rect(0, 0, button_size, button_size), 2, false); + + // init jump button initButton(jump_id, rect(m_screensize.X-(1.75*button_size), m_screensize.Y - (0.5*button_size), @@ -500,7 +511,7 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc) m_screensize.Y), L"x",false); - /* init crunch button */ + // init crunch button initButton(crunch_id, rect(m_screensize.X-(3.25*button_size), m_screensize.Y - (0.5*button_size), @@ -634,7 +645,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, translated->KeyInput.Shift = false; translated->KeyInput.Char = 0; - /* add this event */ + // add this event if (action) { assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end()); @@ -647,12 +658,12 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, translated->KeyInput.Key = btn->keycode; m_receiver->OnEvent(*translated); } - /* remove event */ + // remove event if ((!action) || (btn->immediate_release)) { std::vector::iterator pos = std::find(btn->ids.begin(),btn->ids.end(), eventID); - /* has to be in touch list */ + // has to be in touch list assert(pos != btn->ids.end()); btn->ids.erase(pos); @@ -670,23 +681,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id) { touch_gui_button_id button = getButtonID(evt_id); - /* handle button events */ + // handle button events if (button != after_last_element_id) { handleButtonEvent(button, evt_id, false); } - /* handle hud button events */ + // handle hud button events else if (isReleaseHUDButton(evt_id)) { - /* nothing to do here */ + // nothing to do here } else if (m_settingsbar.isReleaseButton(evt_id)) { - /* nothing to do here */ + // nothing to do here } else if (m_rarecontrolsbar.isReleaseButton(evt_id)) { - /* nothing to do here */ + // nothing to do here } - /* handle the point used for moving view */ + // handle the point used for moving view else if (evt_id == m_move_id) { m_move_id = -1; - /* if this pointer issued a mouse event issue symmetric release here */ + // if this pointer issued a mouse event issue symmetric release here if (m_move_sent_as_mouse_event) { SEvent* translated = new SEvent; memset(translated,0,sizeof(SEvent)); @@ -701,10 +712,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id) delete translated; } else { - /* do double tap detection */ + // do double tap detection doubleTapDetection(); } } + // handle joystick + else if (evt_id == m_joystick_id) { + m_joystick_id = -1; + + // reset joystick + for (unsigned int i = 0; i < 4; i ++) + m_joystick_status[i] = false; + applyJoystickStatus(); + + m_joystick_btn_off->guibutton->setVisible(true); + m_joystick_btn_bg->guibutton->setVisible(false); + m_joystick_btn_center->guibutton->setVisible(false); + } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " @@ -748,7 +772,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) touch_gui_button_id button = getButtonID(event.TouchInput.X, event.TouchInput.Y); - /* handle button events */ + // handle button events if (button != after_last_element_id) { handleButtonEvent(button, eventID, true); m_settingsbar.deactivate(); @@ -756,25 +780,56 @@ void TouchScreenGUI::translateEvent(const SEvent &event) } else if (isHUDButton(event)) { m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); - /* already handled in isHUDButton() */ + // already handled in isHUDButton() } else if (m_settingsbar.isButton(event)) { m_rarecontrolsbar.deactivate(); - /* already handled in isSettingsBarButton() */ + // already handled in isSettingsBarButton() } else if (m_rarecontrolsbar.isButton(event)) { m_settingsbar.deactivate(); - /* already handled in isSettingsBarButton() */ + // already handled in isSettingsBarButton() } - /* handle non button events */ + // handle non button events else { m_settingsbar.deactivate(); m_rarecontrolsbar.deactivate(); - /* if we don't already have a moving point make this the moving one */ - if (m_move_id == -1) { - m_move_id = event.TouchInput.ID; - m_move_has_really_moved = false; - m_move_downtime = porting::getTimeMs(); - m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); - m_move_sent_as_mouse_event = false; + + u32 button_size = getGuiButtonSize(); + s32 dxj = event.TouchInput.X - button_size * 5 / 2; + s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2; + + /* Select joystick when left 1/3 of screen dragged or + * when joystick tapped (fixed joystick position) + */ + if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) || + (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) { + // If we don't already have a starting point for joystick make this the one. + if (m_joystick_id == -1) { + m_joystick_id = event.TouchInput.ID; + m_joystick_has_really_moved = false; + + m_joystick_btn_off->guibutton->setVisible(false); + m_joystick_btn_bg->guibutton->setVisible(true); + m_joystick_btn_center->guibutton->setVisible(true); + + // If it's a fixed joystick, don't move the joystick "button". + if (!m_fixed_joystick) { + m_joystick_btn_bg->guibutton->setRelativePosition(v2s32( + event.TouchInput.X - button_size * 3 / 2, + event.TouchInput.Y - button_size * 3 / 2)); + } + m_joystick_btn_center->guibutton->setRelativePosition(v2s32( + event.TouchInput.X - button_size / 2, + event.TouchInput.Y - button_size / 2)); + } + } else { + // If we don't already have a moving point make this the moving one. + if (m_move_id == -1) { + m_move_id = event.TouchInput.ID; + m_move_has_really_moved = false; + m_move_downtime = porting::getTimeMs(); + m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y); + m_move_sent_as_mouse_event = false; + } } } @@ -803,7 +858,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event) (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) * (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y)); - if ((distance > g_settings->getU16("touchscreen_threshold")) || + if ((distance > m_touchscreen_threshold) || (m_move_has_really_moved)) { m_move_has_really_moved = true; s32 X = event.TouchInput.X; @@ -813,8 +868,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event) s32 dx = X - m_pointerpos[event.TouchInput.ID].X; s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; - /* adapt to similar behaviour as pc screen */ - double d = g_settings->getFloat("mouse_sensitivity") *4; + // adapt to similar behaviour as pc screen + double d = g_settings->getFloat("mouse_sensitivity") * 4; double old_yaw = m_camera_yaw_change; double old_pitch = m_camera_pitch; @@ -835,9 +890,91 @@ void TouchScreenGUI::translateEvent(const SEvent &event) ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates( - v2s32(event.TouchInput.X,event.TouchInput.Y)); + v2s32(event.TouchInput.X, event.TouchInput.Y)); } - } else { + } + + if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) { + u32 button_size = getGuiButtonSize(); + s32 X = event.TouchInput.X; + s32 Y = event.TouchInput.Y; + + s32 dx = X - m_pointerpos[event.TouchInput.ID].X; + s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y; + if (m_fixed_joystick) { + dx = X - button_size * 5 / 2; + dy = Y - m_screensize.Y + button_size * 5 / 2; + } + + double distance_sq = dx * dx + dy * dy; + + s32 dxj = event.TouchInput.X - button_size * 5 / 2; + s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2; + bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5); + + if (m_joystick_has_really_moved || + (!m_joystick_has_really_moved && inside_joystick) || + (!m_fixed_joystick && + distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) { + m_joystick_has_really_moved = true; + double distance = sqrt(distance_sq); + + // angle in degrees + double angle = acos(dx / distance) * 180 / M_PI; + if (dy < 0) + angle *= -1; + // rotate to make comparing easier + angle = fmod(angle + 180 + 22.5, 360); + + // reset state before applying + for (unsigned int i = 0; i < 4; i ++) + m_joystick_status[i] = false; + + if (distance <= m_touchscreen_threshold) { + // do nothing + } else if (angle < 45) + m_joystick_status[j_left] = true; + else if (angle < 90) { + m_joystick_status[j_forward] = true; + m_joystick_status[j_left] = true; + } else if (angle < 135) + m_joystick_status[j_forward] = true; + else if (angle < 180) { + m_joystick_status[j_forward] = true; + m_joystick_status[j_right] = true; + } else if (angle < 225) + m_joystick_status[j_right] = true; + else if (angle < 270) { + m_joystick_status[j_backward] = true; + m_joystick_status[j_right] = true; + } else if (angle < 315) + m_joystick_status[j_backward] = true; + else if (angle <= 360) { + m_joystick_status[j_backward] = true; + m_joystick_status[j_left] = true; + } + + // move joystick "button" + if (distance > button_size) { + s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2; + s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2; + if (m_fixed_joystick) { + m_joystick_btn_center->guibutton->setRelativePosition(v2s32( + button_size * 5 / 2 + ndx, + m_screensize.Y - button_size * 5 / 2 + ndy)); + } else { + m_joystick_btn_center->guibutton->setRelativePosition(v2s32( + m_pointerpos[event.TouchInput.ID].X + ndx, + m_pointerpos[event.TouchInput.ID].Y + ndy)); + } + } else { + m_joystick_btn_center->guibutton->setRelativePosition(v2s32( + X - button_size / 2, Y - button_size / 2)); + } + } + } + + if (m_move_id == -1 && m_joystick_id == -1) { handleChangedButton(event); } } @@ -862,7 +999,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event) continue; } - /* remove old button */ + // remove old button handleButtonEvent((touch_gui_button_id) i,*iter,false); if (current_button_id == after_last_element_id) { @@ -909,7 +1046,7 @@ bool TouchScreenGUI::doubleTapDetection() (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y)); - if (distance > (20 + g_settings->getU16("touchscreen_threshold"))) + if (distance > (20 + m_touchscreen_threshold)) return false; SEvent* translated = new SEvent(); @@ -940,27 +1077,58 @@ bool TouchScreenGUI::doubleTapDetection() } +void TouchScreenGUI::applyJoystickStatus() +{ + for (unsigned int i = 0; i < 4; i ++) { + SEvent translated{}; + translated.EventType = irr::EET_KEY_INPUT_EVENT; + translated.KeyInput.Key = id2keycode(m_joystick_names[i]); + translated.KeyInput.PressedDown = false; + m_receiver->OnEvent(translated); + + if (m_joystick_status[i]) { + translated.KeyInput.PressedDown = true; + m_receiver->OnEvent(translated); + } + } +} + TouchScreenGUI::~TouchScreenGUI() { for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; - if (btn->guibutton != 0) { + if (btn->guibutton) { btn->guibutton->drop(); btn->guibutton = NULL; } } + + if (m_joystick_btn_off->guibutton) { + m_joystick_btn_off->guibutton->drop(); + m_joystick_btn_off->guibutton = NULL; + } + + if (m_joystick_btn_bg->guibutton) { + m_joystick_btn_bg->guibutton->drop(); + m_joystick_btn_bg->guibutton = NULL; + } + + if (m_joystick_btn_center->guibutton) { + m_joystick_btn_center->guibutton->drop(); + m_joystick_btn_center->guibutton = NULL; + } } void TouchScreenGUI::step(float dtime) { - /* simulate keyboard repeats */ + // simulate keyboard repeats for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; if (btn->ids.size() > 0) { btn->repeatcounter += dtime; - /* in case we're moving around digging does not happen */ + // in case we're moving around digging does not happen if (m_move_id != -1) m_move_has_really_moved = true; @@ -979,7 +1147,10 @@ void TouchScreenGUI::step(float dtime) } } - /* if a new placed pointer isn't moved for some time start digging */ + // joystick + applyJoystickStatus(); + + // if a new placed pointer isn't moved for some time start digging if ((m_move_id != -1) && (!m_move_has_really_moved) && (!m_move_sent_as_mouse_event)) { @@ -1027,12 +1198,16 @@ void TouchScreenGUI::Toggle(bool visible) m_visible = visible; for (unsigned int i = 0; i < after_last_element_id; i++) { button_info* btn = &m_buttons[i]; - if (btn->guibutton != 0) { + if (btn->guibutton) { btn->guibutton->setVisible(visible); } } - /* clear all active buttons */ + if (m_joystick_btn_off->guibutton) { + m_joystick_btn_off->guibutton->setVisible(visible); + } + + // clear all active buttons if (!visible) { while (m_known_ids.size() > 0) { handleReleaseEvent(m_known_ids.begin()->id); diff --git a/src/gui/touchscreengui.h b/src/gui/touchscreengui.h index 9d4150ea6..21c52f756 100644 --- a/src/gui/touchscreengui.h +++ b/src/gui/touchscreengui.h @@ -34,11 +34,7 @@ using namespace irr::core; using namespace irr::gui; typedef enum { - forward_id = 0, - backward_id, - left_id, - right_id, - jump_id, + jump_id = 0, crunch_id, after_last_element_id, settings_starter_id, @@ -51,9 +47,18 @@ typedef enum { range_id, chat_id, inventory_id, - drop_id + drop_id, + forward_id, + backward_id, + left_id, + right_id, + joystick_off_id, + joystick_bg_id, + joystick_center_id } touch_gui_button_id; +typedef enum { j_forward = 0, j_backward, j_left, j_right } touch_gui_joystick_move_id; + typedef enum { AHBB_Dir_Top_Bottom, AHBB_Dir_Bottom_Top, @@ -69,6 +74,7 @@ typedef enum { #define RARE_CONTROLS_BAR_Y_OFFSET 4 extern const char **touchgui_button_imagenames; +extern const char **touchgui_joystick_imagenames; struct button_info { @@ -91,26 +97,26 @@ public: ~AutoHideButtonBar(); - /* add button to be shown */ + // add button to be shown void addButton(touch_gui_button_id id, const wchar_t *caption, const char *btn_image); - /* detect settings bar button events */ + // detect settings bar button events bool isButton(const SEvent &event); - /* handle released hud buttons */ + // handle released hud buttons bool isReleaseButton(int eventID); - /* step handler */ + // step handler void step(float dtime); - /* deactivate button bar */ + // deactivate button bar void deactivate(); - /* hide the whole buttonbar */ + // hide the whole buttonbar void hide(); - /* unhide the buttonbar */ + // unhide the buttonbar void show(); private: @@ -124,12 +130,12 @@ private: v2s32 m_upper_left; v2s32 m_lower_right; - /* show settings bar */ + // show settings bar bool m_active = false; bool m_visible = true; - /* settings bar timeout */ + // settings bar timeout float m_timeout = 0.0f; float m_timeout_value = 3.0f; bool m_initialized = false; @@ -179,14 +185,20 @@ private: IEventReceiver *m_receiver; ISimpleTextureSource *m_texturesource; v2u32 m_screensize; + double m_touchscreen_threshold; std::map> m_hud_rects; std::map m_hud_ids; bool m_visible; // is the gui visible - /* value in degree */ + // value in degree double m_camera_yaw_change = 0.0; double m_camera_pitch = 0.0; + // forward, backward, left, right + touch_gui_button_id m_joystick_names[4] = { + forward_id, backward_id, left_id, right_id}; + bool m_joystick_status[4] = {false, false, false, false}; + /*! * A line starting at the camera and pointing towards the * selected object. @@ -201,22 +213,33 @@ private: bool m_move_sent_as_mouse_event = false; v2s32 m_move_downlocation = v2s32(-10000, -10000); + int m_joystick_id = -1; + bool m_joystick_has_really_moved = false; + bool m_fixed_joystick = false; + button_info *m_joystick_btn_off = nullptr; + button_info *m_joystick_btn_bg = nullptr; + button_info *m_joystick_btn_center = nullptr; + button_info m_buttons[after_last_element_id]; - /* gui button detection */ + // gui button detection touch_gui_button_id getButtonID(s32 x, s32 y); - /* gui button by eventID */ + // gui button by eventID touch_gui_button_id getButtonID(int eventID); - /* check if a button has changed */ + // check if a button has changed void handleChangedButton(const SEvent &event); - /* initialize a button */ + // initialize a button void initButton(touch_gui_button_id id, rect button_rect, std::wstring caption, bool immediate_release, float repeat_delay = BUTTON_REPEAT_DELAY); + // initialize a joystick button + button_info *initJoystickButton(touch_gui_button_id id, rect button_rect, + int texture_id, bool visible = true); + struct id_status { int id; @@ -224,28 +247,31 @@ private: int Y; }; - /* vector to store known ids and their initial touch positions*/ + // vector to store known ids and their initial touch positions std::vector m_known_ids; - /* handle a button event */ + // handle a button event void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action); - /* handle pressed hud buttons */ + // handle pressed hud buttons bool isHUDButton(const SEvent &event); - /* handle released hud buttons */ + // handle released hud buttons bool isReleaseHUDButton(int eventID); - /* handle double taps */ + // handle double taps bool doubleTapDetection(); - /* handle release event */ + // handle release event void handleReleaseEvent(int evt_id); - /* get size of regular gui control button */ + // apply joystick status + void applyJoystickStatus(); + + // get size of regular gui control button int getGuiButtonSize(); - /* doubleclick detection variables */ + // doubleclick detection variables struct key_event { unsigned int down_time; @@ -253,16 +279,16 @@ private: s32 y; }; - /* array for saving last known position of a pointer */ + // array for saving last known position of a pointer v2s32 m_pointerpos[MAX_TOUCH_COUNT]; - /* array for doubletap detection */ + // array for doubletap detection key_event m_key_events[2]; - /* settings bar */ + // settings bar AutoHideButtonBar m_settingsbar; - /* rare controls bar */ + // rare controls bar AutoHideButtonBar m_rarecontrolsbar; }; extern TouchScreenGUI *g_touchscreengui; diff --git a/textures/base/pack/down_arrow.png b/textures/base/pack/down_arrow.png deleted file mode 100644 index 60ac49762..000000000 Binary files a/textures/base/pack/down_arrow.png and /dev/null differ diff --git a/textures/base/pack/joystick_bg.png b/textures/base/pack/joystick_bg.png new file mode 100755 index 000000000..15d3ff883 Binary files /dev/null and b/textures/base/pack/joystick_bg.png differ diff --git a/textures/base/pack/joystick_center.png b/textures/base/pack/joystick_center.png new file mode 100755 index 000000000..fad012c5f Binary files /dev/null and b/textures/base/pack/joystick_center.png differ diff --git a/textures/base/pack/joystick_off.png b/textures/base/pack/joystick_off.png new file mode 100755 index 000000000..6eef488ae Binary files /dev/null and b/textures/base/pack/joystick_off.png differ diff --git a/textures/base/pack/left_arrow.png b/textures/base/pack/left_arrow.png deleted file mode 100644 index 6076241c5..000000000 Binary files a/textures/base/pack/left_arrow.png and /dev/null differ diff --git a/textures/base/pack/right_arrow.png b/textures/base/pack/right_arrow.png deleted file mode 100644 index dc9067440..000000000 Binary files a/textures/base/pack/right_arrow.png and /dev/null differ diff --git a/textures/base/pack/up_arrow.png b/textures/base/pack/up_arrow.png deleted file mode 100644 index 840040fcb..000000000 Binary files a/textures/base/pack/up_arrow.png and /dev/null differ