diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk index 1fa8fb7b0..d5e87bc1f 100644 --- a/build/android/jni/Android.mk +++ b/build/android/jni/Android.mk @@ -221,6 +221,7 @@ LOCAL_SRC_FILES := \ jni/src/rollback_interface.cpp \ jni/src/serialization.cpp \ jni/src/server/mods.cpp \ + jni/src/server/serveractiveobjectmap.cpp \ jni/src/server.cpp \ jni/src/serverenvironment.cpp \ jni/src/serverlist.cpp \ diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 1dc05cd22..0e0c19fce 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -224,6 +224,7 @@ ObjectProperties* UnitSAO::accessObjectProperties() void UnitSAO::notifyObjectPropertiesModified() { + m_env->updateActiveObject(this); m_properties_sent = false; } @@ -607,6 +608,7 @@ void LuaEntitySAO::setPos(const v3f &pos) if(isAttached()) return; m_base_position = pos; + m_env->updateActiveObject(this); sendPosition(false, true); } @@ -615,6 +617,7 @@ void LuaEntitySAO::moveTo(v3f pos, bool continuous) if(isAttached()) return; m_base_position = pos; + m_env->updateActiveObject(this); if(!continuous) sendPosition(true, true); } @@ -1102,6 +1105,7 @@ void PlayerSAO::setBasePosition(const v3f &position) // This needs to be ran for attachments too ServerActiveObject::setBasePosition(position); + m_env->updateActiveObject(this); m_position_not_sent = true; } diff --git a/src/irr_aabb3d.h b/src/irr_aabb3d.h index 73bb2db7a..1e2784036 100644 --- a/src/irr_aabb3d.h +++ b/src/irr_aabb3d.h @@ -24,3 +24,5 @@ with this program; if not, write to the Free Software Foundation, Inc., #include typedef core::aabbox3d aabb3f; +typedef core::aabbox3d aabb3s16; +typedef core::aabbox3d aabb3s32; diff --git a/src/irr_v3d.h b/src/irr_v3d.h index 3e95c7913..49c2e60ce 100644 --- a/src/irr_v3d.h +++ b/src/irr_v3d.h @@ -18,13 +18,29 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #pragma once - #include "irrlichttypes.h" - #include +#include typedef core::vector3df v3f; typedef core::vector3d v3d; typedef core::vector3d v3s16; typedef core::vector3d v3u16; typedef core::vector3d v3s32; + +namespace std +{ +template <> struct hash +{ + typedef v3s16 argument_type; + typedef std::size_t result_type; + result_type operator()(const argument_type &s) const noexcept + { + // clang-format off + return static_cast((static_cast(s.X) << 20) ^ + (static_cast(s.Y) << 10) ^ + (static_cast(s.Z))); + // clang-format on + } +}; +} diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt index b892e83b3..98b4730b1 100644 --- a/src/server/CMakeLists.txt +++ b/src/server/CMakeLists.txt @@ -1,3 +1,4 @@ set(server_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobjectmap.cpp PARENT_SCOPE) diff --git a/src/server/serveractiveobjectmap.cpp b/src/server/serveractiveobjectmap.cpp new file mode 100644 index 000000000..e2def776d --- /dev/null +++ b/src/server/serveractiveobjectmap.cpp @@ -0,0 +1,196 @@ +/* +Minetest +Copyright (C) 2018 numZero, Lobachevsky Vitaly + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serveractiveobjectmap.h" +#include "constants.h" +#include "log.h" +#include "serverobject.h" + +static constexpr float granularity = 16.0 * BS; + +static aabb3s16 calcBox(const aabb3f &cb) +{ + return aabb3s16( + floor(cb.MinEdge.X / granularity), + floor(cb.MinEdge.Y / granularity), + floor(cb.MinEdge.Z / granularity), + ceil(cb.MaxEdge.X / granularity), + ceil(cb.MaxEdge.Y / granularity), + ceil(cb.MaxEdge.Z / granularity)); +} + +void ServerActiveObjectMap::addObject(ServerActiveObject *object) +{ + aabb3f cb; + Wrapper w; + u16 id = object->getId(); + if (!isFreeId(id)) + throw std::logic_error("ServerActiveObjectMap::addObject: " + "object ID in use: " + std::to_string(id)); + w.object = object; + w.has_box = w.object->getCollisionBox(&cb); + if (w.has_box) { + w.box = calcBox(cb); + addObjectRefs(id, w.box); + } + objects.emplace(id, w); +} + +ServerActiveObject *ServerActiveObjectMap::removeObject(u16 id) +{ + auto pw = objects.find(id); + if (pw == objects.end()) + return nullptr; // silently ignore non-existent object + Wrapper w = pw->second; + if (w.has_box) + removeObjectRefs(id, w.box); + objects.erase(pw); + return w.object; +} + +void ServerActiveObjectMap::removeObject(ServerActiveObject *object) +{ + removeObject(object->getId()); +} + +void ServerActiveObjectMap::updateObject(u16 id) +{ + auto pw = objects.find(id); + if (pw == objects.end()) { + warningstream << "Trying to update non-existent object: " << id + << std::endl; + return; + } + Wrapper &w = pw->second; + aabb3f cb; + aabb3s16 box; + bool has_box = w.object->getCollisionBox(&cb); + if (has_box) + box = calcBox(cb); + if (w.has_box && has_box && w.box == box) + return; + if (w.has_box) + removeObjectRefs(id, w.box); + w.box = box; + w.has_box = has_box; + if (w.has_box) + addObjectRefs(id, w.box); +} + +void ServerActiveObjectMap::updateObject(ServerActiveObject *object) +{ + updateObject(object->getId()); +} + +ServerActiveObject *ServerActiveObjectMap::getObject(u16 id) const +{ + auto pw = objects.find(id); + if (pw == objects.end()) + return nullptr; + return pw->second.object; +} + +std::vector ServerActiveObjectMap::getObjectsInsideRadius(v3f pos, float radius) +{ + std::vector result; + auto nearby = getObjectsNearBox(calcBox({pos - radius, pos + radius})); + for (auto &id : nearby) { + ServerActiveObject *obj = getObject(id); + v3f objectpos = obj->getBasePosition(); + if (objectpos.getDistanceFrom(pos) > radius) + continue; + result.push_back(id); + } + return result; +} + +std::vector ServerActiveObjectMap::getObjectsTouchingBox(const aabb3f &box) +{ + std::vector result; + auto nearby = getObjectsNearBox(calcBox(box)); + for (auto &id : nearby) { + ServerActiveObject *obj = getObject(id); + aabb3f cb; + if (!obj->getCollisionBox(&cb)) + continue; + if (!box.intersectsWithBox(cb)) + continue; + result.push_back(id); + } + return result; +} + +std::unordered_set ServerActiveObjectMap::getObjectsNearBox(const aabb3s16 &box) +{ + std::unordered_set result; + v3s16 p; + for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++) + for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++) + for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++) { + auto bounds = refmap.equal_range(p); + for (auto iter = bounds.first; iter != bounds.second; ++iter) + result.insert(iter->second); + } + return result; +} + +void ServerActiveObjectMap::addObjectRefs(u16 id, const aabb3s16 &box) +{ + v3s16 p; + for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++) + for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++) + for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++) + refmap.emplace(p, id); +} + +void ServerActiveObjectMap::removeObjectRefs(u16 id, const aabb3s16 &box) +{ + v3s16 p; + for (p.Z = box.MinEdge.Z; p.Z <= box.MaxEdge.Z; p.Z++) + for (p.Y = box.MinEdge.Y; p.Y <= box.MaxEdge.Y; p.Y++) + for (p.X = box.MinEdge.X; p.X <= box.MaxEdge.X; p.X++) { + auto bounds = refmap.equal_range(p); + for (auto iter = bounds.first; iter != bounds.second;) + if (iter->second == id) + refmap.erase(iter++); + else + ++iter; + } +} + +bool ServerActiveObjectMap::isFreeId(u16 id) +{ + if (id == 0) + return false; + return objects.find(id) == objects.end(); +} + +u16 ServerActiveObjectMap::getFreeId() +{ + // try to reuse id's as late as possible + static u16 last_used_id = 0; + u16 startid = last_used_id; + for (;;) { + last_used_id++; + if (isFreeId(last_used_id)) + return last_used_id; + if (last_used_id == startid) // wrapped around + return 0; + } +} diff --git a/src/server/serveractiveobjectmap.h b/src/server/serveractiveobjectmap.h new file mode 100644 index 000000000..53ac95e27 --- /dev/null +++ b/src/server/serveractiveobjectmap.h @@ -0,0 +1,143 @@ +/* +Minetest +Copyright (C) 2018 numZero, Lobachevsky Vitaly + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once +#include +#include +#include +#include "irr_v3d.h" +#include "irr_aabb3d.h" + +class ServerActiveObject; + +/*! + * The class to speed up collision tests. + * + * @note It stores any objects but only those that has valid collision box + * (`physical` Lua entities) are actually processed. + * @note It uses world coordinate units, i.e. node size is always BS. + */ +struct ServerActiveObjectMap +{ + struct Wrapper + { + ServerActiveObject *object; + aabb3s16 box; + bool has_box; + }; + + /*! + * Adds object to the map. It must have valid ID. + * + * If an object with the same ID already exists in the map, + * std::logic_error is thrown. + */ + void addObject(ServerActiveObject *object); + + /*! + * Removes object from the map. The pointer must be valid. + * See `removeObject(u16)` for details. + */ + void removeObject(ServerActiveObject *object); + + /*! + * Removes object from the map. + * + * If the object is not found, the call is ignored. + * The function never throws, unless the underlying container throws. + */ + ServerActiveObject *removeObject(u16 id); + + /*! + * Updates object metadata stored in the map. + * See `updateObject(u16)` for details. + */ + void updateObject(ServerActiveObject *object); + + /*! + * Updates object metadata stored in the map. + * + * The metadata includes (approximate) absolute collision box and + * its existence (`physical` property for Lua entities). + * This function must be called after each change of these properties, + * including each object movement. + */ + void updateObject(u16 id); + + /*! + * Returns the object with given ID, if any. + * Returns NULL otherwise. + */ + ServerActiveObject *getObject(u16 id) const; + + /*! + * Checks if the given ID is free and valid (i.e. non-zero). + */ + bool isFreeId(u16 id); + + /*! + * Returns a free ID, if any. Returns 0 in the case of failure. + * + * @note This function doesn't reserve the ID; it remains free until + * an object with that ID is added. + * @note This function tries to reclaim freed IDs as late as possible. + * However, there is no guarantee. + */ + u16 getFreeId(); + + /*! + * Returns a list of objects whose base position is at distance less + * than @p radius from @p pos. + * + * @note Due to inexact nature of floating-point computations, it is + * undefined whether an object lying exactly at the boundary is included + * in the list or not. + * @note Objects with base position outside of the collision box may not + * be returned. + * @note Objects without valid collision box are not returned. + */ + std::vector getObjectsInsideRadius(v3f pos, float radius); + + /*! + * Returns a list of objects whose collision box intersects with @p box + * + * @note Due to inexact nature of floating-point computations, it is + * undefined whether an object lying exactly at the boundary is included + * in the list or not. + */ + std::vector getObjectsTouchingBox(const aabb3f &box); + + /*! + * Returns count of objects in the map. + */ + std::size_t size() const { return objects.size(); } + + /*! + * Returns reference to the underlying container. + */ + const std::unordered_map &getObjects() const { return objects; } + +private: + void addObjectRefs(u16 id, const aabb3s16 &box); + void removeObjectRefs(u16 id, const aabb3s16 &box); + std::unordered_set getObjectsNearBox(const aabb3s16 &box); + + std::unordered_map objects; + std::unordered_multimap refmap; +}; diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 74b44c730..06cfa5839 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -996,14 +996,7 @@ bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) void ServerEnvironment::getObjectsInsideRadius(std::vector &objects, v3f pos, float radius) { - for (auto &activeObject : m_active_objects) { - ServerActiveObject* obj = activeObject.second; - u16 id = activeObject.first; - v3f objectpos = obj->getBasePosition(); - if (objectpos.getDistanceFrom(pos) > radius) - continue; - objects.push_back(id); - } + objects = m_active_objects.getObjectsInsideRadius(pos, radius); } void ServerEnvironment::clearObjects(ClearObjectsMode mode) @@ -1011,9 +1004,9 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode) infostream << "ServerEnvironment::clearObjects(): " << "Removing all active objects" << std::endl; std::vector objects_to_remove; - for (auto &it : m_active_objects) { + for (auto &it : m_active_objects.getObjects()) { u16 id = it.first; - ServerActiveObject* obj = it.second; + ServerActiveObject* obj = it.second.object; if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; @@ -1040,7 +1033,7 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode) // Remove references from m_active_objects for (u16 i : objects_to_remove) { - m_active_objects.erase(i); + m_active_objects.removeObject(i); } // Get list of loaded blocks @@ -1338,8 +1331,8 @@ void ServerEnvironment::step(float dtime) send_recommended = true; } - for (auto &ao_it : m_active_objects) { - ServerActiveObject* obj = ao_it.second; + for (auto &ao_it : m_active_objects.getObjects()) { + ServerActiveObject* obj = ao_it.second.object; if (obj->isGone()) continue; @@ -1425,40 +1418,7 @@ void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object) ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { - ServerActiveObjectMap::const_iterator n = m_active_objects.find(id); - return (n != m_active_objects.end() ? n->second : NULL); -} - -/** - * Verify if id is a free active object id - * @param id - * @return true if slot is free - */ -bool ServerEnvironment::isFreeServerActiveObjectId(u16 id) const -{ - if (id == 0) - return false; - - return m_active_objects.find(id) == m_active_objects.end(); -} - -/** - * Retrieve the first free ActiveObject ID - * @return free activeobject ID or 0 if none was found - */ -u16 ServerEnvironment::getFreeServerActiveObjectId() -{ - // try to reuse id's as late as possible - static u16 last_used_id = 0; - u16 startid = last_used_id; - for (;;) { - last_used_id++; - if (isFreeServerActiveObjectId(last_used_id)) - return last_used_id; - - if (last_used_id == startid) - return 0; - } + return m_active_objects.getObject(id); } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) @@ -1469,6 +1429,12 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) return id; } +void ServerEnvironment::updateActiveObject(ServerActiveObject *object) +{ + assert(object); + m_active_objects.updateObject(object); +} + /* Finds out what new objects have been added to inside a radius around a position @@ -1490,11 +1456,11 @@ void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius, - discard objects that are found in current_objects. - add remaining objects to added_objects */ - for (auto &ao_it : m_active_objects) { + for (auto &ao_it : m_active_objects.getObjects()) { u16 id = ao_it.first; // Get object - ServerActiveObject *object = ao_it.second; + ServerActiveObject *object = ao_it.second.object; if (object == NULL) continue; @@ -1578,16 +1544,14 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock( for (auto &so_it : block->m_static_objects.m_active) { // Get the ServerActiveObject counterpart to this StaticObject - ServerActiveObjectMap::const_iterator ao_it = m_active_objects.find(so_it.first); - if (ao_it == m_active_objects.end()) { + ServerActiveObject *sao = m_active_objects.getObject(so_it.first); + if (!sao) { // If this ever happens, there must be some kind of nasty bug. errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): " "Object from MapBlock::m_static_objects::m_active not found " "in m_active_objects"; continue; } - - ServerActiveObject *sao = ao_it->second; sao->m_static_exists = static_exists; sao->m_static_block = static_block; } @@ -1644,7 +1608,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, { assert(object); // Pre-condition if(object->getId() == 0){ - u16 new_id = getFreeServerActiveObjectId(); + u16 new_id = m_active_objects.getFreeId(); if(new_id == 0) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " @@ -1660,7 +1624,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, <<"supplied with id "<getId()<getId())) { + if (!m_active_objects.isFreeId(object->getId())) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<getId()<<")"<environmentDeletes()) @@ -1681,7 +1645,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " <<"added (id="<getId()<<")"<getId()] = object; + m_active_objects.addObject(object); verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"Added id="<getId()<<"; there are now " @@ -1727,9 +1691,9 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, void ServerEnvironment::removeRemovedObjects() { std::vector objects_to_remove; - for (auto &ao_it : m_active_objects) { + for (auto &ao_it : m_active_objects.getObjects()) { u16 id = ao_it.first; - ServerActiveObject* obj = ao_it.second; + ServerActiveObject* obj = ao_it.second.object; // This shouldn't happen but check it if (!obj) { @@ -1794,7 +1758,7 @@ void ServerEnvironment::removeRemovedObjects() } // Remove references from m_active_objects for (u16 i : objects_to_remove) { - m_active_objects.erase(i); + m_active_objects.removeObject(i); } } @@ -1916,11 +1880,11 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) void ServerEnvironment::deactivateFarObjects(bool _force_delete) { std::vector objects_to_remove; - for (auto &ao_it : m_active_objects) { + for (auto &ao_it : m_active_objects.getObjects()) { // force_delete might be overriden per object bool force_delete = _force_delete; - ServerActiveObject* obj = ao_it.second; + ServerActiveObject* obj = ao_it.second.object; assert(obj); // Do not deactivate if static data creation not allowed @@ -2051,7 +2015,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete) // Remove references from m_active_objects for (u16 i : objects_to_remove) { - m_active_objects.erase(i); + m_active_objects.removeObject(i); } } diff --git a/src/serverenvironment.h b/src/serverenvironment.h index 225f788d9..05a68cb30 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "activeobject.h" #include "environment.h" #include "mapnode.h" +#include "server/serveractiveobjectmap.h" #include "settings.h" #include "util/numeric.h" #include @@ -193,8 +194,6 @@ enum ClearObjectsMode { This is not thread-safe. Server uses an environment mutex. */ -typedef std::unordered_map ServerActiveObjectMap; - class ServerEnvironment : public Environment { public: @@ -254,18 +253,7 @@ public: */ u16 addActiveObject(ServerActiveObject *object); - /** - * Verify if id is a free active object id - * @param id - * @return true if slot is free - */ - bool isFreeServerActiveObjectId(u16 id) const; - - /** - * Retrieve the first free ActiveObject ID - * @return free activeobject ID or 0 if none was found - */ - u16 getFreeServerActiveObjectId(); + void updateActiveObject(ServerActiveObject *object); /* Add an active object as a static object to the corresponding diff --git a/src/unittest/CMakeLists.txt b/src/unittest/CMakeLists.txt index 733eabae3..768959e5e 100644 --- a/src/unittest/CMakeLists.txt +++ b/src/unittest/CMakeLists.txt @@ -22,6 +22,7 @@ set (UNITTEST_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/test_serialization.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_settings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_socket.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/test_serveractiveobjectmap.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_servermodmanager.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_threading.cpp ${CMAKE_CURRENT_SOURCE_DIR}/test_utilities.cpp diff --git a/src/unittest/test.h b/src/unittest/test.h index 1102f6d33..a6cd03ed2 100644 --- a/src/unittest/test.h +++ b/src/unittest/test.h @@ -99,6 +99,10 @@ class TestFailedException : public std::exception { UASSERT(exception_thrown); \ } +#define CONCAT_IMPL(x,y) x##y +#define CONCAT(x,y) CONCAT_IMPL(x, y) +#define NEWNAME(prefix) CONCAT(prefix, __COUNTER__) + class IGameDef; class TestBase { diff --git a/src/unittest/test_serveractiveobjectmap.cpp b/src/unittest/test_serveractiveobjectmap.cpp new file mode 100644 index 000000000..42c879229 --- /dev/null +++ b/src/unittest/test_serveractiveobjectmap.cpp @@ -0,0 +1,214 @@ +/* +Minetest +Copyright (C) 2018 nerzhul, Loic BLOT + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "test.h" + +#include "server/serveractiveobjectmap.h" +#include "content_sao.h" + +class TestServerActiveObjectMap : public TestBase +{ +public: + TestServerActiveObjectMap() { TestManager::registerTestModule(this); } + const char *getName() { return "TestServerActiveObjectMap"; } + + void runTests(IGameDef *gamedef); + + void testAddObject(); + void testRemoveObject(); + void testUpdateObject(); + void testGetObject(); + void testIsFreeID(); + void testGetFreeID(); + void testGetObjectsInsideRadius(); + void testGetObjectsTouchingBox(); +}; + +static TestServerActiveObjectMap g_test_instance; + +void TestServerActiveObjectMap::runTests(IGameDef *gamedef) +{ + TEST(testAddObject); + TEST(testRemoveObject); + TEST(testUpdateObject); + TEST(testGetObject); + TEST(testIsFreeID); + TEST(testGetFreeID); + TEST(testGetObjectsInsideRadius); + TEST(testGetObjectsTouchingBox); +} + +void TestServerActiveObjectMap::testAddObject() +{ + ServerActiveObjectMap saom; + UASSERT(saom.getObjects().empty()); + + LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", ""); + ob1.setId(saom.getFreeId()); + saom.addObject(&ob1); + + UASSERT(saom.getObjects().size() == 1); + bool found = false; + for (const auto &pair : saom.getObjects()) { + UASSERT(pair.second.object == &ob1); + found = true; + } + UASSERT(found); +} + +void TestServerActiveObjectMap::testRemoveObject() +{ + ServerActiveObjectMap saom; + UASSERT(saom.getObjects().empty()); + + LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", ""); + ob1.setId(saom.getFreeId()); + saom.addObject(&ob1); + + UASSERT(saom.getObjects().size() == 1); + bool found = false; + for (const auto &pair : saom.getObjects()) { + UASSERT(pair.second.object == &ob1); + found = true; + } + UASSERT(found); + + saom.removeObject(&ob1); +} + +void TestServerActiveObjectMap::testUpdateObject() +{ + ServerActiveObjectMap saom; + LuaEntitySAO ob1(nullptr, v3f(1, 0, 0), "", ""); + ob1.accessObjectProperties()->physical = true; + ob1.setId(saom.getFreeId()); + saom.addObject(&ob1); + UASSERT(saom.getObjectsInsideRadius(v3f(0, 0, 0), 2).size() == 1); + UASSERT(saom.getObjectsInsideRadius(v3f(6, 0, 0), 2).size() == 0); + ob1.setBasePosition(v3f(5, 0, 0)); + saom.updateObject(&ob1); + UASSERT(saom.getObjectsInsideRadius(v3f(0, 0, 0), 2).size() == 0); + UASSERT(saom.getObjectsInsideRadius(v3f(6, 0, 0), 2).size() == 1); +} + +void TestServerActiveObjectMap::testGetObject() +{ + ServerActiveObjectMap saom; + LuaEntitySAO ob1(nullptr, v3f(0, 0, 0), "", ""); + u16 id = saom.getFreeId(); + ob1.setId(id); + saom.addObject(&ob1); + UASSERT(saom.getObject(0) == nullptr); + UASSERT(saom.getObject(id) == &ob1); + UASSERT(saom.getObject(id + 1) == nullptr); +} + +void TestServerActiveObjectMap::testIsFreeID() +{ + ServerActiveObjectMap saom; + UASSERT(!saom.isFreeId(0)); + UASSERT(saom.isFreeId(1)); + UASSERT(saom.isFreeId(2)); +} + +void TestServerActiveObjectMap::testGetFreeID() +{ + ServerActiveObjectMap saom; + u16 first_id = saom.getFreeId(); + UASSERT(first_id > 0); + UASSERT(saom.getFreeId() > first_id); +} + +void TestServerActiveObjectMap::testGetObjectsInsideRadius() +{ + ServerActiveObjectMap saom; +#define ADD_OBJECT_IMPL(name, pos) \ + LuaEntitySAO name(nullptr, pos, "", ""); \ + name.accessObjectProperties()->physical = true; \ + name.setId(saom.getFreeId()); \ + saom.addObject(&name) +#define ADD_OBJECT(pos) ADD_OBJECT_IMPL(NEWNAME(ob), pos) +#define OBJECT_COUNT (saom.getObjectsInsideRadius(v3f(0, 0, 0), 5).size()) + + UASSERT(OBJECT_COUNT == 0); + + ADD_OBJECT(v3f(0, 0, 0)); + UASSERT(OBJECT_COUNT == 1); + + ADD_OBJECT(v3f(-1, -1, -1)); + UASSERT(OBJECT_COUNT == 2); + + ADD_OBJECT(v3f(4.9, 0, 0)); + UASSERT(OBJECT_COUNT == 3); + + ADD_OBJECT(v3f(5.1, 0, 0)); + UASSERT(OBJECT_COUNT == 3); + + ADD_OBJECT(v3f(3, 3, 3)); + UASSERT(OBJECT_COUNT == 3); +} + +void TestServerActiveObjectMap::testGetObjectsTouchingBox() +{ + ServerActiveObjectMap saom; + + LuaEntitySAO ob1(nullptr, v3f(1 * BS, 0, 0), "", ""); + ob1.accessObjectProperties()->physical = true; + // Collision boxes are in nodes, not in world units: + ob1.accessObjectProperties()->collisionbox = {-1, -1, -1, 1, 1, 1}; + ob1.setId(saom.getFreeId()); + saom.addObject(&ob1); + + LuaEntitySAO ob2(nullptr, v3f(1.5 * BS, 2.5 * BS, 0), "", ""); + ob2.accessObjectProperties()->physical = true; + ob2.accessObjectProperties()->collisionbox = {-0.5, -0.5, -1, 3.5, 2, 1}; + ob2.setId(saom.getFreeId()); + saom.addObject(&ob2); + + std::vector list; + + list = saom.getObjectsTouchingBox( + {2.1 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 1.0 * BS, 1.0 * BS}); + UASSERT(list.size() == 0); + + // intersecting ob1 + list = saom.getObjectsTouchingBox( + {1.9 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 1.0 * BS, 1.0 * BS}); + UASSERT(list.size() == 1 && list[0] == ob1.getId()); + + // intersecting ob2 + list = saom.getObjectsTouchingBox( + {2.1 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 2.1 * BS, 1.0 * BS}); + UASSERT(list.size() == 1 && list[0] == ob2.getId()); + + // contained in ob1 + list = saom.getObjectsTouchingBox( + {1.5 * BS, -0.1 * BS, -0.1 * BS, 1.9 * BS, 0.1 * BS, 0.1 * BS}); + UASSERT(list.size() == 1 && list[0] == ob1.getId()); + + // contains ob2 + list = saom.getObjectsTouchingBox( + {0.9 * BS, 1.5 * BS, -5.0 * BS, 6.0 * BS, 20.0 * BS, 500.0 * BS}); + UASSERT(list.size() == 1 && list[0] == ob2.getId()); + + // intersecting both + list = saom.getObjectsTouchingBox( + {1.9 * BS, -1.0 * BS, -1.0 * BS, 2.5 * BS, 2.1 * BS, 1.0 * BS}); + UASSERT(list.size() == 2); +} diff --git a/util/travis/clang-format-whitelist.txt b/util/travis/clang-format-whitelist.txt index 8f3b0ee6c..e0da7173f 100644 --- a/util/travis/clang-format-whitelist.txt +++ b/util/travis/clang-format-whitelist.txt @@ -311,8 +311,7 @@ src/script/scripting_server.cpp src/script/scripting_server.h src/serialization.cpp src/serialization.h -src/serveractiveobjectmap.cpp -src/serveractiveobjectmap.h +src/server/serveractiveobjectmap.cpp src/server.cpp src/serverenvironment.cpp src/serverenvironment.h