diff --git a/src/nodedef.cpp b/src/nodedef.cpp index 6d740fac3..1dd5aa537 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -853,7 +853,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; - f->solidness = 0; + f->solidness = 1; is_liquid = true; break; case NDT_FLOWINGLIQUID: