From 70c54abc2a09d2299f6a7de327d4aecbbad625a5 Mon Sep 17 00:00:00 2001 From: x2048 Date: Tue, 19 Jul 2022 20:26:57 +0200 Subject: [PATCH] Restore flags texture to fix interlaced stereo mode (#12560) --- src/client/game.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/src/client/game.cpp b/src/client/game.cpp index e838b337a..caa83ce13 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -421,6 +421,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter CachedPixelShaderSetting m_camera_offset_vertex; CachedPixelShaderSetting m_base_texture; CachedPixelShaderSetting m_normal_texture; + CachedPixelShaderSetting m_texture_flags; Client *m_client; public: @@ -455,6 +456,7 @@ public: m_camera_offset_vertex("cameraOffset"), m_base_texture("baseTexture"), m_normal_texture("normalTexture"), + m_texture_flags("textureFlags"), m_client(client) { g_settings->registerChangedCallback("enable_fog", settingsCallback, this); @@ -524,9 +526,12 @@ public: m_camera_offset_pixel.set(camera_offset_array, services); m_camera_offset_vertex.set(camera_offset_array, services); - SamplerLayer_t base_tex = 0, normal_tex = 1; + SamplerLayer_t base_tex = 0, + normal_tex = 1, + flags_tex = 2; m_base_texture.set(&base_tex, services); m_normal_texture.set(&normal_tex, services); + m_texture_flags.set(&flags_tex, services); } };