diff --git a/src/client/game.cpp b/src/client/game.cpp index bad29aa76..06e8eefe3 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1146,7 +1146,7 @@ void Game::shutdown() if (current_formspec) current_formspec->quitMenu(); - showOverlayMessage("Shutting down...", 0, 0, false); + showOverlayMessage(N_("Shutting down..."), 0, 0, false); if (clouds) clouds->drop(); @@ -1198,7 +1198,7 @@ bool Game::init( { texture_src = createTextureSource(); - showOverlayMessage("Loading...", 0, 0); + showOverlayMessage(N_("Loading..."), 0, 0); shader_src = createShaderSource(); @@ -1254,7 +1254,7 @@ bool Game::initSound() bool Game::createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port, std::string *address) { - showOverlayMessage("Creating server...", 0, 5); + showOverlayMessage(N_("Creating server..."), 0, 5); std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0, 0, 0, 0, port); @@ -1289,7 +1289,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir, bool Game::createClient(const std::string &playername, const std::string &password, std::string *address, u16 port) { - showOverlayMessage("Creating client...", 0, 10); + showOverlayMessage(N_("Creating client..."), 0, 10); draw_control = new MapDrawControl; if (!draw_control) @@ -1442,7 +1442,7 @@ bool Game::connectToServer(const std::string &playername, *connection_aborted = false; bool local_server_mode = false; - showOverlayMessage("Resolving address...", 0, 15); + showOverlayMessage(N_("Resolving address..."), 0, 15); Address connect_address(0, 0, 0, 0, port); @@ -1557,7 +1557,7 @@ bool Game::connectToServer(const std::string &playername, } // Update status - showOverlayMessage("Connecting to server...", dtime, 20); + showOverlayMessage(N_("Connecting to server..."), dtime, 20); } } } catch (con::PeerNotFoundException &e) {