From 8ff3fadba033dbc686c4f834811f0744099fedfb Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 3 Jul 2022 16:25:52 +0200 Subject: [PATCH] Remove unnecessary float limits from script API Leaves a check for NaN and inf. --- src/script/common/c_converter.cpp | 43 +++++++++++++++++-------------- 1 file changed, 23 insertions(+), 20 deletions(-) diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index b5ff52f73..109fa1a14 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -18,8 +18,8 @@ with this program; if not, write to the Free Software Foundation, Inc., */ extern "C" { -#include "lua.h" -#include "lauxlib.h" +#include +#include } #include "util/numeric.h" @@ -29,26 +29,27 @@ extern "C" { #include "common/c_internal.h" #include "constants.h" #include +#include -#define CHECK_TYPE(index, name, type) { \ +#define CHECK_TYPE(index, name, type) do { \ int t = lua_type(L, (index)); \ if (t != (type)) { \ throw LuaError(std::string("Invalid ") + (name) + \ " (expected " + lua_typename(L, (type)) + \ " got " + lua_typename(L, t) + ")."); \ } \ - } -#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER) -#define CHECK_FLOAT_RANGE(value, name) \ -if (value < F1000_MIN || value > F1000_MAX) { \ - std::ostringstream error_text; \ - error_text << "Invalid float vector dimension range '" name "' " << \ - "(expected " << F1000_MIN << " < " name " < " << F1000_MAX << \ - " got " << value << ")." << std::endl; \ - throw LuaError(error_text.str()); \ -} -#define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE) + } while(0) + +#define CHECK_FLOAT(value, name) do {\ + if (std::isnan(value) || std::isinf(value)) { \ + throw LuaError("Invalid float value for '" name \ + "' (NaN or infinity)"); \ + } \ + } while (0) + +#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "vector coordinate " name, LUA_TNUMBER) +#define CHECK_POS_TAB(index) CHECK_TYPE(index, "vector", LUA_TTABLE) /** @@ -145,10 +146,12 @@ v2f check_v2f(lua_State *L, int index) lua_getfield(L, index, "x"); CHECK_POS_COORD("x"); p.X = lua_tonumber(L, -1); + CHECK_FLOAT(p.X, "x"); lua_pop(L, 1); lua_getfield(L, index, "y"); CHECK_POS_COORD("y"); p.Y = lua_tonumber(L, -1); + CHECK_FLOAT(p.Y, "y"); lua_pop(L, 1); return p; } @@ -176,17 +179,17 @@ v3f check_v3f(lua_State *L, int index) lua_getfield(L, index, "x"); CHECK_POS_COORD("x"); pos.X = lua_tonumber(L, -1); - CHECK_FLOAT_RANGE(pos.X, "x") + CHECK_FLOAT(pos.X, "x"); lua_pop(L, 1); lua_getfield(L, index, "y"); CHECK_POS_COORD("y"); pos.Y = lua_tonumber(L, -1); - CHECK_FLOAT_RANGE(pos.Y, "y") + CHECK_FLOAT(pos.Y, "y"); lua_pop(L, 1); lua_getfield(L, index, "z"); CHECK_POS_COORD("z"); pos.Z = lua_tonumber(L, -1); - CHECK_FLOAT_RANGE(pos.Z, "z") + CHECK_FLOAT(pos.Z, "z"); lua_pop(L, 1); return pos; } @@ -214,17 +217,17 @@ v3d check_v3d(lua_State *L, int index) lua_getfield(L, index, "x"); CHECK_POS_COORD("x"); pos.X = lua_tonumber(L, -1); - CHECK_FLOAT_RANGE(pos.X, "x") + CHECK_FLOAT(pos.X, "x"); lua_pop(L, 1); lua_getfield(L, index, "y"); CHECK_POS_COORD("y"); pos.Y = lua_tonumber(L, -1); - CHECK_FLOAT_RANGE(pos.Y, "y") + CHECK_FLOAT(pos.Y, "y"); lua_pop(L, 1); lua_getfield(L, index, "z"); CHECK_POS_COORD("z"); pos.Z = lua_tonumber(L, -1); - CHECK_FLOAT_RANGE(pos.Z, "z") + CHECK_FLOAT(pos.Z, "z"); lua_pop(L, 1); return pos; }