From b52a79076d2e209686fca678fc574fab71b67359 Mon Sep 17 00:00:00 2001 From: Paramat Date: Tue, 20 Aug 2019 21:09:44 +0100 Subject: [PATCH] Add player sprite textures back into the engine as a fallback (#8823) 'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code. --- textures/base/pack/player.png | Bin 0 -> 142 bytes textures/base/pack/player_back.png | Bin 0 -> 140 bytes 2 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 textures/base/pack/player.png create mode 100644 textures/base/pack/player_back.png diff --git a/textures/base/pack/player.png b/textures/base/pack/player.png new file mode 100644 index 0000000000000000000000000000000000000000..6d61c4342f39fd8da8330e97117c68a3709483fd GIT binary patch literal 142 zcmeAS@N?(olHy`uVBq!ia0vp^0zj<5!3HFyJAa%3QlXwMjv*C{Z>MhLa!}-9{{8ab z&TEibqWl!w& rU}f~-R;g-O%k1_*>%@MOhihZx0?vo`Z!=Z~TEO7x>gTe~DWM4fSl%(n literal 0 HcmV?d00001 diff --git a/textures/base/pack/player_back.png b/textures/base/pack/player_back.png new file mode 100644 index 0000000000000000000000000000000000000000..5e9ef05420e51ddd7ad33c13a58e21b1bb86a60a GIT binary patch literal 140 zcmeAS@N?(olHy`uVBq!ia0vp^0zj<5$P6SE-Lv|E6kC8#h%1n0XkeK4M6m_PU@Qsp z3ubV5b|VeQG4XV94B@z*%)oSvjqMmS&l!G+8}