From bcc56803d7ed12fa09238f56db0be1dea0e028fe Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Wed, 10 Aug 2022 18:03:57 +0200 Subject: [PATCH] Fix crash when stars are reset --- src/script/lua_api/l_object.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 6bd07a4c1..d6498bfa8 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -1366,7 +1366,7 @@ int ObjectRef::l_get_player_control(lua_State *L) lua_newtable(L); if (player == nullptr) return 1; - + const PlayerControl &control = player->getPlayerControl(); lua_pushboolean(L, control.direction_keys & (1 << 0)); lua_setfield(L, -2, "up"); @@ -2082,11 +2082,10 @@ int ObjectRef::l_set_stars(lua_State *L) star_params.scale = getfloatfield_default(L, 2, "scale", star_params.scale); + star_params.day_opacity = getfloatfield_default(L, 2, + "day_opacity", star_params.day_opacity); } - star_params.day_opacity = getfloatfield_default(L, 2, - "day_opacity", star_params.day_opacity); - getServer(L)->setStars(player, star_params); return 0; }