From be59668f4743bb3bf85b37a188ffc1759601c152 Mon Sep 17 00:00:00 2001 From: numzero Date: Sun, 22 Nov 2020 17:36:59 +0300 Subject: [PATCH] Allow missing shaders --- src/client/shader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/shader.cpp b/src/client/shader.cpp index 4f6430579..1cec20d2c 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -577,7 +577,6 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.name = name; shaderinfo.material_type = material_type; shaderinfo.drawtype = drawtype; - shaderinfo.material = video::EMT_SOLID; switch (material_type) { case TILE_MATERIAL_OPAQUE: case TILE_MATERIAL_LIQUID_OPAQUE: @@ -598,6 +597,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; break; } + shaderinfo.material = shaderinfo.base_material; bool enable_shaders = g_settings->getBool("enable_shaders"); if (!enable_shaders)