From e8a3d22cbef3aa2764c1ad217585667276df8c80 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Tue, 23 Feb 2016 20:32:57 +0100 Subject: [PATCH] Shaders: fix fog not affecting opaque liquids --- client/shaders/nodes_shader/opengl_fragment.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl index 49befa8d4..6862842a7 100644 --- a/client/shaders/nodes_shader/opengl_fragment.glsl +++ b/client/shaders/nodes_shader/opengl_fragment.glsl @@ -194,7 +194,7 @@ void main(void) vec4 col = vec4(color.rgb * gl_Color.rgb, 1.0); -#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT || MATERIAL_TYPE == TILE_MATERIAL_LIQUID_OPAQUE +#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT float alpha = gl_Color.a; if (fogDistance != 0.0) { float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));