diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index 630c111c5..bff563a61 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -626,6 +626,9 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player, /* Add object to environment */ addActiveObject(playersao); + // Update active blocks asap so objects in those blocks appear on the client + m_force_update_active_blocks = true; + return playersao; } @@ -1332,8 +1335,10 @@ void ServerEnvironment::step(float dtime) /* Manage active block list */ - if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) { + if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) || + m_force_update_active_blocks) { ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG); + /* Get player block positions */ @@ -1396,6 +1401,7 @@ void ServerEnvironment::step(float dtime) activateBlock(block); } } + m_force_update_active_blocks = false; /* Mess around in active blocks diff --git a/src/serverenvironment.h b/src/serverenvironment.h index 5dc329a60..223cd3420 100644 --- a/src/serverenvironment.h +++ b/src/serverenvironment.h @@ -454,7 +454,8 @@ private: IntervalLimiter m_object_management_interval; // List of active blocks ActiveBlockList m_active_blocks; - IntervalLimiter m_active_blocks_management_interval; + bool m_force_update_active_blocks = false; + IntervalLimiter m_active_blocks_mgmt_interval; IntervalLimiter m_active_block_modifier_interval; IntervalLimiter m_active_blocks_nodemetadata_interval; // Whether the variables below have been read from file yet