-- Prevent anyone else accessing those functions local forceload_block = core.forceload_block local forceload_free_block = core.forceload_free_block core.forceload_block = nil core.forceload_free_block = nil local blocks_forceloaded local blocks_temploaded = {} local total_forceloaded = 0 -- true, if the forceloaded blocks got changed (flag for persistence on-disk) local forceload_blocks_changed = false local BLOCKSIZE = core.MAP_BLOCKSIZE local function get_blockpos(pos) return { x = math.floor(pos.x/BLOCKSIZE), y = math.floor(pos.y/BLOCKSIZE), z = math.floor(pos.z/BLOCKSIZE)} end -- When we create/free a forceload, it's either transient or persistent. We want -- to add to/remove from the table that corresponds to the type of forceload, but -- we also need the other table because whether we forceload a block depends on -- both tables. -- This function returns the "primary" table we are adding to/removing from, and -- the other table. local function get_relevant_tables(transient) if transient then return blocks_temploaded, blocks_forceloaded else return blocks_forceloaded, blocks_temploaded end end function core.forceload_block(pos, transient) -- set changed flag forceload_blocks_changed = true local blockpos = get_blockpos(pos) local hash = core.hash_node_position(blockpos) local relevant_table, other_table = get_relevant_tables(transient) if relevant_table[hash] ~= nil then relevant_table[hash] = relevant_table[hash] + 1 return true elseif other_table[hash] ~= nil then relevant_table[hash] = 1 else if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then return false end total_forceloaded = total_forceloaded+1 relevant_table[hash] = 1 forceload_block(blockpos) return true end end function core.forceload_free_block(pos, transient) -- set changed flag forceload_blocks_changed = true local blockpos = get_blockpos(pos) local hash = core.hash_node_position(blockpos) local relevant_table, other_table = get_relevant_tables(transient) if relevant_table[hash] == nil then return end if relevant_table[hash] > 1 then relevant_table[hash] = relevant_table[hash] - 1 elseif other_table[hash] ~= nil then relevant_table[hash] = nil else total_forceloaded = total_forceloaded-1 relevant_table[hash] = nil forceload_free_block(blockpos) end end -- Keep the forceloaded areas after restart local wpath = core.get_worldpath() local function read_file(filename) local f = io.open(filename, "r") if f==nil then return {} end local t = f:read("*all") f:close() if t=="" or t==nil then return {} end return core.deserialize(t) or {} end blocks_forceloaded = read_file(wpath.."/force_loaded.txt") for _, __ in pairs(blocks_forceloaded) do total_forceloaded = total_forceloaded + 1 end core.after(5, function() for hash, _ in pairs(blocks_forceloaded) do local blockpos = core.get_position_from_hash(hash) forceload_block(blockpos) end end) -- persists the currently forceloaded blocks to disk local function persist_forceloaded_blocks() local data = core.serialize(blocks_forceloaded) core.safe_file_write(wpath.."/force_loaded.txt", data) end -- periodical forceload persistence local function periodically_persist_forceloaded_blocks() -- only persist if the blocks actually changed if forceload_blocks_changed then persist_forceloaded_blocks() -- reset changed flag forceload_blocks_changed = false end -- recheck after some time core.after(10, periodically_persist_forceloaded_blocks) end -- persist periodically core.after(5, periodically_persist_forceloaded_blocks) -- persist on shutdown core.register_on_shutdown(persist_forceloaded_blocks)