-- -- This file contains built-in stuff in Minetest implemented in Lua. -- -- It is always loaded and executed after registration of the C API, -- before loading and running any mods. -- -- Initialize some very basic things function core.debug(...) core.log(table.concat({...}, "\t")) end if core.print then local core_print = core.print -- Override native print and use -- terminal if that's turned on function print(...) local n, t = select("#", ...), {...} for i = 1, n do t[i] = tostring(t[i]) end core_print(table.concat(t, "\t")) end core.print = nil -- don't pollute our namespace end math.randomseed(os.time()) minetest = core -- Load other files local scriptdir = core.get_builtin_path() local gamepath = scriptdir .. "game" .. DIR_DELIM local clientpath = scriptdir .. "client" .. DIR_DELIM local commonpath = scriptdir .. "common" .. DIR_DELIM local asyncpath = scriptdir .. "async" .. DIR_DELIM dofile(commonpath .. "vector.lua") dofile(commonpath .. "strict.lua") dofile(commonpath .. "serialize.lua") dofile(commonpath .. "misc_helpers.lua") if INIT == "game" then dofile(gamepath .. "init.lua") assert(not core.get_http_api) elseif INIT == "mainmenu" then local mm_script = core.settings:get("main_menu_script") local custom_loaded = false if mm_script and mm_script ~= "" then local testfile = io.open(mm_script, "r") if testfile then testfile:close() dofile(mm_script) custom_loaded = true core.log("info", "Loaded custom main menu script: "..mm_script) else core.log("error", "Failed to load custom main menu script: "..mm_script) core.log("info", "Falling back to default main menu script") end end if not custom_loaded then dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua") end elseif INIT == "async" then dofile(asyncpath .. "mainmenu.lua") elseif INIT == "async_game" then dofile(asyncpath .. "game.lua") elseif INIT == "client" then dofile(clientpath .. "init.lua") else error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT))) end