/* Minetest Copyright (C) 2013-22 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "mods.h" /** * ModConfiguration is a subset of installed mods. This class * is used to resolve dependencies and return a sorted list of mods. * * This class should not be extended from, but instead used as a * component in other classes. */ class ModConfiguration { public: /** * @returns true if all dependencies are fullfilled. */ inline bool isConsistent() const { return m_unsatisfied_mods.empty(); } inline const std::vector &getUnsatisfiedMods() const { return m_unsatisfied_mods; } /** * List of mods sorted such that they can be loaded in the * given order with all dependencies being fulfilled. * * I.e: every mod in this list has only dependencies on mods which * appear earlier in the vector. */ const std::vector &getMods() const { return m_sorted_mods; } std::string getUnsatisfiedModsError() const; /** * Adds all mods in the given path. used for games, modpacks * and world-specific mods (worldmods-folders) * * @param path To search, should be absolute * @param virtual_path Virtual path for this directory, see comment in ModSpec */ void addModsInPath(const std::string &path, const std::string &virtual_path); /** * Adds all mods in `new_mods` */ void addMods(const std::vector &new_mods); /** * Adds game mods */ void addGameMods(const SubgameSpec &gamespec); /** * Adds mods specifed by a world.mt config * * @param settings_path Path to world.mt * @param modPaths Map from virtual name to mod path */ void addModsFromConfig(const std::string &settings_path, const std::unordered_map &modPaths); /** * Call this function once all mods have been added */ void checkConflictsAndDeps(); private: std::vector m_sorted_mods; /** * move mods from m_unsatisfied_mods to m_sorted_mods * in an order that satisfies dependencies */ void resolveDependencies(); // mods with unmet dependencies. Before dependencies are resolved, // this is where all mods are stored. Afterwards this contains // only the ones with really unsatisfied dependencies. std::vector m_unsatisfied_mods; // set of mod names for which an unresolved name conflict // exists. A name conflict happens when two or more mods // at the same level have the same name but different paths. // Levels (mods in higher levels override mods in lower levels): // 1. game mod in modpack; 2. game mod; // 3. world mod in modpack; 4. world mod; // 5. addon mod in modpack; 6. addon mod. std::unordered_set m_name_conflicts; };