/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2013 Kahrl This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "itemdef.h" #include "nodedef.h" #include "tool.h" #include "inventory.h" #ifndef SERVER #include "client/mapblock_mesh.h" #include "client/mesh.h" #include "client/wieldmesh.h" #include "client/tile.h" #include "client/client.h" #endif #include "log.h" #include "settings.h" #include "util/serialize.h" #include "util/container.h" #include "util/thread.h" #include #include /* ItemDefinition */ ItemDefinition::ItemDefinition() { resetInitial(); } ItemDefinition::ItemDefinition(const ItemDefinition &def) { resetInitial(); *this = def; } ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) { if(this == &def) return *this; reset(); type = def.type; name = def.name; description = def.description; short_description = def.short_description; inventory_image = def.inventory_image; inventory_overlay = def.inventory_overlay; wield_image = def.wield_image; wield_overlay = def.wield_overlay; wield_scale = def.wield_scale; stack_max = def.stack_max; usable = def.usable; liquids_pointable = def.liquids_pointable; if (def.tool_capabilities) tool_capabilities = new ToolCapabilities(*def.tool_capabilities); groups = def.groups; node_placement_prediction = def.node_placement_prediction; place_param2 = def.place_param2; sound_place = def.sound_place; sound_place_failed = def.sound_place_failed; range = def.range; palette_image = def.palette_image; color = def.color; return *this; } ItemDefinition::~ItemDefinition() { reset(); } void ItemDefinition::resetInitial() { // Initialize pointers to NULL so reset() does not delete undefined pointers tool_capabilities = NULL; reset(); } void ItemDefinition::reset() { type = ITEM_NONE; name = ""; description = ""; short_description = ""; inventory_image = ""; inventory_overlay = ""; wield_image = ""; wield_overlay = ""; palette_image = ""; color = video::SColor(0xFFFFFFFF); wield_scale = v3f(1.0, 1.0, 1.0); stack_max = 99; usable = false; liquids_pointable = false; delete tool_capabilities; tool_capabilities = NULL; groups.clear(); sound_place = SimpleSoundSpec(); sound_place_failed = SimpleSoundSpec(); range = -1; node_placement_prediction = ""; place_param2 = 0; } void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const { // protocol_version >= 37 u8 version = 6; writeU8(os, version); writeU8(os, type); os << serializeString16(name); os << serializeString16(description); os << serializeString16(inventory_image); os << serializeString16(wield_image); writeV3F32(os, wield_scale); writeS16(os, stack_max); writeU8(os, usable); writeU8(os, liquids_pointable); std::string tool_capabilities_s; if (tool_capabilities) { std::ostringstream tmp_os(std::ios::binary); tool_capabilities->serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } os << serializeString16(tool_capabilities_s); writeU16(os, groups.size()); for (const auto &group : groups) { os << serializeString16(group.first); writeS16(os, group.second); } os << serializeString16(node_placement_prediction); // Version from ContentFeatures::serialize to keep in sync sound_place.serialize(os, protocol_version); sound_place_failed.serialize(os, protocol_version); writeF32(os, range); os << serializeString16(palette_image); writeARGB8(os, color); os << serializeString16(inventory_overlay); os << serializeString16(wield_overlay); os << serializeString16(short_description); os << place_param2; } void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version) { // Reset everything reset(); // Deserialize int version = readU8(is); if (version < 6) throw SerializationError("unsupported ItemDefinition version"); type = (enum ItemType)readU8(is); name = deSerializeString16(is); description = deSerializeString16(is); inventory_image = deSerializeString16(is); wield_image = deSerializeString16(is); wield_scale = readV3F32(is); stack_max = readS16(is); usable = readU8(is); liquids_pointable = readU8(is); std::string tool_capabilities_s = deSerializeString16(is); if (!tool_capabilities_s.empty()) { std::istringstream tmp_is(tool_capabilities_s, std::ios::binary); tool_capabilities = new ToolCapabilities; tool_capabilities->deSerialize(tmp_is); } groups.clear(); u32 groups_size = readU16(is); for(u32 i=0; i &values = m_clientcached.getValues(); for (ClientCached *cc : values) { if (cc->wield_mesh.mesh) cc->wield_mesh.mesh->drop(); delete cc; } #endif for (auto &item_definition : m_item_definitions) { delete item_definition.second; } m_item_definitions.clear(); } virtual const ItemDefinition& get(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition auto i = m_item_definitions.find(name); if (i == m_item_definitions.cend()) i = m_item_definitions.find("unknown"); assert(i != m_item_definitions.cend()); return *(i->second); } virtual const std::string &getAlias(const std::string &name) const { auto it = m_aliases.find(name); if (it != m_aliases.cend()) return it->second; return name; } virtual void getAll(std::set &result) const { result.clear(); for (const auto &item_definition : m_item_definitions) { result.insert(item_definition.first); } for (const auto &alias : m_aliases) { result.insert(alias.first); } } virtual bool isKnown(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition return m_item_definitions.find(name) != m_item_definitions.cend(); } #ifndef SERVER public: ClientCached* createClientCachedDirect(const std::string &name, Client *client) const { infostream<<"Lazily creating item texture and mesh for \"" <getTextureSource(); const ItemDefinition &def = get(name); // Create new ClientCached cc = new ClientCached(); // Create an inventory texture cc->inventory_texture = NULL; if (!def.inventory_image.empty()) cc->inventory_texture = tsrc->getTexture(def.inventory_image); ItemStack item = ItemStack(); item.name = def.name; getItemMesh(client, item, &(cc->wield_mesh)); cc->palette = tsrc->getPalette(def.palette_image); // Put in cache m_clientcached.set(name, cc); return cc; } ClientCached* getClientCached(const std::string &name, Client *client) const { ClientCached *cc = NULL; m_clientcached.get(name, &cc); if (cc) return cc; if (std::this_thread::get_id() == m_main_thread) { return createClientCachedDirect(name, client); } // We're gonna ask the result to be put into here static ResultQueue result_queue; // Throw a request in m_get_clientcached_queue.add(name, 0, 0, &result_queue); try { while(true) { // Wait result for a second GetResult result = result_queue.pop_front(1000); if (result.key == name) { return result.item; } } } catch(ItemNotFoundException &e) { errorstream << "Waiting for clientcached " << name << " timed out." << std::endl; return &m_dummy_clientcached; } } // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, Client *client) const { ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; return cc->inventory_texture; } // Get item wield mesh virtual ItemMesh* getWieldMesh(const std::string &name, Client *client) const { ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; return &(cc->wield_mesh); } // Get item palette virtual Palette* getPalette(const std::string &name, Client *client) const { ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; return cc->palette; } virtual video::SColor getItemstackColor(const ItemStack &stack, Client *client) const { // Look for direct color definition const std::string &colorstring = stack.metadata.getString("color", 0); video::SColor directcolor; if (!colorstring.empty() && parseColorString(colorstring, directcolor, true)) return directcolor; // See if there is a palette Palette *palette = getPalette(stack.name, client); const std::string &index = stack.metadata.getString("palette_index", 0); if (palette && !index.empty()) return (*palette)[mystoi(index, 0, 255)]; // Fallback color return get(stack.name).color; } #endif void applyTextureOverrides(const std::vector &overrides) { infostream << "ItemDefManager::applyTextureOverrides(): Applying " "overrides to textures" << std::endl; for (const TextureOverride& texture_override : overrides) { if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) { continue; // Ignore unknown item } ItemDefinition* itemdef = m_item_definitions[texture_override.id]; if (texture_override.hasTarget(OverrideTarget::INVENTORY)) itemdef->inventory_image = texture_override.texture; if (texture_override.hasTarget(OverrideTarget::WIELD)) itemdef->wield_image = texture_override.texture; } } void clear() { for (auto &i : m_item_definitions) { delete i.second; } m_item_definitions.clear(); m_aliases.clear(); // Add the four builtin items: // "" is the hand // "unknown" is returned whenever an undefined item // is accessed (is also the unknown node) // "air" is the air node // "ignore" is the ignore node ItemDefinition* hand_def = new ItemDefinition; hand_def->name = ""; hand_def->wield_image = "wieldhand.png"; hand_def->tool_capabilities = new ToolCapabilities; m_item_definitions.insert(std::make_pair("", hand_def)); ItemDefinition* unknown_def = new ItemDefinition; unknown_def->type = ITEM_NODE; unknown_def->name = "unknown"; m_item_definitions.insert(std::make_pair("unknown", unknown_def)); ItemDefinition* air_def = new ItemDefinition; air_def->type = ITEM_NODE; air_def->name = "air"; m_item_definitions.insert(std::make_pair("air", air_def)); ItemDefinition* ignore_def = new ItemDefinition; ignore_def->type = ITEM_NODE; ignore_def->name = "ignore"; m_item_definitions.insert(std::make_pair("ignore", ignore_def)); } virtual void registerItem(const ItemDefinition &def) { TRACESTREAM(<< "ItemDefManager: registering " << def.name << std::endl); // Ensure that the "" item (the hand) always has ToolCapabilities if (def.name.empty()) FATAL_ERROR_IF(!def.tool_capabilities, "Hand does not have ToolCapabilities"); if(m_item_definitions.count(def.name) == 0) m_item_definitions[def.name] = new ItemDefinition(def); else *(m_item_definitions[def.name]) = def; // Remove conflicting alias if it exists bool alias_removed = (m_aliases.erase(def.name) != 0); if(alias_removed) infostream<<"ItemDefManager: erased alias "< " << convert_to << std::endl); m_aliases[name] = convert_to; } } void serialize(std::ostream &os, u16 protocol_version) { writeU8(os, 0); // version u16 count = m_item_definitions.size(); writeU16(os, count); for (const auto &it : m_item_definitions) { ItemDefinition *def = it.second; // Serialize ItemDefinition and write wrapped in a string std::ostringstream tmp_os(std::ios::binary); def->serialize(tmp_os, protocol_version); os << serializeString16(tmp_os.str()); } writeU16(os, m_aliases.size()); for (const auto &it : m_aliases) { os << serializeString16(it.first); os << serializeString16(it.second); } } void deSerialize(std::istream &is, u16 protocol_version) { // Clear everything clear(); if(readU8(is) != 0) throw SerializationError("unsupported ItemDefManager version"); u16 count = readU16(is); for(u16 i=0; i request = m_get_clientcached_queue.pop(); m_get_clientcached_queue.pushResult(request, createClientCachedDirect(request.key, (Client *)gamedef)); } #endif } private: // Key is name std::map m_item_definitions; // Aliases StringMap m_aliases; #ifndef SERVER // The id of the thread that is allowed to use irrlicht directly std::thread::id m_main_thread; // A reference to this can be returned when nothing is found, to avoid NULLs mutable ClientCached m_dummy_clientcached; // Cached textures and meshes mutable MutexedMap m_clientcached; // Queued clientcached fetches (to be processed by the main thread) mutable RequestQueue m_get_clientcached_queue; #endif }; IWritableItemDefManager* createItemDefManager() { return new CItemDefManager(); }