/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2015 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "server.h" #include "networkprotocol.h" class NetworkPacket; enum ToServerConnectionState { TOSERVER_STATE_NOT_CONNECTED, TOSERVER_STATE_STARTUP, TOSERVER_STATE_INGAME, TOSERVER_STATE_ALL, }; struct ToServerCommandHandler { const std::string name; ToServerConnectionState state; void (Server::*handler)(NetworkPacket* pkt); }; struct ClientCommandFactory { const char* name; u8 channel; bool reliable; }; extern const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES]; extern const ClientCommandFactory clientCommandFactoryTable[TOCLIENT_NUM_MSG_TYPES];