/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irr_v3d.h" #include #include #include /* NodeTimer provides per-node timed callback functionality. Can be used for: - Furnaces, to keep the fire burnin' - "activated" nodes that snap back to their original state after a fixed amount of time (mesecons buttons, for example) */ class NodeTimer { public: NodeTimer() = default; NodeTimer(const v3s16 &position_): position(position_) {} NodeTimer(f32 timeout_, f32 elapsed_, v3s16 position_): timeout(timeout_), elapsed(elapsed_), position(position_) {} ~NodeTimer() = default; void serialize(std::ostream &os) const; void deSerialize(std::istream &is); f32 timeout = 0.0f; f32 elapsed = 0.0f; v3s16 position; }; /* List of timers of all the nodes of a block */ class NodeTimerList { public: NodeTimerList() = default; ~NodeTimerList() = default; void serialize(std::ostream &os, u8 map_format_version) const; void deSerialize(std::istream &is, u8 map_format_version); // Get timer NodeTimer get(const v3s16 &p) { std::map::iterator>::iterator n = m_iterators.find(p); if (n == m_iterators.end()) return NodeTimer(); NodeTimer t = n->second->second; t.elapsed = t.timeout - (n->second->first - m_time); return t; } // Deletes timer void remove(v3s16 p) { std::map::iterator>::iterator n = m_iterators.find(p); if(n != m_iterators.end()) { double removed_time = n->second->first; m_timers.erase(n->second); m_iterators.erase(n); // Yes, this is float equality, but it is not a problem // since we only test equality of floats as an ordered type // and thus we never lose precision if (removed_time == m_next_trigger_time) { if (m_timers.empty()) m_next_trigger_time = -1.; else m_next_trigger_time = m_timers.begin()->first; } } } // Undefined behaviour if there already is a timer void insert(NodeTimer timer) { v3s16 p = timer.position; double trigger_time = m_time + (double)(timer.timeout - timer.elapsed); std::multimap::iterator it = m_timers.insert(std::pair( trigger_time, timer )); m_iterators.insert( std::pair::iterator>(p, it)); if (m_next_trigger_time == -1. || trigger_time < m_next_trigger_time) m_next_trigger_time = trigger_time; } // Deletes old timer and sets a new one inline void set(const NodeTimer &timer) { remove(timer.position); insert(timer); } // Deletes all timers void clear() { m_timers.clear(); m_iterators.clear(); m_next_trigger_time = -1.; } // Move forward in time, returns elapsed timers std::vector step(float dtime); private: std::multimap m_timers; std::map::iterator> m_iterators; double m_next_trigger_time = -1.0; double m_time = 0.0; };