/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include "irrlichttypes_bloated.h" #include #include #include #include "util/Optional.h" struct ObjectProperties { u16 hp_max = 1; u16 breath_max = 0; bool physical = false; bool collideWithObjects = true; // Values are BS=1 aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f); bool pointable = true; std::string visual = "sprite"; std::string mesh = ""; v3f visual_size = v3f(1, 1, 1); std::vector textures; std::string damage_texture_modifier = "^[brighten"; std::vector colors; v2s16 spritediv = v2s16(1, 1); v2s16 initial_sprite_basepos; bool is_visible = true; bool makes_footstep_sound = false; f32 stepheight = 0.0f; float automatic_rotate = 0.0f; bool automatic_face_movement_dir = false; f32 automatic_face_movement_dir_offset = 0.0f; bool backface_culling = true; s8 glow = 0; std::string nametag = ""; video::SColor nametag_color = video::SColor(255, 255, 255, 255); Optional nametag_bgcolor = nullopt; f32 automatic_face_movement_max_rotation_per_sec = -1.0f; std::string infotext; //! For dropped items, this contains item information. std::string wield_item; bool static_save = true; float eye_height = 1.625f; float zoom_fov = 0.0f; bool use_texture_alpha = false; bool shaded = true; bool show_on_minimap = false; ObjectProperties(); std::string dump(); // check limits of some important properties (strings) that'd cause exceptions later on bool validate(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); };