/* Minetest Copyright (C) 2014 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #ifndef __ANDROID__ #error this include has to be included on android port only! #endif #include #include #include #include namespace porting { // java app extern android_app *app_global; // java <-> c++ interaction interface extern JNIEnv *jnienv; // do initialization required on android only void initAndroid(); void cleanupAndroid(); /** * Initializes path_* variables for Android * @param env Android JNI environment */ void initializePathsAndroid(); /** * show text input dialog in java * @param acceptButton text to display on accept button * @param hint hint to show * @param current initial value to display * @param editType type of texfield * (1==multiline text input; 2==single line text input; 3=password field) */ void showInputDialog(const std::string &acceptButton, const std::string &hint, const std::string ¤t, int editType); void openURIAndroid(const std::string &url); /** * Opens a share intent to the file at path * * @param path */ void shareFileAndroid(const std::string &path); /** * WORKAROUND for not working callbacks from java -> c++ * get current state of input dialog */ int getInputDialogState(); /** * WORKAROUND for not working callbacks from java -> c++ * get text in current input dialog */ std::string getInputDialogValue(); #ifndef SERVER float getDisplayDensity(); v2u32 getDisplaySize(); #endif }