/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2017 numzero, Lobachevskiy Vitaliy This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "stereo.h" #include "client/camera.h" #include "constants.h" #include "settings.h" RenderingCoreStereo::RenderingCoreStereo( IrrlichtDevice *_device, Client *_client, Hud *_hud) : RenderingCore(_device, _client, _hud) { eye_offset = BS * g_settings->getFloat("3d_paralax_strength", -0.087f, 0.087f); } void RenderingCoreStereo::beforeDraw() { cam = camera->getCameraNode(); base_transform = cam->getRelativeTransformation(); } void RenderingCoreStereo::useEye(bool right) { core::matrix4 move; move.setTranslation( core::vector3df(right ? eye_offset : -eye_offset, 0.0f, 0.0f)); cam->setPosition((base_transform * move).getTranslation()); } void RenderingCoreStereo::resetEye() { cam->setPosition(base_transform.getTranslation()); } void RenderingCoreStereo::renderBothImages() { useEye(false); draw3D(); resetEye(); useEye(true); draw3D(); resetEye(); }