set(sound_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/sound.cpp) if(USE_SOUND) set(sound_SRCS ${sound_SRCS} ${CMAKE_CURRENT_SOURCE_DIR}/sound_openal.cpp) set(SOUND_INCLUDE_DIRS ${OPENAL_INCLUDE_DIR} ${VORBIS_INCLUDE_DIR} ${OGG_INCLUDE_DIR} PARENT_SCOPE) set(SOUND_LIBRARIES ${OPENAL_LIBRARY} ${VORBIS_LIBRARIES} PARENT_SCOPE) endif() set(client_SRCS ${sound_SRCS} ${CMAKE_CURRENT_SOURCE_DIR}/meshgen/collector.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/anaglyph.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/core.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/factory.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/interlaced.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/pageflip.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/plain.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/sidebyside.cpp ${CMAKE_CURRENT_SOURCE_DIR}/render/stereo.cpp ${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp ${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp ${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp ${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp ${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp ${CMAKE_CURRENT_SOURCE_DIR}/joystick_controller.cpp ${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp PARENT_SCOPE )