/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2013 Kahrl This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "itemdef.h" #include "gamedef.h" #include "nodedef.h" #include "tool.h" #include "inventory.h" #ifndef SERVER #include "mapblock_mesh.h" #include "mesh.h" #include "wieldmesh.h" #include "client/tile.h" #endif #include "log.h" #include "settings.h" #include "util/serialize.h" #include "util/container.h" #include "util/thread.h" #include #include #ifdef __ANDROID__ #include #endif /* ItemDefinition */ ItemDefinition::ItemDefinition() { resetInitial(); } ItemDefinition::ItemDefinition(const ItemDefinition &def) { resetInitial(); *this = def; } ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) { if(this == &def) return *this; reset(); type = def.type; name = def.name; description = def.description; inventory_image = def.inventory_image; wield_image = def.wield_image; wield_scale = def.wield_scale; stack_max = def.stack_max; usable = def.usable; liquids_pointable = def.liquids_pointable; if(def.tool_capabilities) { tool_capabilities = new ToolCapabilities( *def.tool_capabilities); } groups = def.groups; node_placement_prediction = def.node_placement_prediction; sound_place = def.sound_place; sound_place_failed = def.sound_place_failed; range = def.range; return *this; } ItemDefinition::~ItemDefinition() { reset(); } void ItemDefinition::resetInitial() { // Initialize pointers to NULL so reset() does not delete undefined pointers tool_capabilities = NULL; reset(); } void ItemDefinition::reset() { type = ITEM_NONE; name = ""; description = ""; inventory_image = ""; wield_image = ""; wield_scale = v3f(1.0, 1.0, 1.0); stack_max = 99; usable = false; liquids_pointable = false; if(tool_capabilities) { delete tool_capabilities; tool_capabilities = NULL; } groups.clear(); sound_place = SimpleSoundSpec(); sound_place_failed = SimpleSoundSpec(); range = -1; node_placement_prediction = ""; } void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const { if(protocol_version <= 17) writeU8(os, 1); // version else if(protocol_version <= 20) writeU8(os, 2); // version else writeU8(os, 3); // version writeU8(os, type); os<serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } os<::const_iterator i = groups.begin(); i != groups.end(); ++i){ os<first); writeS16(os, i->second); } os< 17){ //serializeSimpleSoundSpec(sound_place, os); os< 20) { writeF1000(os, range); os << serializeString(sound_place_failed.name); writeF1000(os, sound_place_failed.gain); } } void ItemDefinition::deSerialize(std::istream &is) { // Reset everything reset(); // Deserialize int version = readU8(is); if(version < 1 || version > 3) throw SerializationError("unsupported ItemDefinition version"); type = (enum ItemType)readU8(is); name = deSerializeString(is); description = deSerializeString(is); inventory_image = deSerializeString(is); wield_image = deSerializeString(is); wield_scale = readV3F1000(is); stack_max = readS16(is); usable = readU8(is); liquids_pointable = readU8(is); std::string tool_capabilities_s = deSerializeString(is); if(!tool_capabilities_s.empty()) { std::istringstream tmp_is(tool_capabilities_s, std::ios::binary); tool_capabilities = new ToolCapabilities; tool_capabilities->deSerialize(tmp_is); } groups.clear(); u32 groups_size = readU16(is); for(u32 i=0; i= 2) { node_placement_prediction = deSerializeString(is); //deserializeSimpleSoundSpec(sound_place, is); sound_place.name = deSerializeString(is); sound_place.gain = readF1000(is); } if(version == 3) { range = readF1000(is); } // If you add anything here, insert it primarily inside the try-catch // block to not need to increase the version. try { sound_place_failed.name = deSerializeString(is); sound_place_failed.gain = readF1000(is); } catch(SerializationError &e) {}; } /* CItemDefManager */ // SUGG: Support chains of aliases? class CItemDefManager: public IWritableItemDefManager { #ifndef SERVER struct ClientCached { video::ITexture *inventory_texture; scene::IMesh *wield_mesh; ClientCached(): inventory_texture(NULL), wield_mesh(NULL) {} }; #endif public: CItemDefManager() { #ifndef SERVER m_main_thread = thr_get_current_thread_id(); #endif clear(); } virtual ~CItemDefManager() { #ifndef SERVER const std::vector &values = m_clientcached.getValues(); for(std::vector::const_iterator i = values.begin(); i != values.end(); ++i) { ClientCached *cc = *i; if (cc->wield_mesh) cc->wield_mesh->drop(); delete cc; } #endif for (std::map::iterator iter = m_item_definitions.begin(); iter != m_item_definitions.end(); ++iter) { delete iter->second; } m_item_definitions.clear(); } virtual const ItemDefinition& get(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition std::map::const_iterator i; i = m_item_definitions.find(name); if(i == m_item_definitions.end()) i = m_item_definitions.find("unknown"); assert(i != m_item_definitions.end()); return *(i->second); } virtual std::string getAlias(const std::string &name) const { StringMap::const_iterator it = m_aliases.find(name); if (it != m_aliases.end()) return it->second; return name; } virtual std::set getAll() const { std::set result; for(std::map::const_iterator it = m_item_definitions.begin(); it != m_item_definitions.end(); ++it) { result.insert(it->first); } for (StringMap::const_iterator it = m_aliases.begin(); it != m_aliases.end(); ++it) { result.insert(it->first); } return result; } virtual bool isKnown(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition std::map::const_iterator i; return m_item_definitions.find(name) != m_item_definitions.end(); } #ifndef SERVER public: ClientCached* createClientCachedDirect(const std::string &name, IGameDef *gamedef) const { infostream<<"Lazily creating item texture and mesh for \"" <getTextureSource(); const ItemDefinition &def = get(name); // Create new ClientCached cc = new ClientCached(); // Create an inventory texture cc->inventory_texture = NULL; if(def.inventory_image != "") cc->inventory_texture = tsrc->getTexture(def.inventory_image); ItemStack item = ItemStack(); item.name = def.name; scene::IMesh *mesh = getItemMesh(gamedef, item); cc->wield_mesh = mesh; // Put in cache m_clientcached.set(name, cc); return cc; } ClientCached* getClientCached(const std::string &name, IGameDef *gamedef) const { ClientCached *cc = NULL; m_clientcached.get(name, &cc); if(cc) return cc; if(thr_is_current_thread(m_main_thread)) { return createClientCachedDirect(name, gamedef); } else { // We're gonna ask the result to be put into here static ResultQueue result_queue; // Throw a request in m_get_clientcached_queue.add(name, 0, 0, &result_queue); try{ while(true) { // Wait result for a second GetResult result = result_queue.pop_front(1000); if (result.key == name) { return result.item; } } } catch(ItemNotFoundException &e) { errorstream<<"Waiting for clientcached " << name << " timed out."<inventory_texture; } // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, IGameDef *gamedef) const { ClientCached *cc = getClientCached(name, gamedef); if(!cc) return NULL; return cc->wield_mesh; } #endif void clear() { for(std::map::const_iterator i = m_item_definitions.begin(); i != m_item_definitions.end(); ++i) { delete i->second; } m_item_definitions.clear(); m_aliases.clear(); // Add the four builtin items: // "" is the hand // "unknown" is returned whenever an undefined item // is accessed (is also the unknown node) // "air" is the air node // "ignore" is the ignore node ItemDefinition* hand_def = new ItemDefinition; hand_def->name = ""; hand_def->wield_image = "wieldhand.png"; hand_def->tool_capabilities = new ToolCapabilities; m_item_definitions.insert(std::make_pair("", hand_def)); ItemDefinition* unknown_def = new ItemDefinition; unknown_def->type = ITEM_NODE; unknown_def->name = "unknown"; m_item_definitions.insert(std::make_pair("unknown", unknown_def)); ItemDefinition* air_def = new ItemDefinition; air_def->type = ITEM_NODE; air_def->name = "air"; m_item_definitions.insert(std::make_pair("air", air_def)); ItemDefinition* ignore_def = new ItemDefinition; ignore_def->type = ITEM_NODE; ignore_def->name = "ignore"; m_item_definitions.insert(std::make_pair("ignore", ignore_def)); } virtual void registerItem(const ItemDefinition &def) { verbosestream<<"ItemDefManager: registering \""< "<::const_iterator it = m_item_definitions.begin(); it != m_item_definitions.end(); ++it) { ItemDefinition *def = it->second; // Serialize ItemDefinition and write wrapped in a string std::ostringstream tmp_os(std::ios::binary); def->serialize(tmp_os, protocol_version); os << serializeString(tmp_os.str()); } writeU16(os, m_aliases.size()); for (StringMap::const_iterator it = m_aliases.begin(); it != m_aliases.end(); ++it) { os << serializeString(it->first); os << serializeString(it->second); } } void deSerialize(std::istream &is) { // Clear everything clear(); // Deserialize int version = readU8(is); if(version != 0) throw SerializationError("unsupported ItemDefManager version"); u16 count = readU16(is); for(u16 i=0; i request = m_get_clientcached_queue.pop(); m_get_clientcached_queue.pushResult(request, createClientCachedDirect(request.key, gamedef)); } #endif } private: // Key is name std::map m_item_definitions; // Aliases StringMap m_aliases; #ifndef SERVER // The id of the thread that is allowed to use irrlicht directly threadid_t m_main_thread; // A reference to this can be returned when nothing is found, to avoid NULLs mutable ClientCached m_dummy_clientcached; // Cached textures and meshes mutable MutexedMap m_clientcached; // Queued clientcached fetches (to be processed by the main thread) mutable RequestQueue m_get_clientcached_queue; #endif }; IWritableItemDefManager* createItemDefManager() { return new CItemDefManager(); }