project(minetest) INCLUDE(CheckIncludeFiles) INCLUDE(CheckLibraryExists) # Add custom SemiDebug build mode set(CMAKE_CXX_FLAGS_SEMIDEBUG "-O1 -g -Wall" CACHE STRING "Flags used by the C++ compiler during semidebug builds." FORCE ) set(CMAKE_C_FLAGS_SEMIDEBUG "-O1 -g -Wall -pedantic" CACHE STRING "Flags used by the C compiler during semidebug builds." FORCE ) mark_as_advanced( CMAKE_CXX_FLAGS_SEMIDEBUG CMAKE_C_FLAGS_SEMIDEBUG ) set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the type of build. Options are: None Debug SemiDebug RelWithDebInfo MinSizeRel." FORCE ) # Set some random things default to not being visible in the GUI mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH) if(NOT (BUILD_CLIENT OR BUILD_SERVER)) message(WARNING "Neither BUILD_CLIENT nor BUILD_SERVER is set! Setting BUILD_SERVER=true") set(BUILD_SERVER TRUE) endif() option(ENABLE_CURL "Enable cURL support for fetching media" TRUE) set(USE_CURL FALSE) if(ENABLE_CURL) find_package(CURL) if (CURL_FOUND) message(STATUS "cURL support enabled.") set(USE_CURL TRUE) endif() else() mark_as_advanced(CLEAR CURL_LIBRARY CURL_INCLUDE_DIR) endif() if(NOT USE_CURL) if(BUILD_CLIENT) message(WARNING "cURL is required to load the server list") endif() if(BUILD_SERVER) message(WARNING "cURL is required to announce to the server list") endif() endif() option(ENABLE_GETTEXT "Use GetText for internationalization" ${BUILD_CLIENT}) set(USE_GETTEXT FALSE) if(ENABLE_GETTEXT) find_package(GettextLib) if(GETTEXTLIB_FOUND) if(WIN32) message(STATUS "GetText library: ${GETTEXT_LIBRARY}") message(STATUS "GetText DLL(s): ${GETTEXT_DLL}") endif() set(USE_GETTEXT TRUE) message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}") endif(GETTEXTLIB_FOUND) else() mark_as_advanced(GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT) message(STATUS "GetText disabled.") endif() option(ENABLE_SOUND "Enable sound" TRUE) set(USE_SOUND FALSE) if(BUILD_CLIENT AND ENABLE_SOUND) # Sound libraries find_package(OpenAL) find_package(Vorbis) if(NOT OPENAL_FOUND) message(STATUS "Sound enabled, but OpenAL not found!") mark_as_advanced(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR) endif() if(NOT VORBIS_FOUND) message(STATUS "Sound enabled, but Vorbis libraries not found!") mark_as_advanced(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) endif() if(OPENAL_FOUND AND VORBIS_FOUND) set(USE_SOUND TRUE) message(STATUS "Sound enabled.") else() message(FATAL_ERROR "Sound enabled, but cannot be used.\n" "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)") endif() endif() # TODO: this should be removed one day, we can enable it unconditionally option(ENABLE_GLES "Enable extra support code for OpenGL ES" FALSE) mark_as_advanced(ENABLE_GLES) option(ENABLE_TOUCH "Enable Touchscreen support" FALSE) if(ENABLE_TOUCH) add_definitions(-DHAVE_TOUCHSCREENGUI) endif() if(BUILD_CLIENT) find_package(Freetype REQUIRED) endif() option(ENABLE_CURSES "Enable ncurses console" TRUE) set(USE_CURSES FALSE) if(ENABLE_CURSES) find_package(Ncursesw) if(CURSES_FOUND) set(USE_CURSES TRUE) message(STATUS "ncurses console enabled.") include_directories(${CURSES_INCLUDE_DIRS}) else() message(STATUS "ncurses not found!") endif() endif(ENABLE_CURSES) option(ENABLE_POSTGRESQL "Enable PostgreSQL backend" TRUE) set(USE_POSTGRESQL FALSE) if(ENABLE_POSTGRESQL) if(CMAKE_VERSION VERSION_LESS "3.20") find_package(PostgreSQL QUIET) # Before CMake 3.20 FindPostgreSQL.cmake always looked for server includes # but we don't need them, so continue anyway if only those are missing. if(PostgreSQL_INCLUDE_DIR AND PostgreSQL_LIBRARY) set(PostgreSQL_FOUND TRUE) set(PostgreSQL_INCLUDE_DIRS ${PostgreSQL_INCLUDE_DIR}) endif() else() find_package(PostgreSQL) endif() if(PostgreSQL_FOUND) set(USE_POSTGRESQL TRUE) message(STATUS "PostgreSQL backend enabled") # This variable is case sensitive, don't try to change it to POSTGRESQL_INCLUDE_DIR message(STATUS "PostgreSQL includes: ${PostgreSQL_INCLUDE_DIRS}") include_directories(${PostgreSQL_INCLUDE_DIRS}) else() message(STATUS "PostgreSQL not found!") endif() endif(ENABLE_POSTGRESQL) option(ENABLE_LEVELDB "Enable LevelDB backend" TRUE) set(USE_LEVELDB FALSE) if(ENABLE_LEVELDB) find_library(LEVELDB_LIBRARY NAMES leveldb libleveldb) find_path(LEVELDB_INCLUDE_DIR db.h PATH_SUFFIXES leveldb) if(LEVELDB_LIBRARY AND LEVELDB_INCLUDE_DIR) set(USE_LEVELDB TRUE) message(STATUS "LevelDB backend enabled.") include_directories(${LEVELDB_INCLUDE_DIR}) else() message(STATUS "LevelDB not found!") endif() endif(ENABLE_LEVELDB) OPTION(ENABLE_REDIS "Enable Redis backend" TRUE) set(USE_REDIS FALSE) if(ENABLE_REDIS) find_library(REDIS_LIBRARY hiredis) find_path(REDIS_INCLUDE_DIR hiredis.h PATH_SUFFIXES hiredis) if(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) set(USE_REDIS TRUE) message(STATUS "Redis backend enabled.") include_directories(${REDIS_INCLUDE_DIR}) else(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) message(STATUS "Redis not found!") endif(REDIS_LIBRARY AND REDIS_INCLUDE_DIR) endif(ENABLE_REDIS) find_package(SQLite3 REQUIRED) OPTION(ENABLE_PROMETHEUS "Enable prometheus client support" FALSE) set(USE_PROMETHEUS FALSE) if(ENABLE_PROMETHEUS) find_path(PROMETHEUS_CPP_INCLUDE_DIR NAMES prometheus/counter.h) find_library(PROMETHEUS_PULL_LIBRARY NAMES prometheus-cpp-pull) find_library(PROMETHEUS_CORE_LIBRARY NAMES prometheus-cpp-core) if(PROMETHEUS_CPP_INCLUDE_DIR AND PROMETHEUS_PULL_LIBRARY AND PROMETHEUS_CORE_LIBRARY) set(PROMETHEUS_LIBRARIES ${PROMETHEUS_PULL_LIBRARY} ${PROMETHEUS_CORE_LIBRARY}) set(USE_PROMETHEUS TRUE) include_directories(${PROMETHEUS_CPP_INCLUDE_DIR}) endif(PROMETHEUS_CPP_INCLUDE_DIR AND PROMETHEUS_PULL_LIBRARY AND PROMETHEUS_CORE_LIBRARY) endif(ENABLE_PROMETHEUS) if(USE_PROMETHEUS) message(STATUS "Prometheus client enabled.") else(USE_PROMETHEUS) message(STATUS "Prometheus client disabled.") endif(USE_PROMETHEUS) OPTION(ENABLE_SPATIAL "Enable SpatialIndex AreaStore backend" TRUE) set(USE_SPATIAL FALSE) if(ENABLE_SPATIAL) find_library(SPATIAL_LIBRARY spatialindex) find_path(SPATIAL_INCLUDE_DIR spatialindex/SpatialIndex.h) if(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) set(USE_SPATIAL TRUE) message(STATUS "SpatialIndex AreaStore backend enabled.") include_directories(${SPATIAL_INCLUDE_DIR}) else(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) message(STATUS "SpatialIndex not found!") endif(SPATIAL_LIBRARY AND SPATIAL_INCLUDE_DIR) endif(ENABLE_SPATIAL) find_package(ZLIB REQUIRED) find_package(Zstd REQUIRED) if(NOT MSVC) set(USE_GPROF FALSE CACHE BOOL "Use -pg flag for g++") endif() # Haiku endian support if(HAIKU) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_BSD_SOURCE") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_BSD_SOURCE") endif() # Use cmake_config.h add_definitions(-DUSE_CMAKE_CONFIG_H) if(WIN32) # Windows if(MSVC) # MSVC Specifics set(PLATFORM_LIBS dbghelp.lib ${PLATFORM_LIBS}) # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) # Get M_PI to work add_definitions(/D "_USE_MATH_DEFINES") # Dont define min/max macros in minwindef.h add_definitions(/D "NOMINMAX") else() # Probably MinGW = GCC set(PLATFORM_LIBS "") endif() set(PLATFORM_LIBS ws2_32.lib version.lib shlwapi.lib winmm.lib ${PLATFORM_LIBS}) set(EXTRA_DLL "" CACHE FILEPATH "Optional paths to additional DLLs that should be packaged") # DLLs are automatically copied to the output directory by vcpkg when VCPKG_APPLOCAL_DEPS=ON if(NOT VCPKG_APPLOCAL_DEPS) set(ZLIB_DLL "" CACHE FILEPATH "Path to Zlib DLL for installation (optional)") set(ZSTD_DLL "" CACHE FILEPATH "Path to Zstd DLL for installation (optional)") if(ENABLE_SOUND) set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)") set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)") set(VORBIS_DLL "" CACHE FILEPATH "Path to Vorbis DLLs for installation (optional)") endif() if(USE_GETTEXT) set(GETTEXT_DLL "" CACHE FILEPATH "Path to Intl/Iconv DLLs for installation (optional)") endif() if(USE_LUAJIT) set(LUA_DLL "" CACHE FILEPATH "Path to luajit-5.1.dll for installation (optional)") endif() endif() else() # Unix probably if(BUILD_CLIENT) if(NOT HAIKU AND NOT APPLE) find_package(X11 REQUIRED) endif(NOT HAIKU AND NOT APPLE) endif() set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS}) if(APPLE) set(PLATFORM_LIBS "-framework CoreFoundation" ${PLATFORM_LIBS}) else() check_library_exists(rt clock_gettime "" HAVE_LIBRT) if (HAVE_LIBRT) set(PLATFORM_LIBS -lrt ${PLATFORM_LIBS}) endif(HAVE_LIBRT) endif(APPLE) # Prefer local iconv if installed find_library(ICONV_LIBRARY iconv) mark_as_advanced(ICONV_LIBRARY) if (ICONV_LIBRARY) set(PLATFORM_LIBS ${PLATFORM_LIBS} ${ICONV_LIBRARY}) endif() if (HAIKU) set(PLATFORM_LIBS ${PLATFORM_LIBS} intl network) endif() endif() check_include_files(endian.h HAVE_ENDIAN_H) configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) # Add a target that always rebuilds cmake_config_githash.h add_custom_target(GenerateVersion COMMAND ${CMAKE_COMMAND} -D "GENERATE_VERSION_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}" -D "GENERATE_VERSION_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}" -D "VERSION_STRING=${VERSION_STRING}" -D "DEVELOPMENT_BUILD=${DEVELOPMENT_BUILD}" -P "${CMAKE_SOURCE_DIR}/cmake/Modules/GenerateVersion.cmake" WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}") add_subdirectory(threading) add_subdirectory(content) add_subdirectory(database) add_subdirectory(gui) add_subdirectory(mapgen) add_subdirectory(network) add_subdirectory(script) add_subdirectory(unittest) add_subdirectory(benchmark) add_subdirectory(util) add_subdirectory(irrlicht_changes) add_subdirectory(server) set(common_SRCS ${database_SRCS} ${mapgen_SRCS} ${server_SRCS} ${content_SRCS} ban.cpp chat.cpp clientiface.cpp collision.cpp content_mapnode.cpp content_nodemeta.cpp convert_json.cpp craftdef.cpp debug.cpp defaultsettings.cpp emerge.cpp environment.cpp face_position_cache.cpp filesys.cpp gettext.cpp httpfetch.cpp hud.cpp inventory.cpp inventorymanager.cpp itemdef.cpp itemstackmetadata.cpp light.cpp log.cpp main.cpp map.cpp map_settings_manager.cpp mapblock.cpp mapnode.cpp mapsector.cpp metadata.cpp modchannels.cpp nameidmapping.cpp nodedef.cpp nodemetadata.cpp nodetimer.cpp noise.cpp objdef.cpp object_properties.cpp particles.cpp pathfinder.cpp player.cpp porting.cpp profiler.cpp raycast.cpp reflowscan.cpp remoteplayer.cpp rollback.cpp rollback_interface.cpp serialization.cpp server.cpp serverenvironment.cpp serverlist.cpp settings.cpp staticobject.cpp terminal_chat_console.cpp texture_override.cpp tileanimation.cpp tool.cpp translation.cpp version.cpp voxel.cpp voxelalgorithms.cpp hud.cpp ${common_network_SRCS} ${JTHREAD_SRCS} ${common_SCRIPT_SRCS} ${UTIL_SRCS} ) if(BUILD_UNITTESTS) set(common_SRCS ${common_SRCS} ${UNITTEST_SRCS}) endif() if(BUILD_BENCHMARKS) set(common_SRCS ${common_SRCS} ${BENCHMARK_SRCS}) endif() # This gives us the icon and file version information if(WIN32) set(WINRESOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc") set(MINETEST_EXE_MANIFEST_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../misc/minetest.exe.manifest") if(MINGW) if(NOT CMAKE_RC_COMPILER) set(CMAKE_RC_COMPILER "windres.exe") endif() ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -I${CMAKE_CURRENT_BINARY_DIR} -i${WINRESOURCE_FILE} -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DEPENDS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE}) SET(extra_windows_SRCS ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) else(MINGW) # Probably MSVC set(extra_windows_SRCS ${WINRESOURCE_FILE} ${MINETEST_EXE_MANIFEST_FILE}) endif(MINGW) endif() # Client sources if (BUILD_CLIENT) add_subdirectory(client) endif(BUILD_CLIENT) set(client_SRCS ${client_SRCS} ${common_SRCS} ${gui_SRCS} ${client_network_SRCS} ${client_irrlicht_changes_SRCS} ${client_SCRIPT_SRCS} ) if(BUILD_UNITTESTS) set(client_SRCS ${client_SRCS} ${UNITTEST_CLIENT_SRCS}) endif() if(BUILD_BENCHMARKS) set(client_SRCS ${client_SRCS} ${BENCHMARK_CLIENT_SRCS}) endif() list(SORT client_SRCS) # Server sources set(server_SRCS ${common_SRCS} ) list(SORT server_SRCS) # Avoid source_group on broken CMake version. # see issue #7074 #7075 if (CMAKE_VERSION VERSION_GREATER 3.8.1) source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${client_SRCS}) source_group(TREE ${PROJECT_SOURCE_DIR} PREFIX "Source Files" FILES ${server_SRCS}) endif() include_directories( ${PROJECT_BINARY_DIR} ${PROJECT_SOURCE_DIR} ${PROJECT_SOURCE_DIR}/script ) include_directories(SYSTEM ${ZLIB_INCLUDE_DIR} ${ZSTD_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ${GMP_INCLUDE_DIR} ${JSON_INCLUDE_DIR} ${LUA_BIT_INCLUDE_DIR} ) if(USE_GETTEXT) include_directories(${GETTEXT_INCLUDE_DIR}) endif() if(BUILD_CLIENT) include_directories(SYSTEM ${FREETYPE_INCLUDE_DIRS} ${SOUND_INCLUDE_DIRS} ${X11_INCLUDE_DIR} ) endif() if(USE_CURL) include_directories(${CURL_INCLUDE_DIR}) endif() # When cross-compiling assume the user doesn't want to run the executable anyway, # otherwise place it in /bin/ since Minetest can only run from there. if(NOT CMAKE_CROSSCOMPILING) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") endif() if(BUILD_CLIENT) add_executable(${PROJECT_NAME} ${client_SRCS} ${extra_windows_SRCS}) add_dependencies(${PROJECT_NAME} GenerateVersion) target_link_libraries( ${PROJECT_NAME} ${ZLIB_LIBRARIES} IrrlichtMt::IrrlichtMt ${ZSTD_LIBRARY} ${X11_LIBRARIES} ${SOUND_LIBRARIES} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${GMP_LIBRARY} ${JSON_LIBRARY} ${LUA_BIT_LIBRARY} ${FREETYPE_LIBRARY} ${PLATFORM_LIBS} ) if(NOT USE_LUAJIT) set_target_properties(${PROJECT_NAME} PROPERTIES # This is necessary for dynamic Lua modules # to work when Lua is statically linked (issue #10806) ENABLE_EXPORTS 1 ) endif() if(USE_GETTEXT) target_link_libraries( ${PROJECT_NAME} ${GETTEXT_LIBRARY} ) endif() if(USE_CURL) target_link_libraries( ${PROJECT_NAME} ${CURL_LIBRARY} ) endif() if(FREETYPE_PKGCONFIG_FOUND) set_target_properties(${PROJECT_NAME} PROPERTIES COMPILE_FLAGS "${FREETYPE_CFLAGS_STR}" ) endif() if (USE_CURSES) target_link_libraries(${PROJECT_NAME} ${CURSES_LIBRARIES}) endif() if (USE_POSTGRESQL) target_link_libraries(${PROJECT_NAME} ${PostgreSQL_LIBRARIES}) endif() if (USE_LEVELDB) target_link_libraries(${PROJECT_NAME} ${LEVELDB_LIBRARY}) endif() if (USE_REDIS) target_link_libraries(${PROJECT_NAME} ${REDIS_LIBRARY}) endif() if (USE_PROMETHEUS) target_link_libraries(${PROJECT_NAME} ${PROMETHEUS_LIBRARIES}) endif() if (USE_SPATIAL) target_link_libraries(${PROJECT_NAME} ${SPATIAL_LIBRARY}) endif() if(BUILD_BENCHMARKS) target_link_libraries(${PROJECT_NAME} catch2) endif() endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(${PROJECT_NAME}server ${server_SRCS} ${extra_windows_SRCS}) add_dependencies(${PROJECT_NAME}server GenerateVersion) get_target_property( IRRLICHT_INCLUDES IrrlichtMt::IrrlichtMt INTERFACE_INCLUDE_DIRECTORIES) # Doesn't work without PRIVATE/PUBLIC/INTERFACE mode specified. target_include_directories(${PROJECT_NAME}server PRIVATE ${IRRLICHT_INCLUDES}) target_link_libraries( ${PROJECT_NAME}server ${ZLIB_LIBRARIES} ${ZSTD_LIBRARY} ${SQLITE3_LIBRARY} ${JSON_LIBRARY} ${LUA_LIBRARY} ${LUA_BIT_LIBRARY} ${GMP_LIBRARY} ${PLATFORM_LIBS} ) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") if(NOT USE_LUAJIT) set_target_properties(${PROJECT_NAME}server PROPERTIES # This is necessary for dynamic Lua modules # to work when Lua is statically linked (issue #10806) ENABLE_EXPORTS 1 ) endif() if (USE_GETTEXT) target_link_libraries(${PROJECT_NAME}server ${GETTEXT_LIBRARY}) endif() if (USE_CURSES) target_link_libraries(${PROJECT_NAME}server ${CURSES_LIBRARIES}) endif() if (USE_POSTGRESQL) target_link_libraries(${PROJECT_NAME}server ${PostgreSQL_LIBRARIES}) endif() if (USE_LEVELDB) target_link_libraries(${PROJECT_NAME}server ${LEVELDB_LIBRARY}) endif() if (USE_REDIS) target_link_libraries(${PROJECT_NAME}server ${REDIS_LIBRARY}) endif() if (USE_PROMETHEUS) target_link_libraries(${PROJECT_NAME}server ${PROMETHEUS_LIBRARIES}) endif() if (USE_SPATIAL) target_link_libraries(${PROJECT_NAME}server ${SPATIAL_LIBRARY}) endif() if(USE_CURL) target_link_libraries( ${PROJECT_NAME}server ${CURL_LIBRARY} ) endif() if(BUILD_BENCHMARKS) target_link_libraries(${PROJECT_NAME}server catch2) endif() endif(BUILD_SERVER) # Blacklisted locales that don't work. # see issue #4638 set(GETTEXT_BLACKLISTED_LOCALES ar dv he hi kn ms_Arab th ) option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid known broken locales" TRUE) if (GETTEXTLIB_FOUND AND APPLY_LOCALE_BLACKLIST) set(GETTEXT_USED_LOCALES "") foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) if (NOT "${LOCALE}" IN_LIST GETTEXT_BLACKLISTED_LOCALES) list(APPEND GETTEXT_USED_LOCALES ${LOCALE}) endif() endforeach() message(STATUS "Locale blacklist applied; Locales used: ${GETTEXT_USED_LOCALES}") elseif (GETTEXTLIB_FOUND) set(GETTEXT_USED_LOCALES ${GETTEXT_AVAILABLE_LOCALES}) endif() # Set some optimizations and tweaks include(CheckCSourceCompiles) if(MSVC) # Visual Studio set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN") # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0") if(CMAKE_SIZEOF_VOID_P EQUAL 4) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE") endif() set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/INCREMENTAL:NO /DEBUG /OPT:REF /OPT:ICF /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup") set(CMAKE_CXX_FLAGS_SEMIDEBUG "/MDd /Zi /Ob0 /O1 /RTC1") # 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required per http://luajit.org/install.html SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pagezero_size 10000 -image_base 100000000") elseif(UNIX AND USE_LUAJIT) check_c_source_compiles("#ifndef __aarch64__\n#error\n#endif\nint main(){}" IS_AARCH64) if(IS_AARCH64) # Move text segment below LuaJIT's 47-bit limit (see issue #9367) if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD") # FreeBSD uses lld, and lld does not support -Ttext-segment, suggesting # --image-base instead. Not sure if it's equivalent change for the purpose # but at least if fixes build on FreeBSD/aarch64 # XXX: the condition should also be changed to check for lld regardless of # os, bit CMake doesn't have anything like CMAKE_LINKER_IS_LLD yet SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--image-base=0x200000000") else() SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-Ttext-segment=0x200000000") endif() endif() endif() if(MINGW) set(OTHER_FLAGS "${OTHER_FLAGS} -mthreads -fexceptions") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DWIN32_LEAN_AND_MEAN") endif() # Use a safe subset of flags to speed up math calculations: # - we don't need errno or math exceptions # - we don't deal with Inf/NaN or signed zero set(MATH_FLAGS "-fno-math-errno -fno-trapping-math -ffinite-math-only -fno-signed-zeros") # Enable SSE for floating point math on 32-bit x86 by default # reasoning see minetest issue #11810 and https://gcc.gnu.org/wiki/FloatingPointMath if(CMAKE_SIZEOF_VOID_P EQUAL 4) check_c_source_compiles("#ifndef __i686__\n#error\n#endif\nint main(){}" IS_I686) if(IS_I686) message(STATUS "Detected Intel x86: using SSE instead of x87 FPU") set(OTHER_FLAGS "${OTHER_FLAGS} -mfpmath=sse -msse") endif() endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${OTHER_FLAGS} -pipe -funroll-loops") if(CMAKE_SYSTEM_NAME MATCHES "(Darwin|BSD|DragonFly)") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Os") else() set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -fomit-frame-pointer") if(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_COMPILER_VERSION MATCHES "^9\\.") # Clang 9 has broken -ffast-math on glibc else() set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${MATH_FLAGS}") endif() endif() set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELEASE} -g") set(CMAKE_CXX_FLAGS_SEMIDEBUG "-g -O1 ${WARNING_FLAGS} ${OTHER_FLAGS}") set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 ${WARNING_FLAGS} ${OTHER_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() if(MINGW) set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mwindows") endif() endif() # Installation if(WIN32) if(EXTRA_DLL) install(FILES ${EXTRA_DLL} DESTINATION ${BINDIR}) endif() if(VCPKG_APPLOCAL_DEPS) # Collect the dll's from the output path install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Release/ DESTINATION ${BINDIR} CONFIGURATIONS Release FILES_MATCHING PATTERN "*.dll") install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Debug/ DESTINATION ${BINDIR} CONFIGURATIONS Debug FILES_MATCHING PATTERN "*.dll") install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/RelWithDebInfo/ DESTINATION ${BINDIR} CONFIGURATIONS RelWithDebInfo FILES_MATCHING PATTERN "*.dll") install(DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/MinSizeRel/ DESTINATION ${BINDIR} CONFIGURATIONS MinSizeRel FILES_MATCHING PATTERN "*.dll") else() # Use the old-style way to install dll's if(BUILD_CLIENT AND USE_SOUND) if(OPENAL_DLL) install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR}) endif() if(OGG_DLL) install(FILES ${OGG_DLL} DESTINATION ${BINDIR}) endif() if(VORBIS_DLL) install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR}) endif() endif() if(CURL_DLL) install(FILES ${CURL_DLL} DESTINATION ${BINDIR}) endif() if(ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() if(ZSTD_DLL) install(FILES ${ZSTD_DLL} DESTINATION ${BINDIR}) endif() if(BUILD_CLIENT AND FREETYPE_DLL) install(FILES ${FREETYPE_DLL} DESTINATION ${BINDIR}) endif() if(SQLITE3_DLL) install(FILES ${SQLITE3_DLL} DESTINATION ${BINDIR}) endif() if(LEVELDB_DLL) install(FILES ${LEVELDB_DLL} DESTINATION ${BINDIR}) endif() if(LUA_DLL) install(FILES ${LUA_DLL} DESTINATION ${BINDIR}) endif() if(BUILD_CLIENT AND USE_GETTEXT AND GETTEXT_DLL) install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR}) endif() endif() if(BUILD_CLIENT AND IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() endif() if(BUILD_CLIENT) install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION ${BINDIR} LIBRARY DESTINATION ${BINDIR} ARCHIVE DESTINATION ${BINDIR} BUNDLE DESTINATION . ) if(APPLE) install(CODE " set(BU_CHMOD_BUNDLE_ITEMS ON) include(BundleUtilities) fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/${BUNDLE_PATH}\" \"\" \"\${CMAKE_INSTALL_PREFIX}/${BINDIR}\") " COMPONENT Runtime) endif() if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_USED_LOCALES}) set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH}) endforeach() endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}" FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt") endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR}) endif() if (USE_GETTEXT) set(MO_FILES) foreach(LOCALE ${GETTEXT_USED_LOCALES}) set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/${PROJECT_NAME}.po") set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") add_custom_command(OUTPUT ${MO_BUILD_PATH} COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH} COMMENT "mo-update [${LOCALE}]: Creating locale directory.") add_custom_command( OUTPUT ${MO_FILE_PATH} COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH} DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH} WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}" COMMENT "mo-update [${LOCALE}]: Creating mo file." ) set(MO_FILES ${MO_FILES} ${MO_FILE_PATH}) endforeach() add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES}) endif()