/* (c) 2010 Perttu Ahola */ #include "map.h" //#include "player.h" #include "main.h" #include "jmutexautolock.h" #include "client.h" #include "filesys.h" #include "utility.h" #include "voxel.h" #ifdef _WIN32 #include #define sleep_ms(x) Sleep(x) #else #include #define sleep_ms(x) usleep(x*1000) #endif MapBlockPointerCache::MapBlockPointerCache(Map *map) { m_map = map; m_map->m_blockcachelock.cacheCreated(); m_from_cache_count = 0; m_from_map_count = 0; } MapBlockPointerCache::~MapBlockPointerCache() { m_map->m_blockcachelock.cacheRemoved(); dstream<<"MapBlockPointerCache:" <<" from_cache_count="<getBlockNoCreate(p3d.Y); }*/ f32 Map::getGroundHeight(v2s16 p, bool generate) { try{ v2s16 sectorpos = getNodeSectorPos(p); MapSector * sref = getSectorNoGenerate(sectorpos); v2s16 relpos = p - sectorpos * MAP_BLOCKSIZE; f32 y = sref->getGroundHeight(relpos); return y; } catch(InvalidPositionException &e) { return GROUNDHEIGHT_NOTFOUND_SETVALUE; } } void Map::setGroundHeight(v2s16 p, f32 y, bool generate) { /*m_dout<mutex.Lock(); sref->setGroundHeight(relpos, y); //sref->mutex.Unlock(); } bool Map::isNodeUnderground(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); try{ MapBlock * block = getBlockNoCreate(blockpos); return block->getIsUnderground(); } catch(InvalidPositionException &e) { return false; } } #if 0 void Map::interpolate(v3s16 block, core::map & modified_blocks) { const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; u32 blockchangecount = 0; core::map lighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); /* Initialize block cache */ v3s16 blockpos_last; MapBlock *block = NULL; // Cache this a bit, too bool block_checked_in_modified = false; for(; j.atEnd() == false; j++) //for(; j != from_nodes.end(); j++) { v3s16 pos = j.getNode()->getKey(); //v3s16 pos = *j; //dstream<<"pos=("<isDummy()) continue; // Calculate relative position in block v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block MapNode n = block->getNode(relpos); u8 oldlight = n.getLight(); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++){ // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; // Get the block where the node is located v3s16 blockpos = getNodeBlockPos(n2pos); try { // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } // Calculate relative position in block v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE; // Get node straight from the block MapNode n2 = block->getNode(relpos); bool changed = false; /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(n2.getLight() > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); changed = true; } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(n2.getLight() < newlight) { if(n2.light_propagates()) { n2.setLight(newlight); block->setNode(relpos, n2); lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); changed = true; } } // Add to modified_blocks if(changed == true && block_checked_in_modified == false) { // If the block is not found in modified_blocks, add. if(modified_blocks.find(blockpos) == NULL) { modified_blocks.insert(blockpos, block); } block_checked_in_modified = true; } } catch(InvalidPositionException &e) { continue; } } } /*dstream<<"spreadLight(): Changed block " < 0) spreadLight(lighted_nodes, modified_blocks); } #endif /* Goes recursively through the neighbours of the node. Alters only transparent nodes. If the lighting of the neighbour is lower than the lighting of the node was (before changing it to 0 at the step before), the lighting of the neighbour is set to 0 and then the same stuff repeats for the neighbour. The ending nodes of the routine are stored in light_sources. This is useful when a light is removed. In such case, this routine can be called for the light node and then again for light_sources to re-light the area without the removed light. values of from_nodes are lighting values. */ void Map::unspreadLight(core::map & from_nodes, core::map & light_sources, core::map & modified_blocks) { v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; u32 blockchangecount = 0; core::map unlighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); /* Initialize block cache */ v3s16 blockpos_last; MapBlock *block = NULL; // Cache this a bit, too bool block_checked_in_modified = false; for(; j.atEnd() == false; j++) { v3s16 pos = j.getNode()->getKey(); v3s16 blockpos = getNodeBlockPos(pos); // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } if(block->isDummy()) continue; // Calculate relative position in block v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block MapNode n = block->getNode(relpos); u8 oldlight = j.getNode()->getValue(); // Loop through 6 neighbors for(u16 i=0; i<6; i++) { // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; // Get the block where the node is located v3s16 blockpos = getNodeBlockPos(n2pos); try { // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } // Calculate relative position in block v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE; // Get node straight from the block MapNode n2 = block->getNode(relpos); bool changed = false; //TODO: Optimize output by optimizing light_sources? /* If the neighbor is dimmer than what was specified as oldlight (the light of the previous node) */ if(n2.getLight() < oldlight) { /* And the neighbor is transparent and it has some light */ if(n2.light_propagates() && n2.getLight() != 0) { /* Set light to 0 and add to queue */ u8 current_light = n2.getLight(); n2.setLight(0); block->setNode(relpos, n2); unlighted_nodes.insert(n2pos, current_light); changed = true; /* Remove from light_sources if it is there NOTE: This doesn't happen nearly at all */ /*if(light_sources.find(n2pos)) { std::cout<<"Removed from light_sources"< 0) unspreadLight(unlighted_nodes, light_sources, modified_blocks); } /* A single-node wrapper of the above */ void Map::unLightNeighbors(v3s16 pos, u8 lightwas, core::map & light_sources, core::map & modified_blocks) { core::map from_nodes; from_nodes.insert(pos, lightwas); unspreadLight(from_nodes, light_sources, modified_blocks); } /* Lights neighbors of from_nodes, collects all them and then goes on recursively. */ void Map::spreadLight(core::map & from_nodes, core::map & modified_blocks) { const v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; if(from_nodes.size() == 0) return; u32 blockchangecount = 0; core::map lighted_nodes; core::map::Iterator j; j = from_nodes.getIterator(); /* Initialize block cache */ v3s16 blockpos_last; MapBlock *block = NULL; // Cache this a bit, too bool block_checked_in_modified = false; for(; j.atEnd() == false; j++) //for(; j != from_nodes.end(); j++) { v3s16 pos = j.getNode()->getKey(); //v3s16 pos = *j; //dstream<<"pos=("<isDummy()) continue; // Calculate relative position in block v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block MapNode n = block->getNode(relpos); u8 oldlight = n.getLight(); u8 newlight = diminish_light(oldlight); // Loop through 6 neighbors for(u16 i=0; i<6; i++){ // Get the position of the neighbor node v3s16 n2pos = pos + dirs[i]; // Get the block where the node is located v3s16 blockpos = getNodeBlockPos(n2pos); try { // Only fetch a new block if the block position has changed try{ if(block == NULL || blockpos != blockpos_last){ block = getBlockNoCreate(blockpos); blockpos_last = blockpos; block_checked_in_modified = false; blockchangecount++; } } catch(InvalidPositionException &e) { continue; } // Calculate relative position in block v3s16 relpos = n2pos - blockpos * MAP_BLOCKSIZE; // Get node straight from the block MapNode n2 = block->getNode(relpos); bool changed = false; /* If the neighbor is brighter than the current node, add to list (it will light up this node on its turn) */ if(n2.getLight() > undiminish_light(oldlight)) { lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); changed = true; } /* If the neighbor is dimmer than how much light this node would spread on it, add to list */ if(n2.getLight() < newlight) { if(n2.light_propagates()) { n2.setLight(newlight); block->setNode(relpos, n2); lighted_nodes.insert(n2pos, true); //lighted_nodes.push_back(n2pos); changed = true; } } // Add to modified_blocks if(changed == true && block_checked_in_modified == false) { // If the block is not found in modified_blocks, add. if(modified_blocks.find(blockpos) == NULL) { modified_blocks.insert(blockpos, block); } block_checked_in_modified = true; } } catch(InvalidPositionException &e) { continue; } } } /*dstream<<"spreadLight(): Changed block " < 0) spreadLight(lighted_nodes, modified_blocks); } /* A single-node source variation of the above. */ void Map::lightNeighbors(v3s16 pos, core::map & modified_blocks) { core::map from_nodes; from_nodes.insert(pos, true); spreadLight(from_nodes, modified_blocks); } v3s16 Map::getBrightestNeighbour(v3s16 p) { v3s16 dirs[6] = { v3s16(0,0,1), // back v3s16(0,1,0), // top v3s16(1,0,0), // right v3s16(0,0,-1), // front v3s16(0,-1,0), // bottom v3s16(-1,0,0), // left }; u8 brightest_light = 0; v3s16 brightest_pos(0,0,0); bool found_something = false; // Loop through 6 neighbors for(u16 i=0; i<6; i++){ // Get the position of the neighbor node v3s16 n2pos = p + dirs[i]; MapNode n2; try{ n2 = getNode(n2pos); } catch(InvalidPositionException &e) { continue; } if(n2.getLight() > brightest_light || found_something == false){ brightest_light = n2.getLight(); brightest_pos = n2pos; found_something = true; } } if(found_something == false) throw InvalidPositionException(); return brightest_pos; } /* Propagates sunlight down from a node. Starting point gets sunlight. Returns the lowest y value of where the sunlight went. */ s16 Map::propagateSunlight(v3s16 start, core::map & modified_blocks) { s16 y = start.Y; for(; ; y--) { v3s16 pos(start.X, y, start.Z); v3s16 blockpos = getNodeBlockPos(pos); MapBlock *block; try{ block = getBlockNoCreate(blockpos); } catch(InvalidPositionException &e) { break; } v3s16 relpos = pos - blockpos*MAP_BLOCKSIZE; MapNode n = block->getNode(relpos); if(n.sunlight_propagates()) { n.setLight(LIGHT_SUN); block->setNode(relpos, n); modified_blocks.insert(blockpos, block); } else{ break; } } return y + 1; } void Map::updateLighting(core::map & a_blocks, core::map & modified_blocks) { /*m_dout<::Iterator i = a_blocks.begin(); for(; i != a_blocks.end(); i++) { MapBlock *block = *i;*/ core::map light_sources; core::map unlight_from; core::map::Iterator i; i = a_blocks.getIterator(); for(; i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); for(;;) { // Don't bother with dummy blocks. if(block->isDummy()) break; v3s16 pos = block->getPos(); modified_blocks.insert(pos, block); /* Clear all light from block */ for(s16 z=0; zgetNode(v3s16(x,y,z)); u8 oldlight = n.getLight(); n.setLight(0); block->setNode(v3s16(x,y,z), n); // Collect borders for unlighting if(x==0 || x == MAP_BLOCKSIZE-1 || y==0 || y == MAP_BLOCKSIZE-1 || z==0 || z == MAP_BLOCKSIZE-1) { v3s16 p_map = p + v3s16( MAP_BLOCKSIZE*pos.X, MAP_BLOCKSIZE*pos.Y, MAP_BLOCKSIZE*pos.Z); unlight_from.insert(p_map, oldlight); } } catch(InvalidPositionException &e) { /* This would happen when dealing with a dummy block. */ //assert(0); dstream<<"updateLighting(): InvalidPositionException" <propagateSunlight(light_sources); // If bottom is valid, we're done. if(bottom_valid) break; /*dstream<<"Bottom for sunlight-propagated block (" < &modified_blocks)*/ void Map::addNodeAndUpdate(v3s16 p, MapNode n, core::map &modified_blocks) { /*PrintInfo(m_dout); m_dout< light_sources; core::map light_sources; //MapNode n = getNode(p); /* From this node to nodes underneath: If lighting is sunlight (1.0), unlight neighbours and set lighting to 0. Else discontinue. */ bool node_under_sunlight = true; v3s16 toppos = p + v3s16(0,1,0); /* If there is a node at top and it doesn't have sunlight, there has not been any sunlight going down. Otherwise there probably is. */ try{ MapNode topnode = getNode(toppos); if(topnode.getLight() != LIGHT_SUN) node_under_sunlight = false; } catch(InvalidPositionException &e) { } // Add the block of the added node to modified_blocks v3s16 blockpos = getNodeBlockPos(p); MapBlock * block = getBlockNoCreate(blockpos); assert(block != NULL); modified_blocks.insert(blockpos, block); if(isValidPosition(p) == false) throw; // Unlight neighbours of node. // This means setting light of all consequent dimmer nodes // to 0. // This also collects the nodes at the border which will spread // light again into this. unLightNeighbors(p, lightwas, light_sources, modified_blocks); n.setLight(0); setNode(p, n); /* If node is under sunlight, take all sunlighted nodes under it and clear light from them and from where the light has been spread. */ if(node_under_sunlight) { s16 y = p.Y - 1; for(;; y--){ //m_dout< &modified_blocks) { /*PrintInfo(m_dout); m_dout< light_sources; core::map light_sources; unLightNeighbors(p, getNode(p).getLight(), light_sources, modified_blocks); /* Remove the node */ MapNode n; n.d = MATERIAL_AIR; n.setLight(0); setNode(p, n); /* Recalculate lighting */ spreadLight(light_sources, modified_blocks); // Add the block of the removed node to modified_blocks v3s16 blockpos = getNodeBlockPos(p); MapBlock * block = getBlockNoCreate(blockpos); assert(block != NULL); modified_blocks.insert(blockpos, block); /* If the removed node was under sunlight, propagate the sunlight down from it and then light all neighbors of the propagated blocks. */ if(node_under_sunlight) { s16 ybottom = propagateSunlight(p, modified_blocks); /*m_dout< ybottom="<= ybottom; y--) { v3s16 p2(p.X, y, p.Z); /*m_dout<updateMesh(); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(-1,0,0); MapBlock *b = getBlockNoCreate(p); b->updateMesh(); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,-1,0); MapBlock *b = getBlockNoCreate(p); b->updateMesh(); } catch(InvalidPositionException &e){} try{ v3s16 p = blockpos + v3s16(0,0,-1); MapBlock *b = getBlockNoCreate(p); b->updateMesh(); } catch(InvalidPositionException &e){} } /* Updates usage timers */ void Map::timerUpdate(float dtime) { JMutexAutoLock lock(m_sector_mutex); core::map::Iterator si; si = m_sectors.getIterator(); for(; si.atEnd() == false; si++) { MapSector *sector = si.getNode()->getValue(); sector->usage_timer += dtime; } } void Map::deleteSectors(core::list &list, bool only_blocks) { /* Wait for caches to be removed before continuing. This disables the existence of caches while locked */ SharedPtr cachelock(m_blockcachelock.waitCaches()); core::list::Iterator j; for(j=list.begin(); j!=list.end(); j++) { MapSector *sector = m_sectors[*j]; if(only_blocks) { sector->deleteBlocks(); } else { /* If sector is in sector cache, remove it from there */ if(m_sector_cache == sector) { m_sector_cache = NULL; } /* Remove from map and delete */ m_sectors.remove(*j); delete sector; } } } u32 Map::deleteUnusedSectors(float timeout, bool only_blocks, core::list *deleted_blocks) { JMutexAutoLock lock(m_sector_mutex); core::list sector_deletion_queue; core::map::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) { MapSector *sector = i.getNode()->getValue(); /* Delete sector from memory if it hasn't been used in a long time */ if(sector->usage_timer > timeout) { sector_deletion_queue.push_back(i.getNode()->getKey()); if(deleted_blocks != NULL) { // Collect positions of blocks of sector MapSector *sector = i.getNode()->getValue(); core::list blocks; sector->getBlocks(blocks); for(core::list::Iterator i = blocks.begin(); i != blocks.end(); i++) { deleted_blocks->push_back((*i)->getPos()); } } } } deleteSectors(sector_deletion_queue, only_blocks); return sector_deletion_queue.getSize(); } void Map::PrintInfo(std::ostream &out) { out<<"Map: "; } /* ServerMap */ ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp): Map(dout_server), m_heightmap(NULL) { m_savedir = savedir; m_map_saving_enabled = false; try { // If directory exists, check contents and load if possible if(fs::PathExists(m_savedir)) { // If directory is empty, it is safe to save into it. if(fs::GetDirListing(m_savedir).size() == 0) { dstream< MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p2d.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p2d.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) throw InvalidPositionException("emergeSector(): pos. over limit"); /* Generate sector and heightmaps */ // Number of heightmaps in sector in each direction u16 hm_split = SECTOR_HEIGHTMAP_SPLIT; // Heightmap side width s16 hm_d = MAP_BLOCKSIZE / hm_split; ServerMapSector *sector = new ServerMapSector(this, p2d, hm_split); /*dstream<<"Generating sector ("<getGroundHeight(mhm_p+v2s16(0,0)), m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)), m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)), m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)), }; /*dstream<<"p_in_sector=("<setHeightmap(p_in_sector, hm); //TODO: Make these values configurable hm->generateContinued(1.0, 0.2, corners); //hm->generateContinued(2.0, 0.2, corners); //hm->print(); } /* Generate objects */ core::map *objects = new core::map; sector->setObjects(objects); v2s16 mhm_p = p2d * hm_split; f32 corners[4] = { m_heightmap->getGroundHeight(mhm_p+v2s16(0,0)*hm_split), m_heightmap->getGroundHeight(mhm_p+v2s16(1,0)*hm_split), m_heightmap->getGroundHeight(mhm_p+v2s16(1,1)*hm_split), m_heightmap->getGroundHeight(mhm_p+v2s16(0,1)*hm_split), }; float avgheight = (corners[0]+corners[1]+corners[2]+corners[3])/4.0; float avgslope = 0.0; avgslope += fabs(avgheight - corners[0]); avgslope += fabs(avgheight - corners[1]); avgslope += fabs(avgheight - corners[2]); avgslope += fabs(avgheight - corners[3]); avgslope /= 4.0; avgslope /= MAP_BLOCKSIZE; //dstream<<"avgslope="<getSlope(p2d+v2s16(0,0)); pitness += -a.X; pitness += -a.Y; a = m_heightmap->getSlope(p2d+v2s16(0,1)); pitness += -a.X; pitness += a.Y; a = m_heightmap->getSlope(p2d+v2s16(1,1)); pitness += a.X; pitness += a.Y; a = m_heightmap->getSlope(p2d+v2s16(1,0)); pitness += a.X; pitness += -a.Y; pitness /= 4.0; pitness /= MAP_BLOCKSIZE; //dstream<<"pitness="< 0.03) tree_max = a / (t/0.03); else tree_max = a; u32 count = (rand()%(tree_max+1)); //u32 count = tree_max; for(u32 i=0; igetGroundHeight(v2s16(x,z))+1; if(y < WATER_LEVEL) continue; objects->insert(v3s16(x, y, z), SECTOR_OBJECT_TREE_1); } } /* Plant some bushes if sector is pit-like */ { // Pitness usually goes at around -0.5...0.5 u32 bush_max = 0; u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount; if(pitness > 0) bush_max = (pitness*a*4); if(bush_max > a) bush_max = a; u32 count = (rand()%(bush_max+1)); for(u32 i=0; igetGroundHeight(v2s16(x,z))+1; if(y < WATER_LEVEL) continue; objects->insert(v3s16(x, y, z), SECTOR_OBJECT_BUSH_1); } } /* Add ravine (randomly) */ { if(rand()%(s32)(10.0 * m_params.ravines_amount) == 0) { s16 s = 6; s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s; s16 z = rand()%(MAP_BLOCKSIZE-s*2-1)+s; /*s16 x = 8; s16 z = 8;*/ s16 y = sector->getGroundHeight(v2s16(x,z))+1; objects->insert(v3s16(x, y, z), SECTOR_OBJECT_RAVINE); } } /* Insert to container */ JMutexAutoLock lock(m_sector_mutex); m_sectors.insert(p2d, sector); return sector; } MapBlock * ServerMap::emergeBlock( v3s16 p, bool only_from_disk, core::map &changed_blocks, core::map &lighting_invalidated_blocks ) { DSTACK("%s: p=(%d,%d,%d), only_from_disk=%d", __FUNCTION_NAME, p.X, p.Y, p.Z, only_from_disk); /*dstream<<"ServerMap::emergeBlock(): " <<"("<createBlankBlockNoInsert(block_y); } else { // Remove the block so that nobody can get a half-generated one. sector->removeBlock(block); // Allocate the block to be a proper one. block->unDummify(); } // Randomize a bit. This makes dungeons. /*bool low_block_is_empty = false; if(rand() % 4 == 0) low_block_is_empty = true;*/ const s32 ued = 4; bool underground_emptiness[ued*ued*ued]; for(s32 i=0; iprintHeightmaps(); for(s16 z0=0; z0getPosRelative(); vmanip.interpolate(VoxelArea(relpos-v3s16(1,1,1), relpos+v3s16(1,1,1)*(MAP_BLOCKSIZE+1))); /*vmanip.interpolate(VoxelArea(relpos, relpos+v3s16(1,1,1)*(MAP_BLOCKSIZE-1)));*/ core::map modified_blocks; vmanip.blitBack(modified_blocks); dstream<<"blitBack modified "<::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); changed_blocks.insert(block->getPos(), block); //lighting_invalidated_blocks.insert(block->getPos(), block); } } #endif /* Sector object stuff */ // An y-wise container of changed blocks core::map changed_blocks_sector; /* Check if any sector's objects can be placed now. If so, place them. */ core::map *objects = sector->getObjects(); core::list objects_to_remove; for(core::map::Iterator i = objects->getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); v2s16 p2d(p.X,p.Z); u8 d = i.getNode()->getValue(); //v3s16 p = p_sector - v3s16(0, block_y*MAP_BLOCKSIZE, 0); try { if(d == SECTOR_OBJECT_TEST) { if(sector->isValidArea(p + v3s16(0,0,0), p + v3s16(0,0,0), &changed_blocks_sector)) { MapNode n; n.d = MATERIAL_LIGHT; sector->setNode(p, n); objects_to_remove.push_back(p); } } else if(d == SECTOR_OBJECT_TREE_1) { v3s16 p_min = p + v3s16(-1,0,-1); v3s16 p_max = p + v3s16(1,4,1); if(sector->isValidArea(p_min, p_max, &changed_blocks_sector)) { MapNode n; n.d = MATERIAL_TREE; sector->setNode(p+v3s16(0,0,0), n); sector->setNode(p+v3s16(0,1,0), n); sector->setNode(p+v3s16(0,2,0), n); sector->setNode(p+v3s16(0,3,0), n); n.d = MATERIAL_LEAVES; sector->setNode(p+v3s16(0,4,0), n); sector->setNode(p+v3s16(-1,4,0), n); sector->setNode(p+v3s16(1,4,0), n); sector->setNode(p+v3s16(0,4,-1), n); sector->setNode(p+v3s16(0,4,1), n); sector->setNode(p+v3s16(1,4,1), n); sector->setNode(p+v3s16(-1,4,1), n); sector->setNode(p+v3s16(-1,4,-1), n); sector->setNode(p+v3s16(1,4,-1), n); sector->setNode(p+v3s16(-1,3,0), n); sector->setNode(p+v3s16(1,3,0), n); sector->setNode(p+v3s16(0,3,-1), n); sector->setNode(p+v3s16(0,3,1), n); sector->setNode(p+v3s16(1,3,1), n); sector->setNode(p+v3s16(-1,3,1), n); sector->setNode(p+v3s16(-1,3,-1), n); sector->setNode(p+v3s16(1,3,-1), n); objects_to_remove.push_back(p); // Lighting has to be recalculated for this one. sector->getBlocksInArea(p_min, p_max, lighting_invalidated_blocks); } } else if(d == SECTOR_OBJECT_BUSH_1) { if(sector->isValidArea(p + v3s16(0,0,0), p + v3s16(0,0,0), &changed_blocks_sector)) { MapNode n; n.d = MATERIAL_LEAVES; sector->setNode(p+v3s16(0,0,0), n); objects_to_remove.push_back(p); } } else if(d == SECTOR_OBJECT_RAVINE) { s16 maxdepth = -20; v3s16 p_min = p + v3s16(-6,maxdepth,-6); v3s16 p_max = p + v3s16(6,6,6); if(sector->isValidArea(p_min, p_max, &changed_blocks_sector)) { MapNode n; n.d = MATERIAL_STONE; MapNode n2; n2.d = MATERIAL_AIR; s16 depth = maxdepth + (rand()%10); s16 z = 0; s16 minz = -6 - (-2); s16 maxz = 6 -1; for(s16 x=-6; x<=6; x++) { z += -1 + (rand()%3); if(z < minz) z = minz; if(z > maxz) z = maxz; for(s16 y=depth+(rand()%2); y<=6; y++) { /*std::cout<<"("<getNode(p2).d)) sector->setNode(p2, n); } { v3s16 p2 = p + v3s16(x,y,z-1); if(is_ground_material(sector->getNode(p2).d)) sector->setNode(p2, n2); } { v3s16 p2 = p + v3s16(x,y,z+0); if(is_ground_material(sector->getNode(p2).d)) sector->setNode(p2, n2); } { v3s16 p2 = p + v3s16(x,y,z+1); if(is_ground_material(sector->getNode(p2).d)) sector->setNode(p2, n); } //if(sector->getNode(p+v3s16(x,y,z+1)).solidness()==2) //if(p.Y+y <= sector->getGroundHeight(p2d+v2s16(x,z-2))+0.5) } } objects_to_remove.push_back(p); // Lighting has to be recalculated for this one. sector->getBlocksInArea(p_min, p_max, lighting_invalidated_blocks); } } else { dstream<<"ServerMap::emergeBlock(): " "Invalid heightmap object" <::Iterator i = m_sectors.getIterator(); for(; i.atEnd() == false; i++) { ServerMapSector *sector = (ServerMapSector*)i.getNode()->getValue(); assert(sector->getId() == MAPSECTOR_SERVER); if(ENABLE_SECTOR_SAVING) { if(sector->differs_from_disk || only_changed == false) { saveSectorMeta(sector); sector_meta_count++; } } if(ENABLE_BLOCK_SAVING) { core::list blocks; sector->getBlocks(blocks); core::list::Iterator j; for(j=blocks.begin(); j!=blocks.end(); j++) { MapBlock *block = *j; if(block->getChangedFlag() || only_changed == false) { saveBlock(block); block_count++; } } } } }//sectorlock u32 deleted_count = 0; deleted_count = deleteUnusedSectors (SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT); /* Only print if something happened or saved whole map */ if(only_changed == false || sector_meta_count != 0 || block_count != 0 || deleted_count != 0) { dstream< list = fs::GetDirListing(m_savedir+"/sectors/"); dstream<::iterator i; for(i=list.begin(); i!=list.end(); i++) { if(counter > printed_counter + 10) { dstream<dir == false) continue; try{ sector = loadSectorMeta(i->name); } catch(InvalidFilenameException &e) { // This catches unknown crap in directory } if(ENABLE_BLOCK_LOADING) { std::vector list2 = fs::GetDirListing (m_savedir+"/sectors/"+i->name); std::vector::iterator i2; for(i2=list2.begin(); i2!=list2.end(); i2++) { // We want files if(i2->dir) continue; try{ loadBlock(i->name, i2->name, sector); } catch(InvalidFilenameException &e) { // This catches unknown crap in directory } } } } dstream< hmdata = m_heightmap->serialize(version); /* [0] u8 serialization version [1] X master heightmap */ u32 fullsize = 1 + hmdata.getSize(); SharedBuffer data(fullsize); data[0] = version; memcpy(&data[1], *hmdata, hmdata.getSize()); o.write((const char*)*data, fullsize); #endif m_heightmap->serialize(o, version); } void ServerMap::loadMasterHeightmap() { DSTACK(__FUNCTION_NAME); std::string fullpath = m_savedir + "/master_heightmap"; std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) throw FileNotGoodException("Cannot open master heightmap"); if(m_heightmap != NULL) delete m_heightmap; m_heightmap = UnlimitedHeightmap::deSerialize(is); } void ServerMap::saveSectorMeta(ServerMapSector *sector) { DSTACK(__FUNCTION_NAME); // Format used for writing u8 version = SER_FMT_VER_HIGHEST; // Get destination v2s16 pos = sector->getPos(); createDir(m_savedir); createDir(m_savedir+"/sectors"); std::string dir = getSectorDir(pos); createDir(dir); std::string fullpath = dir + "/heightmap"; std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) throw FileNotGoodException("Cannot open master heightmap"); sector->serialize(o, version); sector->differs_from_disk = false; } MapSector* ServerMap::loadSectorMeta(std::string dirname) { DSTACK(__FUNCTION_NAME); // Get destination v2s16 p2d = getSectorPos(dirname); std::string dir = m_savedir + "/sectors/" + dirname; std::string fullpath = dir + "/heightmap"; std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) throw FileNotGoodException("Cannot open sector heightmap"); ServerMapSector *sector = ServerMapSector::deSerialize (is, this, p2d, &m_hwrapper, m_sectors); sector->differs_from_disk = false; return sector; } bool ServerMap::loadSectorFull(v2s16 p2d) { DSTACK(__FUNCTION_NAME); std::string sectorsubdir = getSectorSubDir(p2d); MapSector *sector = NULL; JMutexAutoLock lock(m_sector_mutex); try{ sector = loadSectorMeta(sectorsubdir); } catch(InvalidFilenameException &e) { return false; } catch(FileNotGoodException &e) { return false; } catch(std::exception &e) { return false; } if(ENABLE_BLOCK_LOADING) { std::vector list2 = fs::GetDirListing (m_savedir+"/sectors/"+sectorsubdir); std::vector::iterator i2; for(i2=list2.begin(); i2!=list2.end(); i2++) { // We want files if(i2->dir) continue; try{ loadBlock(sectorsubdir, i2->name, sector); } catch(InvalidFilenameException &e) { // This catches unknown crap in directory } } } return true; } #if 0 bool ServerMap::deFlushSector(v2s16 p2d) { DSTACK(__FUNCTION_NAME); // See if it already exists in memory try{ MapSector *sector = getSectorNoGenerate(p2d); return true; } catch(InvalidPositionException &e) { /* Try to load the sector from disk. */ if(loadSectorFull(p2d) == true) { return true; } } return false; } #endif void ServerMap::saveBlock(MapBlock *block) { DSTACK(__FUNCTION_NAME); /* Dummy blocks are not written */ if(block->isDummy()) { /*v3s16 p = block->getPos(); dstream<<"ServerMap::saveBlock(): WARNING: Not writing dummy block " <<"("<getPos(); v2s16 p2d(p3d.X, p3d.Z); createDir(m_savedir); createDir(m_savedir+"/sectors"); std::string dir = getSectorDir(p2d); createDir(dir); // Block file is map/sectors/xxxxxxxx/xxxx char cc[5]; snprintf(cc, 5, "%.4x", (unsigned int)p3d.Y&0xffff); std::string fullpath = dir + "/" + cc; std::ofstream o(fullpath.c_str(), std::ios_base::binary); if(o.good() == false) throw FileNotGoodException("Cannot open block data"); /* [0] u8 serialization version [1] data */ o.write((char*)&version, 1); block->serialize(o, version); /* Versions up from 9 have block objects. */ if(version >= 9) { block->serializeObjects(o, version); } // We just wrote it to the disk block->resetChangedFlag(); } void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSector *sector) { DSTACK(__FUNCTION_NAME); // Block file is map/sectors/xxxxxxxx/xxxx std::string fullpath = m_savedir+"/sectors/"+sectordir+"/"+blockfile; std::ifstream is(fullpath.c_str(), std::ios_base::binary); if(is.good() == false) throw FileNotGoodException("Cannot open block file"); v3s16 p3d = getBlockPos(sectordir, blockfile); v2s16 p2d(p3d.X, p3d.Z); assert(sector->getPos() == p2d); u8 version = SER_FMT_VER_INVALID; is.read((char*)&version, 1); /*u32 block_size = MapBlock::serializedLength(version); SharedBuffer data(block_size); is.read((char*)*data, block_size);*/ // This will always return a sector because we're the server //MapSector *sector = emergeSector(p2d); MapBlock *block = NULL; bool created_new = false; try{ block = sector->getBlockNoCreate(p3d.Y); } catch(InvalidPositionException &e) { block = sector->createBlankBlockNoInsert(p3d.Y); created_new = true; } block->deSerialize(is, version); /* Versions up from 9 have block objects. */ if(version >= 9) { block->updateObjects(is, version, NULL); } if(created_new) sector->insertBlock(block); /* Convert old formats to new and save */ // Save old format blocks in new format if(version < SER_FMT_VER_HIGHEST) { saveBlock(block); } // We just loaded it from the disk, so it's up-to-date. block->resetChangedFlag(); } // Gets from master heightmap void ServerMap::getSectorCorners(v2s16 p2d, s16 *corners) { assert(m_heightmap != NULL); /* Corner definition: v2s16(0,0), v2s16(1,0), v2s16(1,1), v2s16(0,1), */ corners[0] = m_heightmap->getGroundHeight ((p2d+v2s16(0,0))*SECTOR_HEIGHTMAP_SPLIT); corners[1] = m_heightmap->getGroundHeight ((p2d+v2s16(1,0))*SECTOR_HEIGHTMAP_SPLIT); corners[2] = m_heightmap->getGroundHeight ((p2d+v2s16(1,1))*SECTOR_HEIGHTMAP_SPLIT); corners[3] = m_heightmap->getGroundHeight ((p2d+v2s16(0,1))*SECTOR_HEIGHTMAP_SPLIT); } void ServerMap::PrintInfo(std::ostream &out) { out<<"ServerMap: "; } /* ClientMap */ ClientMap::ClientMap( Client *client, video::SMaterial *materials, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id ): Map(dout_client), scene::ISceneNode(parent, mgr, id), m_client(client), m_materials(materials), mesh(NULL) { /*m_box = core::aabbox3d(0,0,0, map->getW()*BS, map->getH()*BS, map->getD()*BS);*/ /*m_box = core::aabbox3d(0,0,0, map->getSizeNodes().X * BS, map->getSizeNodes().Y * BS, map->getSizeNodes().Z * BS);*/ m_box = core::aabbox3d(-BS*1000000,-BS*1000000,-BS*1000000, BS*1000000,BS*1000000,BS*1000000); mesh_mutex.Init(); } ClientMap::~ClientMap() { JMutexAutoLock lock(mesh_mutex); if(mesh != NULL) { mesh->drop(); mesh = NULL; } } MapSector * ClientMap::emergeSector(v2s16 p2d) { DSTACK(__FUNCTION_NAME); // Check that it doesn't exist already try{ return getSectorNoGenerate(p2d); } catch(InvalidPositionException &e) { } // Create a sector with no heightmaps ClientMapSector *sector = new ClientMapSector(this, p2d); { JMutexAutoLock lock(m_sector_mutex); m_sectors.insert(p2d, sector); } return sector; } void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is) { DSTACK(__FUNCTION_NAME); ClientMapSector *sector = NULL; JMutexAutoLock lock(m_sector_mutex); core::map::Node *n = m_sectors.find(p2d); if(n != NULL) { sector = (ClientMapSector*)n->getValue(); assert(sector->getId() == MAPSECTOR_CLIENT); } else { sector = new ClientMapSector(this, p2d); { JMutexAutoLock lock(m_sector_mutex); m_sectors.insert(p2d, sector); } } sector->deSerialize(is); } void ClientMap::renderMap(video::IVideoDriver* driver, video::SMaterial *materials, s32 pass) { //m_dout<getMeshBufferCount(); for(u32 i=0; igetMeshBuffer(i); const video::SMaterial& material = buf->getMaterial(); video::IMaterialRenderer* rnd = driver->getMaterialRenderer(material.MaterialType); bool transparent = (rnd && rnd->isTransparent()); // Render transparent on transparent pass and likewise. if(transparent == is_transparent_pass) { driver->setMaterial(buf->getMaterial()); driver->drawMeshBuffer(buf); } } } } #endif /* Get time for measuring timeout. Measuring time is very useful for long delays when the machine is swapping a lot. */ int time1 = time(0); /* Collect all blocks that are in the view range Should not optimize more here as we want to auto-update all changed nodes in viewing range at the next step. */ s16 viewing_range_nodes; bool viewing_range_all; { JMutexAutoLock lock(g_range_mutex); viewing_range_nodes = g_viewing_range_nodes; viewing_range_all = g_viewing_range_all; } m_camera_mutex.Lock(); v3f camera_position = m_camera_position; v3f camera_direction = m_camera_direction; m_camera_mutex.Unlock(); /* Get all blocks and draw all visible ones */ v3s16 cam_pos_nodes( camera_position.X / BS, camera_position.Y / BS, camera_position.Z / BS); v3s16 box_nodes_d = viewing_range_nodes * v3s16(1,1,1); v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d; v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d; // Take a fair amount as we will be dropping more out later v3s16 p_blocks_min( p_nodes_min.X / MAP_BLOCKSIZE - 1, p_nodes_min.Y / MAP_BLOCKSIZE - 1, p_nodes_min.Z / MAP_BLOCKSIZE - 1); v3s16 p_blocks_max( p_nodes_max.X / MAP_BLOCKSIZE + 1, p_nodes_max.Y / MAP_BLOCKSIZE + 1, p_nodes_max.Z / MAP_BLOCKSIZE + 1); u32 vertex_count = 0; core::map::Iterator si; //NOTE: The sectors map should be locked but we're not doing it // because it'd cause too much delays si = m_sectors.getIterator(); for(; si.atEnd() == false; si++) { { static int timecheck_counter = 0; timecheck_counter++; if(timecheck_counter > 50) { int time2 = time(0); if(time2 > time1 + 4) { dstream<<"ClientMap::renderMap(): " "Rendering takes ages, returning." <getValue(); v2s16 sp = sector->getPos(); if(viewing_range_all == false) { if(sp.X < p_blocks_min.X || sp.X > p_blocks_max.X || sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z) continue; } core::list< MapBlock * > sectorblocks; sector->getBlocks(sectorblocks); /* Draw blocks */ core::list< MapBlock * >::Iterator i; for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) { MapBlock *block = *i; /* Compare block position to camera position, skip if not seen on display */ v3s16 blockpos_nodes = block->getPosRelative(); // Block center position v3f blockpos( ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS, ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS, ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS ); // Block position relative to camera v3f blockpos_relative = blockpos - camera_position; // Distance in camera direction (+=front, -=back) f32 dforward = blockpos_relative.dotProduct(camera_direction); // Total distance f32 d = blockpos_relative.getLength(); if(viewing_range_all == false) { // If block is far away, don't draw it if(d > viewing_range_nodes * BS) continue; } // Maximum radius of a block f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS; // If block is (nearly) touching the camera, don't // bother validating further (that is, render it anyway) if(d > block_max_radius * 1.5) { // Cosine of the angle between the camera direction // and the block direction (camera_direction is an unit vector) f32 cosangle = dforward / d; // Compensate for the size of the block // (as the block has to be shown even if it's a bit off FOV) // This is an estimate. cosangle += block_max_radius / dforward; // If block is not in the field of view, skip it //if(cosangle < cos(FOV_ANGLE/2)) if(cosangle < cos(FOV_ANGLE/2. * 4./3.)) continue; } /* Draw the faces of the block */ { JMutexAutoLock lock(block->mesh_mutex); // Cancel if block has no mesh if(block->mesh == NULL) continue; u32 c = block->mesh->getMeshBufferCount(); for(u32 i=0; imesh->getMeshBuffer(i); const video::SMaterial& material = buf->getMaterial(); video::IMaterialRenderer* rnd = driver->getMaterialRenderer(material.MaterialType); bool transparent = (rnd && rnd->isTransparent()); // Render transparent on transparent pass and likewise. if(transparent == is_transparent_pass) { driver->setMaterial(buf->getMaterial()); driver->drawMeshBuffer(buf); vertex_count += buf->getVertexCount(); } } } } // foreach sectorblocks } /*dstream<<"renderMap(): is_transparent_pass="<::Iterator si = m_sectors.getIterator(); si.atEnd() == false; si++) { MapSector *sector = si.getNode()->getValue(); if(sector->getId() != MAPSECTOR_CLIENT) { dstream<<"WARNING: Client has a non-client sector" <getPos(); if(sp.X < p_blocks_min.X || sp.X > p_blocks_max.X || sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z) continue; /* Get some ground level info */ s16 a = -5; s16 cn[4] = { cs->getCorner(0)+a, cs->getCorner(1)+a, cs->getCorner(2)+a, cs->getCorner(3)+a, }; s16 cn_avg = (cn[0]+cn[1]+cn[2]+cn[3])/4; s16 cn_min = 32767; s16 cn_max = -32768; for(s16 i=0; i<4; i++) { if(cn[i] < cn_min) cn_min = cn[i]; if(cn[i] > cn_max) cn_max = cn[i]; } s16 cn_slope = cn_max - cn_min; /* Generate this part of the heightmap mesh */ u8 material; if(cn_avg + MAP_BLOCKSIZE/4 <= WATER_LEVEL) material = 0; else if(cn_slope <= MAP_BLOCKSIZE) material = 1; else material = 2; if(material != material_in_use || buf == NULL) { // Try to get a meshbuffer associated with the material buf = (scene::SMeshBuffer*)mesh_new->getMeshBuffer (g_mesh_materials[material]); // If not found, create one if(buf == NULL) { // This is a "Standard MeshBuffer", // it's a typedeffed CMeshBuffer buf = new scene::SMeshBuffer(); // Set material buf->Material = g_mesh_materials[material]; // Use VBO //buf->setHardwareMappingHint(scene::EHM_STATIC); // Add to mesh mesh_new->addMeshBuffer(buf); // Mesh grabbed it buf->drop(); } material_in_use = material; } // Sector side width in floating-point units f32 sd = BS * MAP_BLOCKSIZE; // Sector position in global floating-point units v3f spf = v3f((f32)sp.X, 0, (f32)sp.Y) * sd; //video::SColor c(255,255,255,255); u8 cc = 180; video::SColor c(255,cc,cc,cc); video::S3DVertex vertices[4] = { video::S3DVertex(spf.X, (f32)BS*cn[0],spf.Z, 0,0,0, c, 0,1), video::S3DVertex(spf.X+sd,(f32)BS*cn[1],spf.Z, 0,0,0, c, 1,1), video::S3DVertex(spf.X+sd,(f32)BS*cn[2],spf.Z+sd,0,0,0, c, 1,0), video::S3DVertex(spf.X, (f32)BS*cn[3],spf.Z+sd,0,0,0, c, 0,0), }; u16 indices[] = {0,1,2,2,3,0}; buf->append(vertices, 4, indices, 6); } // Set VBO on //mesh_new->setHardwareMappingHint(scene::EHM_STATIC); /* Replace the mesh */ mesh_mutex.Lock(); scene::SMesh *mesh_old = mesh; //DEBUG /*mesh = NULL; mesh_new->drop();*/ mesh = mesh_new; mesh_mutex.Unlock(); if(mesh_old != NULL) { /*dstream<<"mesh_old refcount="<getReferenceCount() <getMeshBuffer (g_materials[MATERIAL_GRASS]); if(buf != NULL) dstream<<"grass buf refcount="<getReferenceCount() <drop(); } else { dstream<<"WARNING: There was no old master heightmap mesh"<