/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2013 Kahrl This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "itemdef.h" #include "gamedef.h" #include "nodedef.h" #include "tool.h" #include "inventory.h" #ifndef SERVER #include "mapblock_mesh.h" #include "mesh.h" #include "tile.h" #endif #include "log.h" #include "main.h" // g_settings #include "settings.h" #include "util/serialize.h" #include "util/container.h" #include "util/thread.h" #include #include /* ItemDefinition */ ItemDefinition::ItemDefinition() { resetInitial(); } ItemDefinition::ItemDefinition(const ItemDefinition &def) { resetInitial(); *this = def; } ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) { if(this == &def) return *this; reset(); type = def.type; name = def.name; description = def.description; inventory_image = def.inventory_image; wield_image = def.wield_image; wield_scale = def.wield_scale; stack_max = def.stack_max; usable = def.usable; liquids_pointable = def.liquids_pointable; if(def.tool_capabilities) { tool_capabilities = new ToolCapabilities( *def.tool_capabilities); } groups = def.groups; node_placement_prediction = def.node_placement_prediction; sound_place = def.sound_place; return *this; } ItemDefinition::~ItemDefinition() { reset(); } void ItemDefinition::resetInitial() { // Initialize pointers to NULL so reset() does not delete undefined pointers tool_capabilities = NULL; reset(); } void ItemDefinition::reset() { type = ITEM_NONE; name = ""; description = ""; inventory_image = ""; wield_image = ""; wield_scale = v3f(1.0, 1.0, 1.0); stack_max = 99; usable = false; liquids_pointable = false; if(tool_capabilities) { delete tool_capabilities; tool_capabilities = NULL; } groups.clear(); sound_place = SimpleSoundSpec(); node_placement_prediction = ""; } void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const { if(protocol_version <= 17) writeU8(os, 1); // version else writeU8(os, 2); // version writeU8(os, type); os<serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } os<::const_iterator i = groups.begin(); i != groups.end(); i++){ os<first); writeS16(os, i->second); } os< 17){ //serializeSimpleSoundSpec(sound_place, os); os<deSerialize(tmp_is); } groups.clear(); u32 groups_size = readU16(is); for(u32 i=0; i &values = m_clientcached.getValues(); for(std::list::const_iterator i = values.begin(); i != values.end(); ++i) { ClientCached *cc = *i; if (cc->wield_mesh) cc->wield_mesh->drop(); delete cc; } #endif for (std::map::iterator iter = m_item_definitions.begin(); iter != m_item_definitions.end(); iter ++) { delete iter->second; } m_item_definitions.clear(); } virtual const ItemDefinition& get(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition std::map::const_iterator i; i = m_item_definitions.find(name); if(i == m_item_definitions.end()) i = m_item_definitions.find("unknown"); assert(i != m_item_definitions.end()); return *(i->second); } virtual std::string getAlias(const std::string &name) const { std::map::const_iterator i; i = m_aliases.find(name); if(i != m_aliases.end()) return i->second; return name; } virtual std::set getAll() const { std::set result; for(std::map::const_iterator i = m_item_definitions.begin(); i != m_item_definitions.end(); i++) { result.insert(i->first); } for(std::map::const_iterator i = m_aliases.begin(); i != m_aliases.end(); i++) { result.insert(i->first); } return result; } virtual bool isKnown(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition std::map::const_iterator i; return m_item_definitions.find(name) != m_item_definitions.end(); } #ifndef SERVER public: ClientCached* createClientCachedDirect(const std::string &name, IGameDef *gamedef) const { infostream<<"Lazily creating item texture and mesh for \"" <getTextureSource(); INodeDefManager *nodedef = gamedef->getNodeDefManager(); IrrlichtDevice *device = tsrc->getDevice(); video::IVideoDriver *driver = device->getVideoDriver(); const ItemDefinition *def = &get(name); // Create new ClientCached cc = new ClientCached(); bool need_node_mesh = false; // Create an inventory texture cc->inventory_texture = NULL; if(def->inventory_image != "") { cc->inventory_texture = tsrc->getTexture(def->inventory_image); } else if(def->type == ITEM_NODE) { need_node_mesh = true; } // Create a wield mesh assert(cc->wield_mesh == NULL); if(def->type == ITEM_NODE && def->wield_image == "") { need_node_mesh = true; } else if(def->wield_image != "" || def->inventory_image != "") { // Extrude the wield image into a mesh std::string imagename; if(def->wield_image != "") imagename = def->wield_image; else imagename = def->inventory_image; cc->wield_mesh = createExtrudedMesh( tsrc->getTexture(imagename), driver, def->wield_scale * v3f(40.0, 40.0, 4.0)); if(cc->wield_mesh == NULL) { infostream<<"ItemDefManager: WARNING: " <<"updateTexturesAndMeshes(): " <<"Unable to create extruded mesh for item " <name<getId(def->name); const ContentFeatures &f = nodedef->get(id); u8 param1 = 0; if(f.param_type == CPT_LIGHT) param1 = 0xee; /* Make a mesh from the node */ MeshMakeData mesh_make_data(gamedef); MapNode mesh_make_node(id, param1, 0); mesh_make_data.fillSingleNode(&mesh_make_node); MapBlockMesh mapblock_mesh(&mesh_make_data); scene::IMesh *node_mesh = mapblock_mesh.getMesh(); assert(node_mesh); video::SColor c(255, 255, 255, 255); if(g_settings->getBool("enable_shaders")) c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source)); setMeshColor(node_mesh, c); /* Scale and translate the mesh so it's a unit cube centered on the origin */ scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS)); translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0)); /* Draw node mesh into a render target texture */ if(cc->inventory_texture == NULL) { TextureFromMeshParams params; params.mesh = node_mesh; params.dim.set(64, 64); params.rtt_texture_name = "INVENTORY_" + def->name + "_RTT"; params.delete_texture_on_shutdown = true; params.camera_position.set(0, 1.0, -1.5); params.camera_position.rotateXZBy(45); params.camera_lookat.set(0, 0, 0); // Set orthogonal projection params.camera_projection_matrix.buildProjectionMatrixOrthoLH( 1.65, 1.65, 0, 100); params.ambient_light.set(1.0, 0.2, 0.2, 0.2); params.light_position.set(10, 100, -50); params.light_color.set(1.0, 0.5, 0.5, 0.5); params.light_radius = 1000; cc->inventory_texture = tsrc->generateTextureFromMesh(params); // render-to-target didn't work if(cc->inventory_texture == NULL) { cc->inventory_texture = tsrc->getTexture(f.tiledef[0].name); } } /* Use the node mesh as the wield mesh */ // Scale to proper wield mesh proportions scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0) * def->wield_scale); cc->wield_mesh = node_mesh; cc->wield_mesh->grab(); //no way reference count can be smaller than 2 in this place! assert(cc->wield_mesh->getReferenceCount() >= 2); } // Put in cache m_clientcached.set(name, cc); return cc; } ClientCached* getClientCached(const std::string &name, IGameDef *gamedef) const { ClientCached *cc = NULL; m_clientcached.get(name, &cc); if(cc) return cc; if(get_current_thread_id() == m_main_thread) { return createClientCachedDirect(name, gamedef); } else { // We're gonna ask the result to be put into here ResultQueue result_queue; // Throw a request in m_get_clientcached_queue.add(name, 0, 0, &result_queue); try{ // Wait result for a second GetResult result = result_queue.pop_front(1000); // Check that at least something worked OK assert(result.key == name); // Return it return result.item; } catch(ItemNotFoundException &e) { errorstream<<"Waiting for clientcached timed out."<inventory_texture; } // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, IGameDef *gamedef) const { ClientCached *cc = getClientCached(name, gamedef); if(!cc) return NULL; return cc->wield_mesh; } #endif void clear() { for(std::map::const_iterator i = m_item_definitions.begin(); i != m_item_definitions.end(); i++) { delete i->second; } m_item_definitions.clear(); m_aliases.clear(); // Add the four builtin items: // "" is the hand // "unknown" is returned whenever an undefined item // is accessed (is also the unknown node) // "air" is the air node // "ignore" is the ignore node ItemDefinition* hand_def = new ItemDefinition; hand_def->name = ""; hand_def->wield_image = "wieldhand.png"; hand_def->tool_capabilities = new ToolCapabilities; m_item_definitions.insert(std::make_pair("", hand_def)); ItemDefinition* unknown_def = new ItemDefinition; unknown_def->type = ITEM_NODE; unknown_def->name = "unknown"; m_item_definitions.insert(std::make_pair("unknown", unknown_def)); ItemDefinition* air_def = new ItemDefinition; air_def->type = ITEM_NODE; air_def->name = "air"; m_item_definitions.insert(std::make_pair("air", air_def)); ItemDefinition* ignore_def = new ItemDefinition; ignore_def->type = ITEM_NODE; ignore_def->name = "ignore"; m_item_definitions.insert(std::make_pair("ignore", ignore_def)); } virtual void registerItem(const ItemDefinition &def) { verbosestream<<"ItemDefManager: registering \""< "<::const_iterator i = m_item_definitions.begin(); i != m_item_definitions.end(); i++) { ItemDefinition *def = i->second; // Serialize ItemDefinition and write wrapped in a string std::ostringstream tmp_os(std::ios::binary); def->serialize(tmp_os, protocol_version); os<::const_iterator i = m_aliases.begin(); i != m_aliases.end(); i++) { os<first); os<second); } } void deSerialize(std::istream &is) { // Clear everything clear(); // Deserialize int version = readU8(is); if(version != 0) throw SerializationError("unsupported ItemDefManager version"); u16 count = readU16(is); for(u16 i=0; i request = m_get_clientcached_queue.pop(); GetResult result; result.key = request.key; result.callers = request.callers; result.item = createClientCachedDirect(request.key, gamedef); request.dest->push_back(result); } #endif } private: // Key is name std::map m_item_definitions; // Aliases std::map m_aliases; #ifndef SERVER // The id of the thread that is allowed to use irrlicht directly threadid_t m_main_thread; // A reference to this can be returned when nothing is found, to avoid NULLs mutable ClientCached m_dummy_clientcached; // Cached textures and meshes mutable MutexedMap m_clientcached; // Queued clientcached fetches (to be processed by the main thread) mutable RequestQueue m_get_clientcached_queue; #endif }; IWritableItemDefManager* createItemDefManager() { return new CItemDefManager(); }