minetest/src/client
x2048 464043b8ab Convert entity glow value to color space before adding to the light 2022-09-04 16:00:13 +02:00
..
meshgen Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
render Disable dynamic shadow dropdown on OGLES2 (#12637) 2022-08-04 20:42:43 +02:00
shadows Release shadow mapping resources when not needed (#12497) 2022-07-09 22:26:39 +02:00
CMakeLists.txt Spacing fixes 2022-04-08 14:55:21 +01:00
activeobjectmgr.cpp ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
activeobjectmgr.h Add an activeobject manager to hold active objects (#7939) 2018-12-13 20:18:54 +01:00
camera.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
camera.h Fix lighting of the wield mesh (#12341) 2022-05-20 22:33:52 +02:00
client.cpp Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
client.h Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
clientenvironment.cpp Reduce the use of porting::getTimeMs() when rendering frames (#12679) 2022-08-13 22:33:26 +02:00
clientenvironment.h Reduce the use of porting::getTimeMs() when rendering frames (#12679) 2022-08-13 22:33:26 +02:00
clientevent.h No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
clientlauncher.cpp Add register dialog to separate login/register (#12185) 2022-06-05 17:47:38 +02:00
clientlauncher.h Drop --videomodes, fullscreen_bpp and high_precision_fpu settings 2021-06-16 17:41:34 +02:00
clientmap.cpp Reduce the use of porting::getTimeMs() when rendering frames (#12679) 2022-08-13 22:33:26 +02:00
clientmap.h Properly keep noclip state in Game and ClientMap 2022-06-03 21:48:52 +02:00
clientmedia.cpp Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
clientmedia.h Print announce error response (#11878) 2022-01-01 22:44:56 +01:00
clientobject.cpp Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientobject.h fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
clientsimpleobject.h Move clientsimpleobject.h to client folder (#9630) 2020-04-10 20:10:51 +02:00
clouds.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
clouds.h Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
content_cao.cpp Convert entity glow value to color space before adding to the light 2022-09-04 16:00:13 +02:00
content_cao.h Remove an unused method and header includes 2022-06-28 12:21:12 +02:00
content_cso.cpp Merge pull request #8776 from osjc/FixGetNode 2019-08-10 19:45:44 +02:00
content_cso.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
content_mapblock.cpp Offset cuboid origin after scaling the cuboid. (#12558) 2022-07-19 10:48:00 +02:00
content_mapblock.h Avoid rendering invisible faces of simple nodeboxes (#12262) 2022-05-04 23:44:55 +02:00
event_manager.h Darwin platform build fix (#10376) 2020-09-09 19:12:03 +02:00
filecache.cpp Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
filecache.h Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
fontengine.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
fontengine.h Fully remove bitmap font support (#11863) 2022-01-08 14:53:25 +01:00
game.cpp Use Sky class to obtain directional light source position for shadows (#12662) 2022-08-17 16:30:05 +02:00
game.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
gameui.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
gameui.h Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
guiscalingfilter.cpp FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
guiscalingfilter.h FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453) 2022-07-03 08:52:26 -04:00
hud.cpp HUD: Fix wrong minimum scale since 051181f 2022-07-31 14:57:19 +02:00
hud.h Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
imagefilters.cpp Spacing fixes 2022-04-08 14:55:21 +01:00
imagefilters.h Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
inputhandler.cpp Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
inputhandler.h Restore pass-through of direction keys (#11924) 2022-01-09 18:46:36 +01:00
joystick_controller.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
joystick_controller.h Joystick sensitivity for player movement (#11262) 2021-08-27 20:24:24 +02:00
keycode.cpp Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
keycode.h Revert "Replace MyEventReceiver KeyList with std::unordered_set" (#10622) 2020-11-12 19:16:02 +01:00
keys.h Add a key to toggle map block bounds (#11172) 2021-04-20 19:23:31 +02:00
localplayer.cpp Physics overrides: Move values to a common struct (#12591) 2022-08-12 10:17:02 +01:00
localplayer.h Physics overrides: Move values to a common struct (#12591) 2022-08-12 10:17:02 +01:00
mapblock_mesh.cpp Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
mapblock_mesh.h Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00
mesh.cpp Remove workaround for normals not matching winding order (#12460) 2022-07-17 14:45:42 +01:00
mesh.h Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
mesh_generator_thread.cpp Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
mesh_generator_thread.h Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
minimap.cpp Deal with compiler warnings 2022-04-30 16:49:41 +02:00
minimap.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
particles.cpp Physics overrides: Move values to a common struct (#12591) 2022-08-12 10:17:02 +01:00
particles.h Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
renderingengine.cpp Fix Android blank screen (#12604) 2022-07-31 15:18:04 +02:00
renderingengine.h Remove remains of video mode querying 2022-05-29 14:00:19 +02:00
shader.cpp Improve shadow filters (#12195) 2022-05-21 16:49:30 +02:00
shader.h Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
sky.cpp Use Sky class to obtain directional light source position for shadows (#12662) 2022-08-17 16:30:05 +02:00
sky.h Use Sky class to obtain directional light source position for shadows (#12662) 2022-08-17 16:30:05 +02:00
sound.cpp Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
sound.h Sounds: Various little improvements (#12486) 2022-07-09 22:32:24 +02:00
sound_openal.cpp Sounds: Various little improvements (#12486) 2022-07-09 22:32:24 +02:00
sound_openal.h Cleanup sound manager class (#7158) 2018-03-24 15:45:25 +01:00
tile.cpp Enforce limits of settings that could cause buggy behaviour (#12450) 2022-07-09 22:32:08 +02:00
tile.h Fix mapblock geometry optimisation not working 2022-05-08 19:11:44 +02:00
wieldmesh.cpp Release shadow mapping resources when not needed (#12497) 2022-07-09 22:26:39 +02:00
wieldmesh.h Shadow mapping render pass (#11244) 2021-06-06 18:51:21 +02:00