local colour_list = { {"black", "Darkened",}, {"blue", "Blue",}, {"cyan", "Cyan",}, {"green", "Green",}, {"magenta", "Magenta",}, {"orange", "Orange",}, {"purple", "Purple",}, {"red", "Red",}, {"yellow", "Yellow",}, {"white", "Frosted",}, } local enable_ceiling = true for i in ipairs(colour_list) do local colour = colour_list[i][1] local desc = colour_list[i][2] minetest.register_craftitem("abritorch:torch_"..colour, { description = desc.." Torch", inventory_image = "abritorch_torch_on_floor_"..colour..".png", wield_image = "abritorch_torch_on_floor_"..colour..".png", wield_scale = {x = 1, y = 1, z = 1 + 1/16}, liquids_pointable = false, on_place = function(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}) if wdir < 1 and not enable_ceiling then return itemstack end local fakestack = itemstack local retval = false if wdir <= 1 then retval = fakestack:set_name("abritorch:floor_"..colour) else retval = fakestack:set_name("abritorch:wall_"..colour) end if not retval then return itemstack end itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, param2) itemstack:set_name("abritorch:torch_"..colour) return itemstack end }) minetest.register_node("abritorch:floor_"..colour, { description = desc.." Torch", inventory_image = "abritorch_torch_on_floor_"..colour..".png", wield_image = "abritorch_torch_on_floor_"..colour..".png", wield_scale = {x = 1, y = 1, z = 1 + 1/16}, drawtype = "mesh", mesh = "torch_floor.obj", tiles = { { name = "abritorch_torch_on_floor_animated_"..colour..".png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} } }, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "abritorch:torch_"..colour, selection_box = { type = "wallmounted", wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16}, wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16}, }, }) minetest.register_node("abritorch:wall_"..colour, { inventory_image = "abritorch_torch_on_floor_"..colour..".png", wield_image = "abritorch_torch_on_floor_"..colour..".png", wield_scale = {x = 1, y = 1, z = 1 + 1/16}, drawtype = "mesh", mesh = "torch_wall.obj", tiles = { { name = "abritorch_torch_on_floor_animated_"..colour..".png", animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3} } }, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = 13, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "abritorch:torch_"..colour, selection_box = { type = "wallmounted", wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1}, }, }) minetest.register_abm({ nodenames = {"abritorch:torch_"..colour}, interval = 1, chance = 1, action = function(pos) local n = minetest.get_node(pos) local def = minetest.registered_nodes[n.name] if n and def then local wdir = n.param2 local node_name = "abritorch:wall_"..colour if wdir < 1 and not enable_ceiling then minetest.remove_node(pos) return elseif wdir <= 1 then node_name = "abritorch:floor_"..colour end minetest.set_node(pos, {name = node_name, param2 = wdir}) end end }) end