recipe_number = num, --optional: number of the items as output of the recipe
--to define the recipe you need to use one of the following (not both):
recipe_block = "mod:block", --you have to choose a block used for the recipe, if you use this instruction the recipe will be the standard one, see below
recipe = {}, --array with standard recipe definition. You can also use a shapeless recipe, but you need to include also the following:
--recipe_type = "shapeless", --uncomment if your recipe is a shapeless one (and only if you have defined the recipe with the array)
-"wall" --spawns a big (it depends on the radius specifies) wall where the bomb lands
-"schematic" --to easily add a schematic (see the Schematic bomb for an example), if you specify with the radius parameter the size of the base of the schematic it's going to be centered.
-"add_entity" --to spawn mobs for example
-"tnt_explosion"--if you simply want an explosion in the landing position
- particles, boolean (true/false) to define if you want the particles
- sound, boolean or the name of an audio file
Take a look at the file "examples.lua" for the examples and if you want more