Implemented the tnt explosion
parent
745040c9e5
commit
40f322c9ee
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@ -40,7 +40,7 @@ mobs:register_mob("nssm:pumpking", {
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lava_damage = 5,
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light_damage = 0,
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blood_texture="nssm_blood.png",
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blood_amount=50,
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blood_amount=25,
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stepheight=2.1,
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knock_back=0,
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jump_height=12,
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@ -54,12 +54,15 @@ mobs:register_mob("nssm:pumpking", {
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speed_normal = 15, speed_run = 15,
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},
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on_die=function(self,pos)
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mobs:explosion(pos, 3, 1)
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self.object:remove()
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minetest.after(0.2, function(pos)
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tnt.boom(pos, {damage_radius=5,radius=4,ignore_protection=false})
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end, pos)
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end,
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custom_attack = function(self)
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self.pumpking_timer = (self.pumpking_timer or os.time())
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if (os.time() - self.pumpking_timer) >3 then
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set_animation(self, "punch")
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self.pumpking_timer = os.time()
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local s = self.object:getpos()
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local p = self.attack:getpos()
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@ -74,8 +77,11 @@ mobs:register_mob("nssm:pumpking", {
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})
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end
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local pos1 = {x=s.x+math.random(-1,1), y=s.y-1.5, z=s.z+math.random(-1,1)}
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minetest.set_node(pos1, {name="nssm:pumpbomb"})
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minetest.get_node_timer(pos1):start(2)
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minetest.after(1, function(pos1)
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minetest.set_node(pos1, {name="nssm:pumpbomb"})
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minetest.get_node_timer(pos1):start(2)
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end,
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pos1)
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end
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end
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end
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@ -368,7 +368,7 @@ minetest.register_node("nssm:pumpbomb", {
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groups = {not_in_creative_inventory =1},
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drop = "",
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on_timer = function(pos, elapsed)
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explosion(pos, 3, 1)
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tnt.boom(pos, {damage_radius=4,radius=3,ignore_protection=false})
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minetest.env:set_node(pos, {name="air"})
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end,
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})
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@ -937,7 +937,7 @@ minetest.register_tool("nssm:gratuitousness_battleaxe", {
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local items = player_inv:get_stack('main', found)
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items:take_item()
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player_inv:set_stack('main', found, items)
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explosion(pos, 5, 1)
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tnt.boom(pos, {damage_radius=5,radius=4,ignore_protection=false})
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end
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end,
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})
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