Added mordain!
parent
7c9a409c36
commit
455f402cc2
1
init.lua
1
init.lua
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@ -28,6 +28,7 @@ dofile(path.."/mantis_beast.lua")
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dofile(path.."/mantis.lua")
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dofile(path.."/masticone.lua")
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dofile(path.."/moonheron.lua")
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dofile(path.."/mordain.lua")
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dofile(path.."/night_master.lua")
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dofile(path.."/octopus.lua")
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dofile(path.."/phoenix.lua")
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,112 @@
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nssm:register_mob("nssm:mordain", {
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type = "monster",
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hp_max = 23,
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hp_min = 17,
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collisionbox = {-0.5, -0.2, -0.5, 0.5, 2.7, 0.5},
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visual = "mesh",
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mesh = "mordain.x",
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textures = {{"mordain.png"}},
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visual_size = {x=4, y=4},
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makes_footstep_sound = false,
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view_range = 30,
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fear_height = 4,
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walk_velocity = 2.5,
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run_velocity = 3.5,
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rotate = 270,
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--[[sounds = {
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random = "bloco",
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},]]
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damage = 2,
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jump = true,
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drops = {
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{name = "nssm:life_energy",
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chance = 1,
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min = 1,
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max = 1,},
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},
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armor = 70,
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drawtype = "front",
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water_damage = 0,
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lava_damage = 1,
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--light_damage = 2,
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on_rightclick = nil,
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attack_type = "dogfight",
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animation = {
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speed_normal = 20,
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speed_run = 20,
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stand_start = 10,
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stand_end = 90,
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walk_start = 100,
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walk_end = 140,
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run_start = 170,
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run_end = 200,
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punch_start = 210,
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punch_end = 225,
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},
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custom_attack = function(self)
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if self.timer > 1 then
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self.timer = 0
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local s = self.object:getpos()
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local p = self.attack:getpos()
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if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, nil)
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end
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minetest.after(1, function()
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local ty = s.y
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local flag = 0
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local m = 3
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local v = {x=(p.x-s.x)*m, y = ty, z = (p.z-s.z)*m}
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local d = {x=s.x+v.x, y = ty, z = s.z+v.z}
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d.y = ty
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for j = -3,3 do
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ty = d.y + j
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local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
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local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
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if up == "air" and current ~= "air" then
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d.y = d.y + j+1.5
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flag = 1
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break
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end
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end
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while flag ~= 1 do
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d.x = p.x + math.random(-m,m)
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d.z = p.z + math.random(-m,m)
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d.y = p.y
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local dist = nssm:dist_pos(d, p)
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if dist>=2 then
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for j = -3,3 do
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ty = d.y + j
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local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
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local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
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if up == "air" and current ~= "air" then
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d.y = d.y + j+1.5
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flag = 1
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break
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end
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end
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end
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end
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self.object:setpos(d)
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self.timer = 2
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end)
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end
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end
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})
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@ -799,6 +799,7 @@ nssm_register_egg ('manticore', 'Manticore')
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nssm_register_egg ('pumpboom_large', 'Large Pumpboom')
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nssm_register_egg ('pumpboom_small', 'Small Pumpboom')
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nssm_register_egg ('pumpboom_medium', 'Medium Pumpboom')
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nssm_register_egg ('mordain', 'Mordain')
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minetest.register_craftitem("nssm:mese_egg", {
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@ -46,98 +46,5 @@ nssm:register_mob("nssm:sand_bloco", {
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run_end = 200,
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punch_start = 100,
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punch_end = 130,
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},
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custom_attack = function(self)
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if self.timer > 1 then
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self.timer = 0
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local s = self.object:getpos()
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local p = self.attack:getpos()
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if minetest.line_of_sight({x = p.x, y = p.y +1.5, z = p.z}, {x = s.x, y = s.y +1.5, z = s.z}) == true then
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-- play attack sound
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if self.sounds.attack then
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minetest.sound_play(self.sounds.attack, {
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object = self.object,
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max_hear_distance = self.sounds.distance
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})
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end
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-- punch player
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self.attack:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups = {fleshy=self.damage}
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}, nil)
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end
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minetest.after(1, function()
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local ty = s.y
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local flag = 0
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local m = 3
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local v = {x=(p.x-s.x)*m, y = ty, z = (p.z-s.z)*m}
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local d = {x=s.x+v.x, y = ty, z = s.z+v.z}
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d.y = ty
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for j = -3,3 do
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ty = d.y + j
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local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
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local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
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if up == "air" and current ~= "air" then
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d.y = d.y + j+1.5
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flag = 1
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break
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end
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end
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--[[
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local pos = self.object:getpos()
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local pos_player
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local radius = 4
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local flag = 0
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--while (flag~=1) do
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pos.z = pos.z + math.random(-radius,radius)
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pos.x = pos.x + math.random(-radius,radius)
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for j = -3,3 do
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pos.y = pos.y + j
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local current = minetest.env:get_node({x = pos.x, y = pos.y + j, z = pos.z}).name
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local up = minetest.env:get_node({x = pos.x, y = pos.y+j+1, z = pos.z})
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if up == "air" and current ~= "air" then
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pos.y = pos.y + j
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flag = 1
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end
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end
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--end
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]]--
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while flag ~= 1 do
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d.x = p.x + math.random(-m,m)
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d.z = p.z + math.random(-m,m)
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d.y = p.y
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local dist = nssm:dist_pos(d, p)
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if dist>=2 then
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for j = -3,3 do
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ty = d.y + j
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local current = minetest.env:get_node({x = d.x, y = ty, z = d.z}).name
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local up = minetest.env:get_node({x = d.x, y = ty+1, z = d.z}).name
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if up == "air" and current ~= "air" then
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d.y = d.y + j+1.5
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flag = 1
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break
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end
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end
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end
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end
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self.object:setpos(d)
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self.timer = 2
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end)
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end
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end
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}
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})
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