master
npx 2016-11-22 23:54:22 +01:00
parent 4b27f6a2c6
commit 659de453b4
5 changed files with 78 additions and 83 deletions

View File

@ -26,7 +26,7 @@ mobs:register_mob("nssm:morgre", {
min = 1,
max = 2,},
{name = "nssm:greedy_soul_fragment",
chance = 3,
chance = 5,
min = 1,
max = 1,},
},

View File

@ -110,54 +110,56 @@ mobs:register_mob("nssm:morgut", {
)
minetest.after(1, function (self)
if self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if self then
if self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
for i = 1,32 do
--minetest.chat_send_all("Inventory is not empty")
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable")==1 then
local index
local found = 0
for j = 1,32 do
if found == 0 then
if self.inventory[j].num == 0 then
--found an empty place
found = 2
index = j
else
--found a corrsponding itemstack
if self.inventory[j].name == n then
self.inventory[j].num = self.inventory[j].num +1
found = 1
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
for i = 1,32 do
--minetest.chat_send_all("Inventory is not empty")
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable")==1 then
local index
local found = 0
for j = 1,32 do
if found == 0 then
if self.inventory[j].num == 0 then
--found an empty place
found = 2
index = j
else
--found a corrsponding itemstack
if self.inventory[j].name == n then
self.inventory[j].num = self.inventory[j].num +1
found = 1
end
end
end
end
if found == 2 then
self.inventory[index].name = n
self.inventory[index].num = 1
end
items:take_item()
player_inv:set_stack('main', i, items)
end
if found == 2 then
self.inventory[index].name = n
self.inventory[index].num = 1
end
items:take_item()
player_inv:set_stack('main', i, items)
end
end
end
set_animation(self, "run")
self.flag = 1
self.morgut_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
if self then
set_velocity(self, 4)
set_animation(self, "run")
self.flag = 1
self.morgut_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
if self then
set_velocity(self, 4)
end
end
end
end,self)

View File

@ -161,40 +161,41 @@ mobs:register_mob("nssm:morlu", {
)
minetest.after(1, function (self)
local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor_stack = armor_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
armor_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor:set_player_armor(self.attack, self.attack)
--armor:update_armor(self.attack)
armor:update_inventory(self.attack)
--armor:update_player_visuals(self.attack)
--Update personal inventory of armors:
if (self.invnum ~= nil) and (self.invnum <= 5) then
--minetest.chat_send_all("Invnum: "..self.invnum)
--minetest.chat_send_all("Salvo: "..armor_elements[steal_pos].name)
self.invnum = self.invnum + 1
self.inventory[self.invnum].name = armor_elements[steal_pos].name
end
set_animation(self, "run")
self.flag = 1
self.morlu_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
if self then
set_velocity(self, 4)
end
local armor_stack = player_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
player_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor_stack = armor_inv:get_stack("armor", armor_elements[steal_pos].pos)
armor_stack:take_item()
armor_inv:set_stack('armor', armor_elements[steal_pos].pos, armor_stack)
armor:set_player_armor(self.attack, self.attack)
--armor:update_armor(self.attack)
armor:update_inventory(self.attack)
--armor:update_player_visuals(self.attack)
--Update personal inventory of armors:
if (self.invnum ~= nil) and (self.invnum <= 5) then
--minetest.chat_send_all("Invnum: "..self.invnum)
--minetest.chat_send_all("Salvo: "..armor_elements[steal_pos].name)
self.invnum = self.invnum + 1
self.inventory[self.invnum].name = armor_elements[steal_pos].name
end
set_animation(self, "run")
self.flag = 1
self.morlu_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
if self then
set_velocity(self, 4)
end
end
end,self)
end
end

View File

@ -1922,7 +1922,7 @@ minetest.register_node("nssm:morwa_statue", {
mesh = 'morwa_statue.b3d',
tiles = {'morwa_statue.png'},
inventory_image = 'morwa_statue.png',
groups = {oddly_breakable_by_hand=2, --[[not_in_creative_inventory=1]]},
groups = {not_in_creative_inventory=1},
paramtype = 'light',
paramtype2 = 'facedir',
selection_box = {

View File

@ -98,14 +98,6 @@ end
-- NSSB SPECIAL
if minetest.get_modpath("nssb") then
mobs:spawn_specific("nssm:xgaloctopus", {"default:water_source"}, {"nssb:marine_brick"}, 0, 20, 20, 800000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat1", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 20000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat2", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 20000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat3", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 20000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morvy", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 120, 18000000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:morlu", {"nssb:morentir"}, {"nssb:mornen"}, 0, 20, 80, 700000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:morde", {"nssb:morenrir"}, {"nssb:mornar"}, 0, 20, 50, 500000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:mordain", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 90, 12000000/mm, 1, -31000, .93)
mobs:spawn_specific("nssm:morgut", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 50, 10000000/mm, 1, -31000, -93)
end
-- CAVES