Added the 3.0 changelog
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v3.0 (22-11-16):
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- rewritten to add the dependency from mobs_redo. The mobs now directly use the mobs api;
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- added the mobs Morlu, Morvy, Morgut, Mode, Mordain, Morwa, Morgre and Morvalar for the "Morlendor" dimension (that you can find playing with nssb);
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- added the "Felucco", to spawn in the savannah;
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- added the armors made from the drops of mobs (you need 3d_armor to use them);
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- added two new sets of weapons:
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-> bombs: you can throw and when they hit the ground they activate special functions;
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-> normal weapons (like swords and axes) with special functions you can enable by typing "q";
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- new tools (picks, shovels...) and drops;
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- a lot of other things (new explosion function, parameters to set difficulty)...
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v2.4 (01-05-16):
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- new energy weapon: hellzone_grenade (It follows the target: you can shoot some of them and then activate them by pressing q);
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- the mobs now honors the protected blocks and areas (Thanks to TenPlus1 for his suggestion);
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