diff --git a/changelog.txt b/changelog.txt index bd4ed01..d3c0720 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,14 @@ +v3.0 (22-11-16): + - rewritten to add the dependency from mobs_redo. The mobs now directly use the mobs api; + - added the mobs Morlu, Morvy, Morgut, Mode, Mordain, Morwa, Morgre and Morvalar for the "Morlendor" dimension (that you can find playing with nssb); + - added the "Felucco", to spawn in the savannah; + - added the armors made from the drops of mobs (you need 3d_armor to use them); + - added two new sets of weapons: + -> bombs: you can throw and when they hit the ground they activate special functions; + -> normal weapons (like swords and axes) with special functions you can enable by typing "q"; + - new tools (picks, shovels...) and drops; + - a lot of other things (new explosion function, parameters to set difficulty)... + v2.4 (01-05-16): - new energy weapon: hellzone_grenade (It follows the target: you can shoot some of them and then activate them by pressing q); - the mobs now honors the protected blocks and areas (Thanks to TenPlus1 for his suggestion);