New settings for some parameters

master
npx 2016-11-22 00:05:33 +01:00
parent 8477a26e66
commit 8f53de3a34
5 changed files with 77 additions and 76 deletions

View File

@ -16,7 +16,7 @@ mobs:register_mob("nssm:mordain", {
sounds = {
random = "mordain",
},
damage = 4,
damage = 6,
jump = true,
drops = {
{name = "nssm:life_energy",

View File

@ -13,7 +13,7 @@ mobs:register_mob("nssm:morde", {
walk_velocity = 0.5,
reach =3,
run_velocity = 3.5,
damage = 5,
damage = 6,
jump = true,
sounds = {
random = "morde",

View File

@ -86,79 +86,80 @@ mobs:register_mob("nssm:morgut", {
self.dir = (self.dir or 0)
if (os.time() - self.morgut_timer) > 1 then
if self.attack then
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 2
local s = self.object:getpos()
local p = self.attack:getpos()
set_animation(self, "punch")
local m = 2
minetest.add_particlespawner(
6, --amount
1, --time
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --maxacc
0.2, --minexptime
0.3, --maxexptime
2, --minsize
3, --maxsize
false, --collisiondetection
"roasted_duck_legs.png" --texture
)
minetest.add_particlespawner(
6, --amount
1, --time
{x=p.x-0.5, y=p.y-0.5, z=p.z-0.5}, --minpos
{x=p.x+0.5, y=p.y+0.5, z=p.z+0.5}, --maxpos
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --minvel
{x=(s.x-p.x)*m, y=(s.y-p.y)*m, z=(s.z-p.z)*m}, --maxvel
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --minacc
{x=s.x-p.x, y=s.y-p.y, z=s.z-p.z}, --maxacc
0.2, --minexptime
0.3, --maxexptime
2, --minsize
3, --maxsize
false, --collisiondetection
"roasted_duck_legs.png" --texture
)
minetest.after(1, function (self)
if self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
minetest.after(1, function (self)
if self.attack:is_player() then
local pname = self.attack:get_player_name()
local player_inv = minetest.get_inventory({type='player', name = pname})
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
for i = 1,32 do
--minetest.chat_send_all("Inventory is not empty")
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable")==1 then
local index
local found = 0
for j = 1,32 do
if found == 0 then
if self.inventory[j].num == 0 then
--found an empty place
found = 2
index = j
else
--found a corrsponding itemstack
if self.inventory[j].name == n then
self.inventory[j].num = self.inventory[j].num +1
found = 1
if player_inv:is_empty('main') then
--minetest.chat_send_all("Inventory empty")
else
for i = 1,32 do
--minetest.chat_send_all("Inventory is not empty")
local items = player_inv:get_stack('main', i)
local n = items:get_name()
if minetest.get_item_group(n, "eatable")==1 then
local index
local found = 0
for j = 1,32 do
if found == 0 then
if self.inventory[j].num == 0 then
--found an empty place
found = 2
index = j
else
--found a corrsponding itemstack
if self.inventory[j].name == n then
self.inventory[j].num = self.inventory[j].num +1
found = 1
end
end
end
end
if found == 2 then
self.inventory[index].name = n
self.inventory[index].num = 1
end
items:take_item()
player_inv:set_stack('main', i, items)
end
if found == 2 then
self.inventory[index].name = n
self.inventory[index].num = 1
end
items:take_item()
player_inv:set_stack('main', i, items)
end
end
set_animation(self, "run")
self.flag = 1
self.morgut_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
set_velocity(self, 4)
end
set_animation(self, "run")
self.flag = 1
self.morgut_timer = os.time()
self.curr_attack = self.attack
self.state = ""
local pyaw = self.curr_attack: get_look_yaw()
self.dir = pyaw
self.object:setyaw(pyaw)
set_velocity(self, 4)
end
end,self)
end,self)
end
end
end,
on_die = function(self)

View File

@ -15,7 +15,7 @@ mobs:register_mob("nssm:morwa", {
sounds = {
random = "morwa",
},
damage = 6,
damage = 8,
jump = true,
drops = {
{name = "nssm:life_energy",

View File

@ -54,10 +54,10 @@ if mymapgenis == 6 then
else
-- SPIDERS
mobs:spawn_specific("nssm:black_widow", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 20, 30, 2200000/mm, 2, -31000, 31000)
mobs:spawn_specific("nssm:daddy_long_legs", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 30, 10, 2200000/mm, 2, -31000, 31000)
mobs:spawn_specific("nssm:tarantula", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 14, 120, 5000000/mm, 1, -31000, 31000)
mobs:spawn_specific("nssm:uloboros", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 20, 30, 2200000/mm, 1, -31000, 31000)
mobs:spawn_specific("nssm:black_widow", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 20, 30, 4400000/mm, 2, -31000, 31000)
mobs:spawn_specific("nssm:daddy_long_legs", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 30, 10, 4400000/mm, 2, -31000, 31000)
mobs:spawn_specific("nssm:tarantula", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 14, 120, 50000000/mm, 1, -31000, 31000)
mobs:spawn_specific("nssm:uloboros", {"default:jungle_grass", "default:jungletree", "nssm:web" }, {"air"}, 0, 20, 30, 4400000/mm, 1, -31000, 31000)
-- DUCKS
mobs:spawn_specific("nssm:duck", {"default:dirt_with_grass"}, {"group:flora"}, 10, 20, 50, 1500000/mm, 1, -31000, 40)
@ -98,14 +98,14 @@ end
-- NSSB SPECIAL
if minetest.get_modpath("nssb") then
mobs:spawn_specific("nssm:xgaloctopus", {"default:water_source"}, {"nssb:marine_brick"}, 0, 20, 20, 800000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat1", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 1000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat2", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 1000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat3", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 1000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morvy", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 120, 1200000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:morbat1", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 20000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat2", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 20000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morbat3", {"air"}, {"nssb:morelentir"}, 0, 20, 100, 20000000/mm, 1, -31000, 0)
mobs:spawn_specific("nssm:morvy", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 120, 12000000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:morlu", {"nssb:morentir"}, {"nssb:mornen"}, 0, 20, 80, 700000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:morde", {"nssb:morenrir"}, {"nssb:mornar"}, 0, 20, 50, 500000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:mordain", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 90, 900000/mm, 1, -31000, .93)
mobs:spawn_specific("nssm:morgut", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 50, 500000/mm, 1, -31000, -93)
mobs:spawn_specific("nssm:mordain", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 90, 9000000/mm, 1, -31000, .93)
mobs:spawn_specific("nssm:morgut", {"nssb:morentir"}, {"nssb:morentir"}, 0, 20, 50, 5000000/mm, 1, -31000, -93)
end
-- CAVES