Updated readme and depends files

Added settingtypes.txt to set some parameters
master
npx 2016-11-20 23:55:24 +01:00
parent aa25047b11
commit 9f3b339acc
5 changed files with 37 additions and 8 deletions

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Not so simple mobs by NPX team
Not So Simple Mobs by NPX team
Starting from version 3.0 the mod depends on mobs_redo api:
We suggest that you play nssm with:
- nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension):
- 3d_armors (with which you can use our armors):
- unified_inventory (useful to discover the recipes and to use the armors):
- a throwing mod (a mod that adda bows) if compatible with the Tenplus1's damage_system
We would like to thank:
- PilzAdam, for his wonderful simple-mobs mod;
- Tenplus1, for his hard work in making mobs_redo;
- rnd, for his pathfinding;
- Echoes91, for Spears: simple but amazing;
- and obviously Celeron-55 and all the people who contributed to Minetest and its community;
- Denise and Ponzi_Duro for the revision of the guide
- Double P and Ponzi_Duro for the beta testing
- and obviously Celeron-55 and all the people who contributed to Minetest and its community (and Paramat in particular);
- Denise and Ponzi_Duro for the revision of the guide;
- Double_P, Ponzi_Duro, Andrey01 and Taikedz for the beta testing;
- Taikedz for his support and for hosting a server dedicated to nssm (Not So Simple Server: );
License LGPL
The mod makes the game really hard, please read the Guide before playing:
https://dl.orangedox.com/a9tDekhYmWRkJt0J0a
The mod makes the game really hard, please read the wiki before playing:
Here are the trailers of the mod:
- nssm 2.1:
- nssm 3.0:

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farming?
3d_armor?
fire
tnt

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local path = minetest.get_modpath("nssm")
nssm = {}
nssm.mymapgenis = tonumber(minetest.setting_get('mymapgenis')) or 7
dofile(path.."/spawn.lua")
--Mobs

13
settingtypes.txt Normal file
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# ABOUT SETTINGS
# Mapgen: write here (after "int") 6 (mgv6) or 7 (mgv7 or valleys or fractal or flat)
mymapgenis (Mapgen) int 7
# Mobs-Multiplier: multiplier defining the spawn abundance for the mobs:
# 0 = spawn disabled
# 10 = default
# 100 = suicide is not the fastest way of dying
# anothernumber = multiplier of the spawn abundance
# multimobs (Multimobs) int 10
# Difficult-level:

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--Before starting a new game write 6 or 7 in order to regulate the spawns (7 works also with flat and fractal).
local mymapgenis = 7
local mymapgenis = nssm.mymapgenis
-- Spawning parameters