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README.txt
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README.txt
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Not so simple mobs by NPX team
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Not So Simple Mobs by NPX team
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Starting from version 3.0 the mod depends on mobs_redo api:
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We suggest that you play nssm with:
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- nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension):
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- 3d_armors (with which you can use our armors):
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- unified_inventory (useful to discover the recipes and to use the armors):
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- a throwing mod (a mod that adda bows) if compatible with the Tenplus1's damage_system
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We would like to thank:
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- PilzAdam, for his wonderful simple-mobs mod;
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- Tenplus1, for his hard work in making mobs_redo;
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- rnd, for his pathfinding;
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- Echoes91, for Spears: simple but amazing;
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- and obviously Celeron-55 and all the people who contributed to Minetest and its community;
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- Denise and Ponzi_Duro for the revision of the guide
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- Double P and Ponzi_Duro for the beta testing
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- and obviously Celeron-55 and all the people who contributed to Minetest and its community (and Paramat in particular);
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- Denise and Ponzi_Duro for the revision of the guide;
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- Double_P, Ponzi_Duro, Andrey01 and Taikedz for the beta testing;
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- Taikedz for his support and for hosting a server dedicated to nssm (Not So Simple Server: );
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License LGPL
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The mod makes the game really hard, please read the Guide before playing:
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https://dl.orangedox.com/a9tDekhYmWRkJt0J0a
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The mod makes the game really hard, please read the wiki before playing:
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Here are the trailers of the mod:
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- nssm 2.1:
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- nssm 3.0:
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@ -3,3 +3,4 @@ mobs
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farming?
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3d_armor?
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fire
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tnt
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3
init.lua
3
init.lua
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local path = minetest.get_modpath("nssm")
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nssm = {}
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nssm.mymapgenis = tonumber(minetest.setting_get('mymapgenis')) or 7
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dofile(path.."/spawn.lua")
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--Mobs
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# ABOUT SETTINGS
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# Mapgen: write here (after "int") 6 (mgv6) or 7 (mgv7 or valleys or fractal or flat)
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mymapgenis (Mapgen) int 7
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# Mobs-Multiplier: multiplier defining the spawn abundance for the mobs:
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# 0 = spawn disabled
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# 10 = default
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# 100 = suicide is not the fastest way of dying
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# anothernumber = multiplier of the spawn abundance
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# multimobs (Multimobs) int 10
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# Difficult-level:
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