if minetest.get_modpath("3d_armor") then --Armors local stats = { wolf = {name="Werewolf", armor=2.8, heal=0, use=800}, whitewolf = {name="White Werewolf", armor=2.8, heal=0, use=800}, bloco = {name="Bloco", armor=3.2, heal=0, use=500}, croco = {name="Crocodile", armor=3, heal=0, use=450}, ant = {name="Ant", armor=3, heal=0, use=400}, ice = {name="Ice Teeth", armor=3.2, heal=0, use=410}, felucco = {name="Felucco", armor=2.8, heal=0, use=800}, manticore = {name="Manticore", armor=3.4, heal=0, use=440}, duck = {name="Duck", armor=1.5, heal=0, use=1000}, black_duck = {name="Black Duck", armor=1.5, heal=0, use=900}, mor = {name="Morlu", armor=5.3, heal=0, use=30}, sky = {name="Sky", armor=4.2, heal=0, use=100}, sandworm = {name="Sandworm", armor=3.4, heal=0, use=400}, sandbloco = {name="Sand Bloco", armor=3.2, heal=0, use=500}, web = {name="Cobweb String", armor=2.4, heal=0, use=900}, denseweb = {name="Dense Cobweb String", armor=3.5, heal=0, use=400}, } local materials = { wolf="nssm:wolf_fur", whitewolf="nssm:white_wolf_fur", bloco="nssm:bloco_skin", croco="nssm:crocodile_skin", ant="nssm:ant_hard_skin", ice="nssm:little_ice_tooth", felucco="nssm:felucco_fur", manticore="nssm:manticore_fur", duck="nssm:duck_feather", black_duck="nssm:black_duck_feather", mor= "nssm:lustful_moranga", sandbloco= "nssm:sand_bloco_skin", sandworm="nssm:sandworm_skin", sky="nssm:sky_iron", web="nssm:web_string", denseweb="nssm:dense_web_string", } for k, v in pairs(stats) do minetest.register_tool("nssm:helmet_"..k, { description = v.name.." Helmet", inventory_image ="inv_helmet_"..k..".png", groups = {armor_head=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use}, wear = 0, }) minetest.register_tool("nssm:chestplate_"..k, { description = v.name.." Chestplate", inventory_image ="inv_chestplate_"..k..".png", groups = {armor_torso=math.floor(6*v.armor), armor_heal=v.heal, armor_use=v.use}, wear = 0, }) minetest.register_tool("nssm:leggings_"..k, { description = v.name.." Leggings", inventory_image = "inv_leggings_"..k..".png", groups = {armor_legs=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use}, wear = 0, }) minetest.register_tool("nssm:boots_"..k, { description = v.name.." Boots", inventory_image ="inv_boots_"..k..".png", groups = {armor_feet=math.floor(3*v.armor), armor_heal=v.heal, armor_use=v.use}, wear = 0, }) end for k, v in pairs(materials) do minetest.register_craft({ output = "nssm:helmet_"..k, recipe = { {v, v, v}, {v, "", v}, {"", "", ""}, }, }) minetest.register_craft({ output = "nssm:chestplate_"..k, recipe = { {v, "", v}, {v, v, v}, {v, v, v}, }, }) minetest.register_craft({ output = "nssm:leggings_"..k, recipe = { {v, v, v}, {v, "", v}, {v, "", v}, }, }) minetest.register_craft({ output = "nssm:boots_"..k, recipe = { {v, "", v}, {v, "", v}, }, }) end --shields if minetest.get_modpath("shields") then local stats = { crab = {name="Crab", armor=4, heal=0, use=500}, ice ={name="Ice Teeth", armor=3.5, heal=0, use=600}, mor ={name="Morlu", armor=5, use=100}, masticone ={name="Masticone", armor=4.5, use=300}, mantis ={name="Mantis", armor=3, use=500}, } local materials = { crab="nssm:crab_carapace_fragment", ice="nssm:little_ice_tooth", mor="nssm:lustful_moranga", masticone="nssm:masticone_skull_fragments", mantis="nssm:mantis_skin", } for k, v in pairs(stats) do minetest.register_tool("nssm:shield_"..k, { description = v.name.." Shield", inventory_image ="inv_shield_"..k..".png", groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use}, wear = 0, }) local m = materials[k] minetest.register_craft({ output = "nssm:shield_"..k, recipe = { {m, m, m}, {m, m, m}, {"", m, ""}, }, }) end end end --Special objects (pumpking helmet, masticone helmet, crowned masticone helmet, crown,) if minetest.get_modpath("3d_armor") then local stats = { pumpking = {name="Pumpking Head", armor=4, heal=0, use=100}, masticone ={name="Masticone Head", armor=4, heal=0, use=100}, crown ={name="Dukking Crown", armor=2, heal=0, use=50}, masticone_crowned ={name="Masticone Crowned Head", armor=6, heal=0, use=20}, } for k, v in pairs(stats) do minetest.register_tool("nssm:helmet_"..k, { description = v.name.." ", inventory_image ="inv_helmet_"..k..".png", groups = {armor_shield=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use}, wear = 0, }) minetest.register_tool("nssm:chestplate_snake", { description = "Snake Scute Chestplate", inventory_image ="inv_chestplate_snake.png", groups = {armor_torso=40, armor_heal=0, armor_use=100}, wear = 0, }) end minetest.register_craft({ output = "nssm:chestplate_snake", recipe = { {"default:steel_ingot", "", "default:steel_ingot"}, {"default:steel_ingot", "nssm:snake_scute", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, }) minetest.register_craft({ output = "nssm:helmet_masticone", recipe = { {"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"}, {"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"}, {"nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments", "nssm:masticone_skull_fragments"}, }, }) minetest.register_craft({ output = "nssm:helmet_masticone_crowned", recipe = { {"", "nssm:helmet_crown", ""}, {"", "nssm:helmet_masticone", ""}, {"", "", ""}, }, }) end