mobs:register_mob("nssm:icesnake", { type = "monster", hp_max = 27, hp_min = 17, collisionbox = {-0.7, 0, -0.7, 0.7, 0.50, 0.7}, visual = "mesh", mesh = "icesnake.x", textures = {{"icesnake.png"}}, visual_size = {x=7, y=7}, makes_footstep_sound = false, view_range = 10, rotate = 270, fear_height = 3, walk_velocity = 1.2, run_velocity = 3, sounds = { random = "icesnake", }, damage = 5, reach = 2, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 1, max = 2}, {name = "nssm:frosted_amphibian_heart", chance = 1, min = 1, max = 1}, {name = "nssm:little_ice_tooth", chance = 2, min = 0, max = 4}, {name = "nssm:amphibian_ribs", chance = 2, min = 1, max = 1}, }, armor = 70, drawtype = "front", water_damage = 0, lava_damage = 20, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 25, stand_start = 170, stand_end = 220, walk_start = 1, walk_end = 60, run_start = 80, run_end = 120, punch_start = 130, punch_end = 160, }, do_custom = function(self) putting_ability(self, "default:ice", self.run_velocity) end, })