mobs:register_mob("nssm:morwa", { type = "monster", hp_max = 56, hp_min = 49, collisionbox = {-1, -0.1, -1, 1, 3, 1}, visual = "mesh", mesh = "morwa.x", textures = {{"morwa.png"}}, visual_size = {x=10, y=10}, makes_footstep_sound = true, view_range = 25, fear_height = 4, walk_velocity = 0.5, run_velocity = 4, sounds = { random = "morwa", }, damage = 6, jump = true, drops = { {name = "nssm:life_energy", chance = 1, min = 3, max = 4,}, {name = "nssm:wrathful_soul_fragment", chance = 3, min = 1, max = 1,}, }, armor = 50, drawtype = "front", water_damage = 0, reach =4, rotate = 270, lava_damage = 0, light_damage = 0, on_rightclick = nil, attack_type = "dogshoot", dogshoot_switch = true, arrow = "nssm:morarrow", shoot_interval = 2, shoot_offset = 0, animation = { speed_normal = 25, speed_run = 25, stand_start = 10, stand_end = 40, walk_start = 50, walk_end = 90, run_start = 100, run_end = 120, punch_start = 130, punch_end = 160, shoot_start =176, shoot_end=226, }, do_custom = function (self) local pos = self.object:getpos() local light = minetest.get_node_light(pos) --minetest.chat_send_all("Luce: "..light) if (light < 8) then self.object:remove() minetest.env:set_node(pos, {name="nssm:morwa_statue"}) end end, })